 So my beauty for people I am back with another Dying Light 2 video and it's been a while guys but today the update 1.03 has landed and today guys I cover all you need to know which arrives with this update. How's it going guys if you do enjoy the video leaving a like really helps out and if you like what you see and want to see more be sure to subscribe. Okay so Dying Light 2 is a game I haven't played in a while kind of went dry for me but I know it still has quite a popular fan base but today we saw the update of 1.03 land and today guys I bring you everything you need to know about said update including New Game Plus so let's get into it and starting with New Game Plus. After finishing it once the game can be played or replayed again only this time we've modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience the player can now go through the story with revitalized mechanisms these include new enemy behaviors more difficult encounters new objects within the world namely and newly added inhibitors and many more changes that will significantly alter the gameplay style and allow the player to develop their character further all of this is only available in New Game Plus so we get 30 plus new inhibitors new platinum objectives for parkour challenges updated distribution of the enemies basically volatiles and banshee spawn during the night a wider variety of enemy pools and encounters a new legendary weapon tier has been added gold encounters added enemy difficulty scales with the player so sounds pretty cool i may just jump back on guys and see what it's all about now we also have co-op updates these from what i've quickly ran through seem like a lot of fixes okay so fixed connection and stability issues in co-op fixed connection issues with a player who are further advanced in these story improved game performance in co-op co-op story blocks there's really still co-op story blocks in the game wow fixed issue that caused blood progression in a single player game mode after a co-op session fixed a few main death loops in co-op fixed an issue with a missing npc journey missing people quest in co-op session co-op quality improved weapon visualization in online menu and inventory improved handling of challenge requirements in co-op fixed random bandit respawns while players are still in the bandit camp fixed issues with the player being unable to access inventory or map after dying several times in co-op fixed block story progression with enemies nearby notification fixed rare issue when a player can't move after a revive fixes for faraway peer respawn from the host and respawning in geometry fixed ai jitter in random cases improved various animations in co-op uh crouching throwing using the bow and more fixed sand duplication in co-op fixed rare cases of unresponsive quest radial dialog in co-op causing story blocks fix the display of incorrect icons on the map after co-op party fix call for help when the player is being summoned during a gather in co-op fix black screens in certain situations that could cause progression blockers during co-op progression fix unnecessary skill requirement takes glitch in the description of a challenge in a co-op session updated the time of tutorial windows to 30 seconds during co-op sessions and fixed a bug that allows players to have multiple story quests active content update mutated infected new quest added something big has been here which included a special elemental goon variance pretty cool and gameplay updates guys enemies with balls are less annoying decreased damage output completed achievements are correctly awarded upon completion this works for the achievements that were obtained before the update as well fixed a bug that was causing howlers and streamers to become invulnerable to damage fixed a possibility to fast roll between map regions after completing various quests fix a random ai bug of human encounters fixed infective invulnerability to arrows fix a missing reward after banding encounters fix the viral patrol movement in gyre facilities grappling hook tweet pool limitations longer swings will reset the vertical pool values pools have a bigger first value quest updates fix their bug relate to wall clipping during the let's waltz quest fix the bug of the player getting stuck after using an inhibitor or opening inventory after obtaining inhibitor in the markers of plague quest fix the map display bug in the only way out quest fix the disappearance of hackon in the into the darkness quest after playing co-op fix selfies inaccessible position in the raid quest and yet remaining guys are ui new x updates and technical updates which you can see on screen now if you do want to read them but yeah guys quite a big patch to be honest i mean i haven't played the game in quite a while i'm surprised some of the issues that are fixing in here are still issues in the game considering it's probably been two or three months since i've played this game but at least they're finally adding new game plus into the game and also dropping that legendary weapon variant into the game too which should be pretty cool i made this jump back on guys i mean you guys a few videos here and there we will see but there we have it guys quite a big actually the biggest i like to update since release guys if you enjoyed the video leaving a like really helps out if you like what you see and want to see more be sure to subscribe and hopefully my beautiful people i will see you on that next one