 Alrighty, let's play this in full here. There's no sound, but a lot of awesomeness, and I'll probably say this is my favorite out of all the ones that I looked at It's just such it's so funny. I love it. I love that. It's not your expected Thor having a lot of action It's almost plays with it on the Incredibles of a big guy stuck with a lot of stuff around it But it goes into so much of the like I'm almost a big fan of props and sets So I love already the attention to detail in just how offset all of that is just just that it's not just Copy-based copy-paste, but the attention detail for this. I love the little slight lighting on this employee of the month All of that is great. Then you got still typing blah blah blah So my critiques would be on things like this This is just me because I'm always kind of picky about that stuff and someone raises their head or anything in terms of a One-axis that could be a bit of a Have maybe a slight tilt in that head already so it's kind of down and tired and leaning to one side Everybody's kind of a lefty or righty. So it could just be favoring one side And then as the heck goes up you would then have a slight change in rotation It's not just one axis up but a slight roll over into looking up. So it's giving a bit more complexity I do love that. It'll hey looking over with that Great reaction there. So look at Thor only at this point. I love all this here That reaction offset in the pinky there Love all this. Oh, and you have so much weight as it comes down You can see all of that moving love that kind of attention. The detail is great And then it goes into all right. Give me that and unfortunately that is the somewhat signal for the hammer Great little moment is reaction. Look at all this. I love all that hammer comes in And it's also delayed too, right? You got the hammer coming in And all of that buckles look at that. It's just so cool. I love stuff like this throws it all around Even this you got a slight bend and all of that hits the corners flips around. This is moving So many good things here. It's great little pose great expression there Put asymmetry in the face looking over. It's just it's just so good Then you have that Here I will probably say less of a linear You know a linear change there all fingers move at the same time We'll probably have a bit of relaxation then a slight rotation in the wrist and then bring it up And also maybe a bit less ik it looks like That elbow going down and the wrist or the hand area going up Feels a bit either it's fk countering. It must be ik just because of this But it has to me at least a ik feel So we kind of watch out for that, but It has a slight detail in the rotation on this which I love I would just squeeze Those fingers a bit more because right now imagine you're leaning on those Or those as in the fingers in the hand and the wrist and then you let go So there's more weight on this now and then I would squeeze those things because of it more But I like that there is a rotation in there Love all of this clean pose nice finger pose love all that the detail in this how he takes it out It's really well done. Also things like this is I don't know. This is like really you might go really I love the coloring. I love I just love everything in the shot There's so much that I love about this Also that little going up hold slight dissipation down with a slight rotation that complexity there. I Love all that stuff there. You can see that slight change in how the finger Grips that and into this again a nice pose clean silhouette that little flappy looseness It's just so good In that face, which is great Exit and then all of that and of course coming in With really and then you can see the weather change out there Yeah, I mean really it's picky, you know really picky notes I mean I can go frame by frame again. You have so many Great moments there. It's just I can only gosh. It's just so good I really really really like the shot. There's so much where I go If someone opened up my brain, I'm gonna go on. What would JD like? It would be this it has so much in it that I love so instead of rambling I'm just gonna say leave it at that. I'm gonna watch this over and over again I want to save this in my personal folder to study And that's good reference and that's something equality. I want to achieve as well This is great. It's very humbling to see something now like that Uh, because it's just you know, it's it kicks so much, but it's great. I love it Anyway, I'll leave it at that. Thank you. Here's another one with sound also super cute. Let's watch this in full That's the correct smell. It's so cute This one I want to pick this one just because it's super cute. I always love seeing stuff in 2d and It's little things about the arms. I like it's a cute design. It's super cute and as a Supervisor at work would always say that the dinosaur Tails they're down a lot. They're actually not up as you would maybe put in tails because of uh The mood or something to like raptor tails like all the tails are usually down I know that's something that when I look at this that makes me think of the supervisor like, oh, yeah That is actually nicely done here, but it feels almost a bit I want to see two human with those arms I would kind of give it a bit of a different silhouette with that hand there that arm and then into this potentially Adding the curiosity in here where it's You know, it's all super cute, right? And it's not not that it's human But this gets into fairly human-y type acting versus more creature-y And I feel like well if that's the the The path taken here, which is super cute. Why not push it? So maybe you know one a bit higher here for offset and asymmetry But a clear silhouette and then with the curiosity the fingers I know there's not that much room The leg in this here but potentially bringing up those a bit higher where there might be For contrast, you know further out because of this and then this maybe, you know Going into that slightly concerned curious look to fit the hands and fingers could go up for more of a Coming in like, oh, what is this? I'm not quite sure and then When that happens then you can bring out those arms again So when they're pick up here and close it together you get into this and then they get further out watch out for um The tangent stuff like that And then as you get over there, I think that's fine. I think it'll be a little bit of um the length of it first for Kind of staying on models that doesn't recede and scale too much But again, also maybe potentially for silhouette, but then the biggest thing is this so as This happens and I love how Curls over secure face there Goes into that then I would Take this and the strain of that and put that into those arms as well So right now they almost feel like they just kind of hang versus Get up a bit and a little tighter fingers Goes back into that and especially here Where you might even go Where they can go lower But still a bit here with some stronger finger poses not that I can draw At all but that it's something that I would do so they don't just hang I appreciate that nice clean line and it could even be something where Maybe maybe they start up here and then gradually go down As the arms go down as he as he pulls maybe But it could be something where it stays lower But anything that has a bit more tension Than what's currently there. I do like that. There's a bit of a slip That's all super cute and then I want to go in there to frame my frame just look at the effects here A little crack there look at that. Oh, I love this Inverted color. Yeah pop into that. Yeah street glass into this And into that that's cool too. Don't think it's bring back the sound Same thing here with that crazy town face here, which is all really fun It again, it feels like those arms Kind of hang and I think it's just be a little bit of thing of they go up a bit higher And through all of that can still go down it's its initial And then as it's roaring it can relax a bit still have tension in it, but a bit of a change I think that's that's the main thing. It's short and hopefully sweet critiques because they're short and sweet But uh, that's not for me to judge if it's sweet But that's the only thing that struck me there Maybe something in the arms to kind of just kind of show Whatever emotional point there is in sort of, you know anger or power or whatever or curiosity and slight concern Kind of pushing that potentially in those arms And in a picky way, I know this is the draw, but what I would probably do for the push here Into that a slight turn Pivoting off of here Where well, I mean depends you can Pivot from the back side there and then have your toes more spread out The main thing to me was pushing down and spreading out those toes, but it could also be a This way pivoting off of this here Where it rotates like that, but this stays put but still have Spread out toes to kind of Kind of push that squash for pressure going up this way a little picky thing Maybe that could be fun for a little detail, but overall super cute. I love the idea Super cute designs, and that's that. Thanks, buddy. Let's watch this here in full. There's no sounds I could make sounds, but then they're silly Like that it comes out behind him there So the main reason why I'm picking this one is because if any student is watching here Always think in terms of contrast and how a character progresses What I like about this here is the height Of this he starts Very confident, right? It stays put here as a slight lean because this is down, which is good And then he goes, huh? What is this and then Just starts to hunch over a bit more the head is a bit lower sees this like wait a minute. This is not good Gets even lower. There's more tension. There's more tension as well And then as this continues Gets lower and lower. That's the only thing I would say is probably as this progresses I will go even lower And caricature that even more higher shoulders head down so that you have a bigger contrast from low to back to high into that That's the main thing I want to talk about other than that. It's things like maybe potentially exploring just a bit Stronger mechanics of if that arm goes up a bit more in the shoulders and in the chest There's a bit of a pop there pop turn. You can see this here in the Trips says triceps coming down here Other than that, I would probably explore Spidey mechanics just a bit more like as this arm goes up a bit more in the shoulder Potentially a bit more in the chest there There's a bit of a it feels like a pop as that arm kind of twists around if you can see that in that triceps Here kind of Shaba pops there almost has a bit of a Full extension over extension that in that I can arm It's a bit of a Bit of a drift in that thumb I'll probably just hold out a bit longer and then come out in a more decisive Opening knowing that the hammer is going to come in here Probably have a little bit of a lean Rotation here that leads a bit with the handle And then when it gets in you have a bit of a stronger You know change from there to there Stuff like that or that arm comes back and again More in the shoulder you have a bit of a change there And she in the head as well just stuff like that. I feel like could be a bit stronger even this when this comes down There's something where Bang goes up and then when it comes back down, I would have it slightly Over it has a bit of a a harsher Not that this has to be metal here, but a bit more of a clink clink like it comes down And then the the vibration will kind of move and translate the hammer over a bit Some stuff like that or how it holds even when this moves over A bit looser on there watching out some changes in the finger poses so that the wrist can relax a bit and Be slightly more aligned with the forearms. It doesn't have that That hammer look I know he's holding a hammer, but it's that a very common wrist post thing of Just having a bit of a broken wrist silhouette there Yeah, it's mostly that and again, like I said being strong with the shoulders Maybe go down with the root as well as this whole thing progresses on this potentially Where does he end up in kind of the middle? But it could be where it's not just up but also up to the side potentially just giving a bit more A bit more exploration of of room not that you can go out into the the deep End of the of the shop but a bit more out of that so it's not just stuck Center where the root is where we never really move anything And maybe that could also because it's a bit more sideways The twists potentially in the body will help with some of the silhouette even though We can read it. We can read the face. We can read all this but kind of separating these a bit more Or a pose like that where it's just a stump where you want to be longer and something like this where you have a clean arm And then at the end again not in front of it. Maybe it's Somewhere to the side, but I know that it comes out right in the middle So it would have to be something where the last one is Is somewhere else. I mean it could also be Dang the last one is here to then push all of this This way for cleanest little way And the and the breakage here You know pickial things, but I know you want to land in this to also show that It just be kind of freeing the character from being stuck here Well, I suppose you can you can scrub through this. You can see there's some some changes there But even on something like that on the turn like that. I'll give this a bit of a favoring one of the legs So it's a bit of a lean weight shift. I have some some hip changes So that's mostly that it's little changes there in terms of body mechanics You can also see there's some drift in the fingers there As they open up But other than that That is that for me. Thanks Alrighty, let's watch this here. There is sound Nice So there's um turn on the sound here at this a specific thing that I wanted to Talk about here that I thought was really clever. I should probably Move my face a bit up here because of it I like this here where it hits that tooth Shoots that out and then what happens is that this also darker color silhouette Lands here and the eye just there's so much Weight to this where I want to follow this and my eye rests here And then he slides in and occupies the same space. I like that we go from Well, you know, we're supposed to kind of somewhat look here and then he's also right there I thought that was a really clever leading the audience's eye to that spot for him to be and then You can do the rest. I think that's pretty cool I wanted to point that out first because I like that animation wise the little things I would potentially tweak like here maybe Lead into that Hold up even if it's a down or up whatever the original starting position is but it feels a bit locked You got a lot of movement there in the shoulder torso root area with the feet kind of locked So any kind of continuing moving hold momentum of where he came from I think that would be kind of neat and especially if you have that that stop With that it could be I don't whatever to me feels like it would come up and then It could even be starting with you know off Um cut off here where it's that low and it enters frames and holds that I would probably rotate that hammer out a bit for cleaner silhouettes. It's a bit more No, it's not there But imagine just like not stopping here for a tension, but just going a bit higher um and even potentially I would curl that chest over just a bit more to bring that a bit higher It's basically you want a stronger line of action Me personally I would have a bit of a bend throughout with that leg that leg come out this way so Even if you want to stay here, I mean The composition I would probably have that hammer run here ish and then that Uh grip is here and then you can have just a tighter curl like I said here With that it's a little bit higher again. I can't really draw that It's horrible horrible if someone critiques something and can't draw But just that it feels a bit IK ish IK feet not enough of a Hold in that it feels kind of static same thing here as you go down It just feels like there's a lot of movement there But not quite reacting enough to it also going down a fairly straight path With no rotational change in the feet so watch out for any type of IK looking Movements there So to me it's mostly stuff like that where it's silhouette even this here being picky and bringing this higher so there's not Not quite a tension you are crossing over to that shoulder But it's just kind of why not clear this up for a clean silhouette where it's minimum like this Goes into that that's all cool Into this that I will probably bring that hand down a bit lower And even if you cross over into the back you would have a color silhouette, but this just feels silhouette wise a bit Um, it'll stump there. We're just kind of we don't quite understand The structure of that arm like that feels better here and I know I'm going You know with with in-betweens where it's we hold in this But still why not it might as well go in there frame by frame and tweak things So it's a big cleaner and that seems to be Bit of a camera shake as this goes by that's You know cinematic cinematic conceit there It's okay. I was looking at the space and felt a bit jittery, but that is wrong So it could be something where I would potentially add Whatever you want to do with maybe some structures spiky structures or ruins or trees or Clouds or whatever so that when this does happen that we understand We see the rest in the frame move as well because of the shake So it's not just suddenly some jittery movement through there. I think that could really really help I do love that. He goes and has a bit of a Trading here over the feet. I think that's actually pretty cool I would just give us maybe a bit more of an arc just a bit I like that a little drag there, but maybe a bit of an arc again for cleaner silhouette We're kind of separating the legs a bit more Do we like the swing here? That's all really cool. It's also cool to rate that so you can do that Goes into this which is really neat And for this it would be again pushing the silhouette where I would Turn the whole thing globally just a bit more so that this arm is not right in front of it again If you just squint your eye you push seven in my whatever wherever you do this For a silhouette, you know pushing that that arm would be there. Maybe that arm would be out there So it's not all in front of the head And even as we you know, because we hold there for quite some time Then as you go back even this Feels like we're kind of losing that arm It could even be it's kind of like that ik stuck leg thing of I don't want to move my leg But it feels like you want to go With that again cleaner silhouette rotate the whole character around and then potentially Take a step back or a change in posture For this so that you can again have a cleaner silhouette Or maybe that leg is further back and it might be still have that leg back here But it would be something where we would see that arm In a cleaner silhouette versus the overlapping aspect of this And that's kind of that. Thank you. Alrighty. Let's watch this in full first. There's no sound So That's my Ridiculous dubbing of this super cool. I really really like the idea of that switch right there. I think that's super clever super cute And I'm not it's it's really well done. I already like that Offset finger pose like you know the initial pose. I think the only thing maybe Getting rid of some of these elements kind of blends in a bit color-wise, but it's also very busy Adding a lot of elements and tangents and things so potentially simplifying and you could have that You know a bit more detail maybe through here and then maybe through here so that these lines kind of converge into Pointing at this character. I mean it's already very centered So it could even be a bit more in the thirds and then you have maybe that tapering in here And maybe tapering here that's a bit more in the thirds and a guiding line to that character That's a little you know simple thing there, but it has good weight there You got a little big move in that arm, which I would probably have a little bit of rotation in the chest Down towards us. So it's just you move that arm, but it's a little bit of not as too crazy over there But just a little bit more so it doesn't feel like Especially through here that it's so isolated in the shoulder in that arm Because I see a movement up Like as an inhale, but maybe a bit more Influence on that arm on the chest, but you got that One frame thing at the drag there. That's all cool influence there a bit of lightning All the way down to here. That's super cool get a little bit of change in the fingers as he moves around That's all super cool. It's ever so slightly I cage here where that pivot is right there Kind of rolls off those pixels right there where I would bring that build in and out into that just get a bit of a A bit of an arc here swing there like all of this There are the nice lines through that it'll drag in the foot here. That's cool And your foot roll gets a bit locked through there. Maybe a bit more compression. That's so super big stuff here That's all cool. Love all the details through there. You definitely have a nice Full extension looking up there. Like that's nice offset Tricky shape there, but that's the envelope in there, but it's all neat. I would probably I'm so picky one frame Tangent here just kind of free that up and again watches in real time, right? I noticed the hammer But it's not like it's like, oh my god the tangent But it's just something I'm always picky about and why not as always you're in there frame by frame Why not just make it all super clean and then as it goes up the whole thing? I would say here is that it feels a bit And it dies a bit and you even have a little bit of Camera doesn't completely freeze But everything kind of comes to stop where I will probably push this a bit more where it goes That where instead of that relax maybe Separate the legs a bit more bring this arm a bit so that this can be a bit out here separated potentially Now that this is not clear you still have a clean silhouette But I'll go into this with a bit more of a moving hold and just a bit clean It was I like how you compress here To then come back out here and imagine you are a bit pushed in that pose You have somewhere bigger to go when it fits that higher into that bit of a compression here Now you might argue. Yeah, but then it takes away from this then I would just push this a bit more, but that's More what I'm thinking pose wise Here but in a more relaxed form where just a bit higher a bit cleaner and a bit more into a moving hold And keep this where you have the bend in the leg you can still push that Get in there get a you know into that pose there, but I love all this Which out it's a bit I k foot here kind of stays put as we go down So I would drop maybe that foot a bit or go a bit higher just kind of counter that So it's not frozen super picky again, but why not? I mean different my friends gets be picky about nice path nice curvature in the body following that path Which is really nice Goes into this again nice finger pose clean That will probably take out that foot a bit more so it's not that block through that We can maybe have potential separation was you're already Kind of there doing it. Are you doing with a tangent? Separating that leg a bit more and we could even be Just trying out a pose with that leg back and this one maybe potentially crossed more It might be too much of a twist Potentially, but it's also not to clean a silhouette. So hope you're worth Checking how far can we push that that leg out while this leg is out here or Don't go as high and maybe push that line a bit more like that instead of that for that leg here and then keep That back here bring up that leg like that. Maybe it's good checking silhouette to here This is the bummer that we covered that face with that I don't know. I haven't done a rig review and I will do one of that rig in the future I'm curious if those flaps can be bent To bring that down a bit of the costume so we don't cover that that face there worst case Maybe translating the head up and over a bit might feel a bit broken, but it's a fairly wide chest You could potentially cheat that head over here a bit higher Maybe Now that's also be cool. And again, I love the idea here The only thing I would say is Feels fairly relaxed And I think it would be neat also animating a little strap a bit here There's nothing there. We kind of need polishy detail But as you go down because you have all that nice detail in the fingers might as well put that time into this I will personally match Face with That's awesome frame too with that And even though it goes by quickly you still have a bit of a Just the feel and you will see for a couple frames the blackness here in the teeth the white it will still register But it's a nice blend here in terms of That you got tension the fingers are super cute and then you can have Into this All I think I would say picky. He's here During right those frames there's two three frames. I would tighten the fingers a bit more So it's here and then as he goes down it tightens more It was the the whole body tightens and the muscles Into that. I don't think for this here One picky thing is like that I'm so picky people like really but that wrist goes right there into that That foot will probably break that silhouette with the with the face out here and then that like there To really just picky just because we're we're resting on that but You're very close here, but that's not that's fine. The thing that I would say here once he does this, right? I think it could be I think it could be a bit more Shock in the shoulders in the chest Full of people almost like a little shock wave not that you have to do like a wobble in the handle that goes all the way into here But you know, he's not that strong Tight muscles have been more like prepare a little bit of a wobble potentially But the biggest thing is this he looks up, right? And it's The thing here where is it where it's go back to go back to go back and right there That can also potentially be just visually bigger. So we really register that going up. My question is When it's done he was like, oh there's a bit of a Realization smart. It's super cute. I like that little head shake. That's all super cute You can potentially relax those fingers a bit as the whole thing relaxes Maybe shoulders go down like a bit of a push of that moment But then I would push the face where it's not like a yay full smile Not that that's wrong could also be a version of that, you know, this is wrong But I would just push that a bit more So it's a clear change into a smile and hey, I did this because it's borderline Oh, I did not do this where it's Like then I would do something where let's go back here. This Goes up up up, but stays there And then comes back down And then he has a moment of huh and maybe a dart realizing, oh Of course that goes against the whole thing of what I am Thor and I have the power and I'm inspired and yeah So it's obviously a totally different shot at a different ending But I'm saying it's just because it almost It almost felt like that where wait, wait, is he is he actually happy? Wait, it didn't come down, right? I'm not seeing it here. That was kind of my first impression So I would just push that smile a bit more for him to be Really happy that that he did it Piggy piggy piggy, but it's a really cool shot really cute idea love everything in there And that is that thanks Alrighty, let's play this in full and there is sound Dun dun dun super cool That is so cool. I wanted to show this one just because it's awesome. Come on. Look at that. That's really really cool I love this love the whole to the clouds Into that seeing this here. It's just visually really cool I think the read the other reason why I want to talk about it is Looking at some of these poses and the timing Like this feels just a bit I don't see it's soft, but it's a bit you're hitting this and it's almost a bit Mirrored and then kind of stuck in that same pose and I I It would be really cool to go into this into that where it's potentially However, you want to rotate whichever way but compressing it more I want a bit of a squash at the apex there to then re-extend For a stronger full extension down on the lens armed up just kind of pushing that so it gets out of that similar pose throughout And it's almost Not quite. I mean it has an overall right to left. It hasn't almost feel like we're going left to right here But I wonder if this would be better served starting here Because the hammer comes down this way to just reinforce that whole left to right Feel that will be this little picky thing there I do love that we get down to this and have all the silhouette of this Into this it's a really cool look then going back into that same thing where we're a bit I know this is further outstretched. It's not completely mirrored But it has a slight feel of I think this could be just pushed more in asymmetry where maybe I'm gonna go back here. I know we're kind of zooming into this It's that pop thing where this is kind of right there, but it might be too poppy to cheat it But it's also the other thing of Could we need to cheat the lighting so we have a fake highlight on this whole hammer surface there For a cleaner silhouette as we start to lose things a bit through there Or have that not really there and And do that rock formations, you know have it somewhere else. I mean, do we really need it? We're here we come down. It's this one imagine. It's not there and we zoom into this And it just has something like that in the background. That's much lighter because of the haze And then that can stay as dark. So then you have a cleaner silhouette Little picky thing. I think that could be kind of neat and it's kind of potentially pushing in this pose into more asymmetry That is the tricky thing was it's so fast We're not quite Understanding what is going on in terms of we were suddenly In this moment and again, it's tricky to do because it's really really fast. It could be things where Maybe a cheat of that could be lightning and then Lightening happening that would highlight this whole background So we have a full on silhouette for this For these couple frames and pushing this so it's not all dark Same thing here where it's just starting to lose detail And it can even be, you know flash flash less flash Back to big flash the same thing here. We're starting to lose elements where it just gets somewhat lost it gets better towards the end But even this dark part here I just wish it could be Again cheated lighting. What if this is also up here? We just have a strong rim light there that would also potentially highlight this just Cheating some elements because this is really cool once we get into this like you know silhouette like that That's all really cool. Same thing again when we land. It's just it gets so dark. I'm I'm losing things so anything in terms of cheating For highlights would be really cool and then same thing here with the pose where once we get to I feel like that's That's the pose throughout the whole thing and I know it changes there But it just has an overall feel of how does this it could push this more This with potentially full stretch on the body Then going up again into a bigger Squash with legs out maybe more and then going back down into a bigger stretch again Just kind of pushing those moments a bit more and then once you get into this I would exaggerate that light the lighting not the lightning But it could even have lightning whatever but just pushing this more where I see it. I get it But potentially imagine this was just you know 20% brighter with maybe rim highlight for all the edges there just kind of pushing And cheating that so that strong edge light there would have would be here as well Just to push that picky things because it's awesome and I'm picky when I see awesome things and that is that things All right, cool clip here has sound. Let's play this in full first Cool and bring down that sound a bit So as the character comes down here, this is the point of impact, but it's the landing Point here with the foot. So what I would do I would instead of pointing down this way And making it look like it's kind of not sliding. It's kind of like a 2d card going over I think I would have the feet Out this way. So they're kind of anticipating that spot. Just to give it give it that kind of That kind of line there because it has a bit of a down down down pop over too over there and maybe even How the feet come in first just as like an ease into The appearance even if that will be spacing wise wrong Um, it just feels like the spacing from here to here is small and from here to here where nothing Is there just a little picky thing at the beginning and then as the character lands I would probably also push The shoulders just up a bit more and even maybe the hammer Strictly was the hammers, you know, he's strong, but it's a heavier You could have it offset where that arm is higher versus the hammer potentially But I would just go a bit higher here mainly because boom on this Then I would bring in the shoulders just a bit delayed Into that impact not that it's like a full Land it's a land hop But it feels a bit we're here and then it comes down Gets into that pose and then that's it where it feels just like a clean rotation versus a bit more of a You want to feel the body parts kind of compress and overlap Cool finger pose is still I think that's okay. I would probably tweak to a little bit here They're a bit evenly spaced out And then you might as well bring that arm out here for silhouette So it's not the thumb is crossing here where it's a bit of a tangent Through all of this And then we cut into that So just that for readability and we're bringing out that arm I do like all the strap animation. That's all cool You got cool roll on that side of the foot. It's really good detail I just kind of picky notes that I'm seeing here and it cuts Well across here and then as you go out this feels a bit Relaxed to me in terms of that like this So go out even potentially with fingers just a bit more tense I feel like this is a different emotion than here kind of pushing that a bit more even that even though it's a nicely pose that finger You know hand position. I would just kind of watch out for that That that's in real time. There's always a you know a difference between you watch this in real time It's all very cool Then you go. Well, it's also a bit down down down. Whoa, something like that in terms of an arc And I think we could just have one more frame with a bit lower A bit lower and then come back up. Just maybe smooth it out a bit again It's not Too shabby in real time, but it could be something Like you might argue it adds to that through expulsiveness because there's that sudden change But I feel like to me it would be potentially a nice Swing down with that one arm And then lead into the other swing of that This would be worth a try to see how it feels And I do like that. He has a little bounce back It's a lot of energy coming forward and I feel like that could also be It's almost like this leg stops it a bit too soon like he's going into like he has all that Impatient that the leading with the shoulder, but then we're here And I feel like we could almost push this Where you know, it's about here and head is here. I know it's it's a It will change the timing of how long it's going to be over that one leg and come back Totally can come back into hops, but I feel like It's almost like we don't want to move that leg and it compresses too much Me personally, I would go a bit A bit further, but this is all cool Into that. I like all this And then here Not that that's again, that's not wrong And I like the silhouette and that hands nice and simplified, but I wonder if that could be a Waiting with that hand so it's a bit of a harsher Hit backs it's more like Back like that Again, this is not wrong. It's just different Where it's just a softer Pull back as he anticipates it sooner again I don't know just curious what that would feel But one thing I would do is when he does this and when he goes back It might even open up the fingers or close them Or it's something where not close but like he's like this and then he goes Almost open them because he sees it's coming Anticipate that back by opening the fingers first and then go back to really make sure that grip is there Because it starts to curl Already there and I would I would open the fingers and delay a bit and then in that Section through there, you would almost feel and see the fingers close in good stuff in the strap Yeah, this is all picky. I'm I'm picking the shots because it looks really cool So it'd be kind of a couple of things I would I would potentially tweak even here right before it goes back A slight change in the facial expression even if I want to relax a bit or get more serious because It's about to come in something like a little edgy patient or preparation for this And then into the the same vein the main thing is that we don't have pupils clearly right so you can't do darts and thought process, but it feels like he's going What into this And it would be cool to add something where again you can't do eye darts But maybe a slight relaxation in the eyebrows and potentially maybe like a dart or two in the head It's kind of It's almost like your eye darts are now in the head doing this So we we have a slight read on the face That he sees something processing something And then that's the final result because of it And then I will probably not have that second drop in the shoulders personally just because it's It's going back here breathing And then it would be more like a Like almost an inhale hold or an exhale Wait or it's anything tense that would lead to The thought process if that makes sense like it's more physical breathing and then it stops because it's wait what? And then goes into That and that I think that would be Picky I do love that look at that renderer. I gotta say And that is that a very cool shot. It's gonna be my subjective two cents and that is that thanks Alrighty, there's sound here. Let's play this in full Huh I like this one a lot. There's a lot of cool stuff in it. Uh, I have tiny details I mainly picked this one because I like it a lot. I love this here And there's so much you like I like that. This is a bit You know Cartoonier in terms of its approach in terms of the handle. It has its own life. I like All of that here the effects and the look of it. I love that you can see the skeleton I love the whole progression going in there all of that the crazy action into that And then that at the end My comments for this here are are minimal in terms of Things like a rotation like that with the wrist with the fingers kind of all evenly cupped somewhat evenly, but most of them That I would give it a bit more of a This is a bit more interesting hand pose finger pose and also rotating That hand a bit more sits less just one axis type of thing I'd also have fingers The same thing here just a bit more offset and also not moving at the same time They all feel like when they do anything They curl or move or extend whatever you have here like here for instance Dole do it at the same time and also hit fairly harsh Um moments there where I don't know if that needs to be that harsh So let's Sometimes could be maybe a bit cleaner not that it's crazy again The color still helps here with the fingers, but it's mostly detail stuff on that the other one would be It's a tricky thing was if it moves so quickly, but at this point He goes up here and the camera already starts to go and I would I will personally delay it so that It's the character that leads the camera But also because of that imagine the frame would be here instead of up there We would have a longer look on what the legs are doing Not that you have a probably longer look on the push-off It's nice that you can see this so we understand that's where I want to go But it's just it's a combination of we're kind of going a bit too soon with the camera, but also almost missing What the character is doing here because you also have a bit of an overlap of arm of leg So the silhouette is kind of gone, but it's also all very dark at least on my monitor I mean I'll watch other things that seem better. So it could also be me But generally it's just the silhouette could be strong in terms of the background So it's a whole combination of things of silhouette camera and background here that kind of make this moment a bit mushy where it's What did I just watch? Did he just jump off? Oh, he put his leg On there to push off. I think that could be just a bit stronger and speaking of which here It's all fun to watch all of that But I'm not quite seeing it would be neat even if it's just something that's slightly lighter Maybe could be clouds or something that gives the better indication of what the camera is doing But I love what's happening there and again, you see all the jitteriness which is You know implied camera shake there But if you don't have anything that I'm that I'm seeing here that being said also have a lot of light here with Slight glare my monitor just because of the green screen. So I could be missing some detail here there I say because if I look at it, I don't know if that's me or not But I would probably push that a bit more and then when it goes here I feel like that goes up into almost the default pose I see a bit of a lean over there in that arm down But I think it could be kind of fun to go. Ha, I I tamed you where it's he gets up and it's almost more leaning forwards With that kind of like ha see see and then that way when this happens It's it's a bigger contrast to go from here to here versus standing straight And then kind of just moving over. I think this could be pushed a bit more but also in terms of This seems like oh, how is the paint like how is the wrapping job on the grip? It doesn't quite feel like well, what what is he trying to say here? It's minimal. It's a picky thing, but I think this could be kind of fun to go See told you and then to think one more thing That's that short critique, but I wanted to bring up those tiny details But mainly I wanted to show this clip and have that in that compilation here because it is so awesome And that is that things The brain is a muscle and that's a muscle and that's a muscle and there you're all muscles This is all muscle. So I am covered in brains. I have no plans to die there