WAD Title: Tunnel11.wad
Filename: TUNNEL11.WAD (in dmdtun.zip)
Author: Günther H. Baumann and "Micha"
Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill)
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: January 2, 2013
Video Recorded With: DOSBox 0.74
Demo Download: https://dl.dropboxusercontent.com/u/6...
Another 1994 level, and a terrible one at that. It's described as dark and ugly by the authors in their text file, and they're right; it's a dark, mono-textured maze
of corridors with the occasional room. But it's not just any such maze; it's one that's been built with little apparent awareness of enemy size. If this WAD was
actually tested, as the text file suggests it was, anyone with even a minuscule attention span would've noticed several monsters are stuck in the walls and to each
other, rendering them useless! I don't think I've ever seen a level in which something as basic as putting bull demons in a tunnel has been bungled this badly. Plus,
the two locked doors are not labeled, and getting one of the keys requires you find unmarked secret doors (although at least the computer area map helps with this).
Finally, there are REJECT errors that mean in some places, the enemies can never hear you unless you fire your gun in the sector they're in, even if you're standing in
a room right next to them. This level, overall, is impressive only in how crummy it is.
It's also annoying to record UV max demos on because of the luck and ammo balancing that entail getting a fast time. Luck is involved because the first baron you fight
in my route can be just about anywhere in the long tunnel next to him when you get there, and the most optimal route involves him standing in that tunnel where you
have room to kill him with rockets. Most of the time, he stays inside his cubbyhole, and during one of my speedrunning attempts, he showed up in the tunnel leading
there, when I had nothing but the shotgun! It mixes with ammo balancing in the yellow key section, where you not only have to save enough BFG blasts to kill the barons
and cacodemons in the room where you find it, but you also have to be lucky enough not to have a baron standing at the end of the corridor leading there, forcing you
to waste a BFG ball. I got 4:24 after 34 minutes, beating my 4:30 target time, and then, after a few more tries, decided not to bother trying any further. I can only
take so much irritation before I say, "screw this" and move on.