 Hi guys and welcome back to another episode of our VGC 2019 Battle Series, I hope you all had a brilliant weekend We are back here again today kicking off with this Q&Y team We started with last week and at the beginning of last week We did mention that as we go through these episodes We'll be tweaking and changing the team to overcome bad matchups Make sure that it has really good cohesiveness as we go through these matches making it a really good competitive build to get That final finished polished article that we want So thank you so much before we get into anything to each and every one of you for all the suggestions and comments That you put out throughout the last week on this team We'll be integrating some of those ideas if you go through this week and really hopefully trying to integrate them into that final finished product I hope you found this kind of process beneficial and hopefully you can take some of these ideas into your own building processes and testing phases Never be scared to try things out though. That's the big thing I think just try things out because they might work but they might not work and if they don't work It doesn't matter because we're not in a really important competitive environment This is the place where you test these ideas out and make the changes and get that final build that you're really happy with So we've made some changes coming into today's episode just to recap the team We've got the cure and white there. We've still got the ICMZ on it, but we've bulked it out a lot We've slowed it down a little bit. It's still gonna be hitting very hard But it's gonna be able to take a lot more attacks namely moonblast from Azernia straight up So that's quite nice to have that as a fall back on We give it fusion flare as well got rid of the IC win because we weren't really utilizing that form of speed control We've got it elsewhere in the team now So hopefully the cure and white still performs as well as it was last week and still carries on But we'll see what the new build is gonna be like going into today's episode got the sogal air We've again switched up some of those EVs and made it a bit bulkier We've dropped the knockoff. We've give it wide guard and protect It just gives us those two options of protecting and maneuvering our ball positions when we want to We've dropped the arcanine sadly and integrated incinero It just gives us a bit more solidarity against some of those bigger threats that we're seeing at the minute Especially for the the sogaleo there in Lunala and Gengar and things like that the intimidate is very nice As always the fake out support is extremely useful and we've got that nice pivot as well with the u-turn We've put the citrus berry on the sogaleo as well Got rid of the weakness policy because we haven't got the bulldoze self-proc'ing now And I think with the EV spread that we've got we give ourselves a better chance of being able to take a Combination of attacks and one-on-one attacks as well And just it allows sogaleo a little bit more security when it's on the field We've got the tapu finny in there over the tapu lele Which gives us the misty terrain support protection against status attacks and things like that We've got icy wind there a light screen there and the nature's madness It gives us a nice switching as well to something like Kyogre that we have been struggling with so far next Pokemon We've got is Nile Ego now This is a Pokemon that we want to test out with the cure and white for a long time I think without it in the team you look at it and we really struggle against things like Ho or Evelto to a certain extent Fairies were kind of relying on sogaleo if that goes down then our game plans kind of shot So with this Pokemon in the team it kind of covers all of those aspects We go to the focus sash to give it a bit more security again when it's out on the field So we can at least take one hit and then return with a big hit back We've got grass knot power gem and sludge bomb all nice options to hit things that are going to be big threats to the team So I'm quite confident about the Nile Ego and looking forward to testing it And then we've got this arena then tagged on the end there gives us another option against Kyogre and keeps that priority protection that the tapu lele give us before so That is the team recap as always it's in the description below if you want to go and test it out in the meantime Let me know what you think of it if you missed any last week's episodes and Wounded how we got to this point with the team so far go back up here I'll link a card for you lovely people and you can go back and check those out and then come back to this one When you've checked out what we did It's a bit sad that we've dropped the obama snot and the mind of us But at the same time we're keeping them in the back of our mind because they didn't do too bad jobs We can always integrate them back into the team But this is the time when we need to start testing a few more variations And going forward to see if these options are going to be more beneficial for the overall build of the team Right, let's get into today's episode That was a bit of a long intro But we'll get some music on hop into it and hopefully this will be a good one As always if you enjoy the content make sure you do hit the like button It really helps support the channel Let me know that you're enjoying this content and make sure that you do subscribe as well So you don't miss any of these daily episodes as well as our guides and all our other vgc content Like our flinch squad circuit review show and things like that music for today Let's go with elite four to kick us off. So It should be quite exciting Hopefully it doesn't take too long to find upon it if it does we'll just cut right to that point But like magic we have our first opponent of the day 15 42 rate Japanese player playing a team of let's hop over to team Groudon zernius tapakoko incineral talent flame and a mungus So you've got the restricted combination of the groudon and the zernius there You've got supporting options with the tapakoko for the terrain control very fast defensive pokemon You got incineral with the intimidate support the fake out support pivot support as well to help with board Adjusting and then the talent flame going to be the speed control pokemon on this team with the tailwind That gale winds ability and it can hit things for very good damage You've got to imagine that the z move on this team is probably on One of three pokemon either the groudon the tapakoko or the talent flame So we need to just keep that in mind when we are playing this game And then you got the mungus tagged on there is a sort of trick room deterrent I guess for this team because otherwise the team does struggle a little bit against trick room if it does go up Kind of indicates that the groudon's not really a trick room variant here So it might be a bit more fragile than we're used to I think here though I'm going to lead off with cure and white And I think I'm going to bring incineral I need incineral for the talent flame for the groudon and the poison Cineral. It's very nice for the mungus as well. Um, I think we probably won't so glale And I really feel like nyligo could be quite good here. There's not really um I mean the finny's nice for the mungus spores and things like that But outside of that I think we should be okay We'll bring nyligo to this first one today and hopefully it's a good one So it's nice to be able to kick off with nyligo I really do like it and I think it's got a lot of potential in this format It's just kind of fitting it into that right build and getting it supported well enough So as I say, this is a test and process and we'll go through this week and hopefully it's all working perfectly so I'm gonna see groudon and tapococo come out from my opponent and we'll lead off with the cure and incineral So this isn't too bad for us here We've got the option to pull the trigger on that z move straight away onto the groudon if we'd like to We get the intimidate onto it as well and we can just fake out that tapococo I mean we could double tap the tapococo if we feel like the groudons may be going to protect here, which possibly could And just fake out the power of the tapococo does leave the groudon in a position where it can Just start throwing out attacks, but with the intimidate I'm not too worried about what it can do and an earth part and a faker should be enough to get the coco I feel like that's what I kind of want to do Although I don't really want to leave the groudon alone, but it has to feel very threatened by this cure and white So we'll go for that. We'll go for that. We'll go for the double tap get rid of the coco Groudon switching out. Okay. That's good incineral coming in Unless the tapococo just protects here, which could make sense because there is fake out pressure here My opponent might want to not lose it straight away No protect though So we are going to get the fake out into that slot and like I say an earth power should be enough To get the coco depending on its build obviously, but yeah, there we go. So First turn all things going well and the coco dropping so I'd imagine the groudon probably come back in here now Maybe the zernius. Maybe the zernius. Maybe the zernius does make a lot of sense if the zernius does come back in And it is the zernius It is that zernius. Um, okay I think it's a good time to get so go out onto the field um And I think I'm gonna just eat I could use I could snarl as well Good snarl, but I think u-turnings not a bad option because if we can get that intimidate and they The fake out support back onto the field gives us a little bit more room Especially if we've got so go out because the sun is up. We've got to keep that in mind The incineroar will be hitting us for pretty good damage Unintimidated so need to just bear that in mind No fake out from the incineroar. We are going to see germancy though Or hopefully we don't see a flare blitz into that so go out slot that would make things very difficult for us going forward My opponent's picked that off though. That's a very nice play from them Just kind of covering their options There's the germancy though. The zernius getting crazy and there's a flare blitz. It's going to be into that slot Oh, it's into the incineroar. Maybe expecting the switch there hmm Okay, that's fine. Um That really kind of gives us a little bit of leverage because otherwise that could have been super nasty Um, I think we're bringing nylego now because nylego doesn't mind too much the zernius Although we're not going to be hitting it for super effective damage, but I feel like the incineroar is probably in power gem range now um So i'm just going to go for the sun seal strike into zernius and i'm going to go for the power gem into incineroar And one of the only shinies that i've got from my um that i've caught On my cart is this nylego that I got from the 2018 season So I thought I'd bring it back into the fold for this team today And uh, all I need to do is put grass not on it because it wasn't relevant in that format But it is it's super relevant now and does nice damage It does really if you can put like ground on into about 60 range You can pretty much guarantee that you're always going to be getting it So instead we're going to switch out now. We're going to see that ground on come in We could have maybe predicted that as well, but at the same time We don't want to leave that incineroar unchecked and see it doesn't gleam from the zernius Um, both my pokemon able to take a quite comfortably power gem coming out now into this ground on And uh, doing no damage at all No damage, but I think we've got the option depending on the build of this ground on We've got the option to double tap that slot this next turn Sun seal strike. I don't know if it's going to be enough to pick up the knockout Oh, it misses just just barely and we've got the sludge bomb option there Um, now what I could do is protect the ogre layout and just go for this grass knot into the ground on I fully expect The zernius to protect here and the ground on try to clear the field So if we can get a grass knot off depending on the ground on build we might be able to get a knockout, but And imagine it probably is able to take um the grass knot But we'll see we'll see we'll see So there's the protect from the zernius We'll get this grass knot into ground on we'll probably lose Nailiga, but it does give us a means to get incinerole back in cycle that intimidate and also have that figure pressure going into the next turn Yeah, not quite enough to get the ground on as a precipice blizz comes out I mean if it misses that's even better, but it's not going to miss and now you've got doing some nice work here So it is going to go down But like I say it we're not too worried at this point because it gives us that opening to bring the incinerole back in The zernius is just protected so cannot protect this next turn One of the things we well, I don't really want to risk it too much because I was going to say we could um Just double tap the ground on but at the same time We might be slower than the ground on hopefully if it does attack here, we can get a good judge on speed tiers depending on when it flinches Going into these final few turns, but As soon as we knock out the zernius, I think we can close this one up The zernius gun for the double protect it does fail. We'll get the figure out into this ground on We'll be able to tell now if it's faster than okay, so sogaleo is faster than it So we've got that security going into this next turn And we'll be able to clean up the zernius now with this sun steel strike And there we go So sogaleo doing some work here And the sun does fade which helps us out massively But we can just tap into the ground on this next turn Uh and you turn out on the poison incineral Well, we probably don't want to do that to be honest. We probably want to Just because of the fake out. We don't want to because sogaleo is going to get faked out I would imagine here so we can switch incineral out to cure them protect sogaleo I think that's probably the best option. We don't need to worry about the ground on having anything like Substitute or anything it's not in range to be able to utilize that so that's that's another good point But bringing incineral back into the team and I know people have gripes about using incineral all the time but Really, it's not a top tier pokemon for no reason. It does so much It's just the utility of supporting everything else is just incredible And you can see it in this first match where we brought it back in and we're really utilizing it To its best of its ability What it's bringing to the team and just making it it's like gluing it together and making it a lot more cohesive We're gonna see the ground umz coming out from the ground on but it will probably be into this sogaleo. I would imagine um I mean if it's into the curem we'll take it but Yeah, it's into curem minus one now. We should take this is it minus one Or is it just straight up Either way, it's minus one. Yeah, I will we take that even if it's not minus one um, so we're in a decent position now. We could just superpower the incineral and Should we show about should we show boat and go for the z move into the ground and just in case it protects as well I mean we've got that option super power the incineral Um, but my opponent forfeit. So that's our first game out the way and a nice win for us to kick off today's episode So all things going well things are working out All right, so far so but you cannot take one match as just yes, the team's working We need to give it a good test out. So Um, but I do like the new inclusions in the team. Um, I'd love to hear your thoughts as well and um, let me know what you think of this arena and the nai lago and the other Changes that we've made to the team like I say if you're wondering what the exact build is It's down below in the description so you can check that out and um, have a look through that Just to have a look of the ev spreads and things like that that we've got there And if you want any explanations, just hit me up and um, more than happy to go through those with you Now cross my vision too as we've got our next opponent playing a team of incineral sugaleo arachnid Amungus tapacoco and zonius big pause there after the arachnid Um, but okay, so we've got the sugaleo zonius combination restricted pair Got a supporting cast of incineral like usual with that fake out support intimidate support Amungus going to be here for the Spore redirection and all sorts of shenanigans along that you've got the tapacoco It's going to be another fast offensive sweep out with its electric terrain that we need to keep in mind And do that, but I think you're not looking at this team. I think this is one where tapafini really does excel Um, it can set up a light screen, which is very helpful. It's got the misty terrain. It helps against the amungus It's a nice switching for arachnid nice switching for incineral in general So it doesn't do too bad a job here. Um, I do want to bring that. I think um, it's just what we're going to lead I expect the incineral to come up for my opponent um Nilego again isn't a bad option here at all. Um, I think I do want to bring nilego Um, it's just going to struggle a little bit against the opposing sogaleo. Um Let's think. Let's think. Let's think. Let's think. Let's think. Curam. Um, sogaleo and Incineral or tapafini. I said tapafini But we're not bringing it. Oh, I don't know. I've probably chosen a little bit wrong but running out of time We'll see we'll see I mean the tapafini is nice as a switching for like a lot of stuff and especially the Zernius as well If it is getting set up and we can get Red of the electric terrain and then you know get the light screen up Here's a way those boosts and stuff like that But we do have a lot to kind of tackle sogaleo. Anyway, um, we haven't brought the serena yet so far But we haven't really faced kyogre, which is primarily here for gotta see zernius And incineral come up for my opponent Hmm We do see that the um, the zernius is faster than our curam I would imagine my opponent probably fakes out the nigh lego this turn um I don't really want to lose our sash either. So i'm just going to protect nigh lego and They're bringing sogaleo right now. Sogaleo could be quite nice for us Because I probably don't want to bring in incineral just yet um But incineral gives us the fake out support which gives us a little bit more room going into the next turn We can't really do anything to prevent the zernius getting a turn one geomancy up And like I say, I expect fake out into the nigh lego and the geomancy from my opponent But we don't want to lose our sash just yet on nigh lego So there's a fake out into that nigh lego slot and we are going to see a geomancy there from the zernius The thing is there if my curam was faster than the um The zernius in this situation, we could just go for Uh the icmz into that slot get some big damage on it and even after a geomancy that would probably put it in Range for a sludge bomb to pick up the knockout onto it, which is quite useful um I think here we're just going to burn a turn. I'm just going to sludge bomb and I'm going to go Hmm. Yeah fake out as I expect the zernius to protect here And then the next turn we can snarl. Yeah Like I could have double tapped into this incinero, but at the moment I'm not really too worried about this incinero being out on the field Um, that's the thing. So I don't want to give my opponent an easy switch in to start supporting that zernius even more Right, so we'll go for the sludge bomb once again, and I think we'll go for a snarl this time around My opponent probably doubles in to the nigh lego now with the incinero Incinero and zernius I'd imagine like moon blast into that slot with a knockoff or dazzling gleam and a knockoff It feels like that would be the most optimal kind of play for them right now So there's the dazzling gleam If we can get the poison here that would be huge for us. I mean that still does a lot of damage And we'll get the snarl off as well, which loads the attack power of that zernius making it a little less threatening Probably see you turn from this incinero just a knockoff like we said Begin with and that will put us in range now of a dazzling gleam. Unfortunately Um I'm just gonna protect nigh lego. We'll see a dazzling gleam come out here for sure. Um And I'm just gonna you turn out on to the incinero but We need to get sogaleo in like pretty badly um I feel like this match is slipping away from us quite quickly here Oh, we do survive. That's huge for us. That is actually huge for us I was kind of hoping after that snarl that we take another dazzling gleam if they tap into that slot So that is massive for us because now The only problem is I expect a knockoff to come into our incinero slot, which is not ideal for sogaleo at all Um, but I'm gonna have to bring it in because we need to stop really pressuring this zernius Losing our citrus berry right now and taking a boatload of damage is not going to be good though. Yeah Now we either super par the incinero I think we bring in incinero now and Just the zernius could protect. I feel like the zernius probably does protect. I can't not though. I kind of Needs to because we could just super par the incinero um I could just protect sogaleo though. Sogaleo I could literally just protect sogaleo. I think that's probably the best option here We just protect bring in cineroine. Hopefully get incineroine And then we've got if that zernius does protect then we've locked that next turn where we can just tap that and fake out that we're posing incinero But it all depends on what my opponent does here. Gotta hope that they're protect from the zernius comes out No, it's not gonna Probably just gonna see dazzling gleam again Yeah But incinero should take this now It's just this next turn makes it a little bit more awkward because Oh darkest lyre it Not something you see too often. Um Now the the zernius protects As we fake out the opposing scenario. Yeah Now what do we sack? Because we could sack nile ego rather than incinero It's probably not a bad option and then go for this unsteal strike into the zernius because we're gonna see a dazzling gleam And then the double up from the opposing scenario into our sogaleo It's taken too much resource. This is why this lead is so good The zernius incinero if you lead wrong against it, it makes it so difficult to do anything against Okay, so sogaleo actually getting away with no damage not dazzling gleam damages turn But it's whether or not we can take a flabless from this range And even minus one. I don't know if we can't Get the sun seal strike for sure into the zernius here and remove this from the field So that's one issue gone At the darkest lariat. What's the flablets? Okay We take it. I was just hanging on there because I'm like, is it gonna burn? Is it gonna burn? I feel like it's gonna burn. Um, all right, let's bring incinero back in now So the match isn't gone gone, but it's still gonna be difficult. We're gonna have this sogaleo They are back for my opponent to deal with so Oh, it's arachoin it arachoin it. All right Intimidates so so useful against that pokemon Um, now we just superpower the opposing incinero Like it either switches out to sogaleo Or it stays in and goes down So there's the feak out superpower We still have curem. We still have curem Right, so it's not that's not lost, but it's not gonna be easy at all. Sogaleo has got to be the last one here Hmm Sogaleo, is it worth preserving sogaleo? It's like switching it out or setting the attack drop And getting a flablet onto The sogaleo if we can get a flablet onto that sogaleo, that's pretty huge for us. I think Because it means it's probably in range for an earth power from my curem white, but I imagine You probably just attack into incinero here if you're sogaleo because you don't want to take So some seal strike coming out. It's gonna be into that incinero for sure Makes a lot of sense and then the arachoin it's left For you to do whatever it wants to heal each life. Okay Healing back some damage. Yeah Sogaleo's so low health now I just don't feel like we've got enough to deal With what's out on the field. Where do we go? Where do we go? I mean the sun still strike Fusion flare fusion flares probably more powerful Onto the sogaleo, let's try that double tap the sogaleo. This might go wrong if they protect it So there we go fusion flare. We're gonna be able to to get this into this sogaleo It's not gonna be enough to pick up the knockout And not put it in range for it A sun seal strike either if we had the knockoff you see there that would be enough But I think the moral of the story is here Oh, we're gonna see a z move So probably gonna have to put an overlay. I'll cut this little bit out Because it is the signature z move which is annoyingly copyright blocked Such a long z move as well Seriously, sun rays The thing is what like this isn't a team problem. This is how we led to do it. We led ourselves into such a way from when we couldn't prepare enough for that So it's an orally. By the time it took us to take us to pokemon down We lost so much traction and we had very little resource to kind of just close out the game So um props to my opponent for identifying that as a very good lead for them But you know it kind of it has cost us a lot here by not really considering it enough in this game So good game to my opponent some good lessons going into future Matches and just not really getting complacent when that combination of pokemon is in a team. So Um, that is a big issue But i'm gonna wrap things up there guys kicked off nicely today It'll be great to hear your suggestions on What the changes what you think of them are like and what you do going forward But we'll give this team another run out in tomorrow's episode before you make any drastic changes going into any more episodes And we'll probably love to do the first changes on wednesday. So get your suggestions in Let me know your comments on today's episode. Hope you've enjoyed it guys And i have a poll up at the moment on youtube So go over there check that out and you can vote for what team you'd like to see next week on the channel So thank you so much for tuning in. Have a great day afternoon morning evening night Whatever time of day it is for yourselves and i'll see you all for the next one. So until then guys. Take care and bye. Bye