Beginning iPhone Games Development - Space Rocks!





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Published on Jun 4, 2010

This is the completed version of Space Rocks!, one of the project examples in the book: Beginning iPhone Games Development (published by Apress).

Space Rocks! is the combined project of the OpenGL and OpenAL chapters spanning from Chapter 7 through and including Chapter 12. There is a lot of other stuff utilized too such as Cocoa Touch and Core Audio.

Space Rocks! teaches OpenGL techniques including:
- matrices
- vertex data
- textures and texture atlases
- sprites
- 3D models
- Particle effects
- lighting

OpenAL techniques include:
- sources, buffers, and listeners
- sound position & listener orientation
- direction and cones
- distance attenuation
- velocity and the Doppler effect
- sound resource management
- buffer queuing (for background music and speech)

Learn more at:

Watch the talk I did for the book at Cocoaheads (Silicon Valley):

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