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Published on Jun 4, 2010
This is the completed version of Space Rocks!, one of the project examples in the book: Beginning iPhone Games Development (published by Apress).
Space Rocks! is the combined project of the OpenGL and OpenAL chapters spanning from Chapter 7 through and including Chapter 12. There is a lot of other stuff utilized too such as Cocoa Touch and Core Audio.
Space Rocks! teaches OpenGL techniques including: - matrices - vertex data - textures and texture atlases - sprites - 3D models - Particle effects - lighting
OpenAL techniques include: - sources, buffers, and listeners - sound position & listener orientation - direction and cones - distance attenuation - velocity and the Doppler effect - sound resource management - buffer queuing (for background music and speech)