 Anyway, welcome everyone to For The Minions, the weekly Vodcast podcast, because Mangus can't decide what it is, that I'm one of your hosts, Jeleneese, and with me, as always, is my friend and co-host, Mangus Shmangus. And how are you doing this week, Mangus? What an excellent introduction, Jelly. I am so impressed. I didn't know you were gonna do it. That's amazing. Joining us this week, we have Devilspawn coming back to us, a pro Paragon player from the past. How you doing, Devilspawn? I'm doing fantastic. I'm ready to talk about all the things, about all the things. You went a little Bill Cosby on us for a second. I'm a door-to-fantastic of Mangus. I'm the bird in the jello. So tell everybody a little bit about yourself, your favorite hero in Paragon, how you got started and all that stuff, just to remind them, you have been on the show before, but let's get that done. Right. So my favorite hero has always been Sparrow. Love Sparrow. I'm a carry main. I played in Paragon during the alpha, the beta, everything until version 42, because I was not having it. I was like, I'm done. Understandable. And then, you know, Fortnite killed my favorite game. So that's why I don't play Fortnite. So yeah. Excellent. I also do not play Fortnite. They got rid of building, Mangus. Now you can actually be just as bad as the other noobs. The only time I ever killed anyone in Fortnite was that fucking pickaxe anyway. So. All right. They just committed to playing Fortnite. That's it. Villify him, cancel him. He's out. Dude, I have zero hours on Fortnite. Okay, zero hours. All right. Well, let's move on. Let's talk about the updates. Let's talk about Pred first again, because people are still pretty hyped up over that stress test. And they've been releasing a lot of stats about the test. Like they're total players. There's 68,000 plus. Average match length was 27 minutes, which I think is probably the most impressive stat that they released. And total minutes played 11,018,840. And yeah, let's just, let's talk about that stuff. And let's talk then at Devil's spawn, let's get your impressions of the predecessor stress test. I'm assuming you played it. Did you play it? Yeah, I played it. I didn't get a whole lot of time in it, but I did get, you know, a decent amount because, you know, work and I have to be up at 4 a.m. in the morning every day for work and stuff. So, you know, it's fine, other than that. A real gamer would play at work and get fired. Okay. What I have to save lives is a triple A dispatcher. That can't happen. So, yeah, let's go. You can save lives as Narbash, okay? Come on. You can save digital lives that are more important. That's fair. I didn't say that. I didn't think that stands. That's fair. So, I actually really liked the stress test. It was very, I liked, not stressful. I loved how it has always been the one that felt the most like Paragon back in the day. So, I liked it on that standpoint. But from these numbers, that's a lot of minutes for me personally. Like, I can see, you know, gamers going wild, but I don't see 11 million minutes being played. Well, I did the math in that room. That is mine based on the figures that they gave. Right? If you divide the 11 minutes by 27 and then divide the number you get of that by the amount of players that they say, the 68,000, that is six games per player over the course of that weekend. Oh, I can see that. I can see that. Yeah. Six games? Yeah. So, and that is, there are definitely people like Mangoose and I, I can't say for you double, but Mangoose and I played significantly more than six games. So, we make up for the people that played one game and got off or didn't like it or whatever. So, six games per player is what the average comes out to. I think I played, like, exactly six. Like, I was like... So, you are just average. Congrats. Yeah. I'm so proud of you. And I, like, did every roll too. There you go. Every roll, and then carry twice, so. I'm just, I'm a little interested to know how they calculate these numbers. That was my thought when I saw this. No. I'm not saying that they smudge their numbers or bullshit or anything. What I'm saying is, I would just like to know, like, the behind the scenes, like, does that count every player's experience? Or does that count each match? Or does, like, is, like, does, like, a team count for, like, 27 minutes, but then the other team also counts for 20s? Like, I don't know how they come. They, they, they got to that number. But it's still an impressive fucking number. Also, one other thing that I saw on Facebook that you didn't mention, there was, like, five seconds in between, like, match queues were, like, ridiculously short, which was really cool. Like, you instantly could get a match if you wanted one. Then, I didn't put it on here, but, like, the highest win rate hero was Narbash. The lowest win rate hero was Kalari. And the least picked hero was Poor Poor Gadget, which I, which understand that. I understand. Gadget's complicated. I saw maybe one Gadget over the course of the entire weekend, but that did not surprise me in the slightest. Yeah. Gadget's just complicated. She is. And her mind was kind of small. And her passive is designed to be played the way I play Gadget, which is to run into the middle of a team fight, which most people just try and stand back and bomb. Yeah. Like the, I don't know, I'm going to say it's the correct way to play Gadget. But the way I've always been successful with Gadget is by building a little bit of armor on her and getting into the middle of a team fight and blocking people from getting out of my ultimate, blocking people from getting out of my seek and destroy and, you know, putting the minds on my own heads that they explode and kill people. And giving her a passive that gives her an exploding shield whenever she takes damage just supports that style of gameplay. And I think most of the really good Gadgets I've gone against, they get up close and personal and people just don't do that with Gadget. So I don't think people probably did not like the way she was designed for predecessor. Probably the other thing, she's not very flashy when it comes to like, not at all. Cause when you throw your bomb, you don't see the bomb. Like the other person sees it on their head. But like with the Gideon, you see a giant rock pop out of the sky into someone's face. So there's definitely a lot more cool factor in other heroes compared to Gadget. It's that 1930s football helmet that turns people off. I got to say, speaking of cool factor, I don't know why Kalari was the lowest win rate. I know. Her cool factor was through the roof through fade away dagger shots with her stupid post bleed nonsense, whatever the heck that thing was. Fade away, triple jumping. I think Kalari was low key, the most powerful hero and predecessor. But it required a skill level that people could not achieve within three days. Yeah, right. And that's most reminiscent to me of old Paragon Kalari and before she got reworked is she was terrible for someone that did not know what they were doing. But like, I mean, I was, when the game first came out, I basically one tricked Kalari and quickly got up to one of the higher win rate of Kalari players because it was just, once you figure it out and you learn how to play her exactly the way she needs to be, she can just dominate. I think that's why, like in my one tournament that I did, Kalari was banned. Like we banned Kalari. We're like, no, we're not playing with this champion. It's not happening. Not even going to deal with it. Yeah, she's a really high skill cap hero. And yeah, it was a mishmash of people coming back into the game to head and touch the third person moment forever or what have you playing that Fred Spreston. Fred Strestast, so. The red, red, red, red, red, red, red, red, red, red. The thing I'm surprised about is how Narbash came out on top for the win rate. I thought it would be Kai since so easy to play, like easy just to pick up and play. But Narbash is the easier of the two supports to pick. Three supports. There were a lot of jungler choices. Four supports. There were a lot of offline choices. Four supports? Richter Steel. Richter Steel. Oh, I was counting Steel. Muriel and Narbash. Okay, I would say I forgot about Richter too, to be honest. I was thinking just Muriel. You forgot about Magus' fame? Yeah, I did because he's that forgettable, especially when Magus plays him. That's probably because I didn't play him much in his stress test. It was all fame, baby. Yeah, the only time you played him was, I think, or one of the times you played him was game with me and you kept complaining about missing hooks, so I was not impressed. But he's fine. The easiest of the supports that were in the game to just pick up and play. He was very straightforward. He's very easy, comparatively to Muriel, Bellica, Steel, Richter. There's a lot more to play with all of those. That you could play in that stress test. It was a lot. I didn't, whatever. Maybe support. Narbash is just always effective and it's easy to be effective with him and he's especially effective with the items that Predecessor has with all the AoE sort of stuff that they have because he likes to be in the, you know, with a Muriel. Muriel doesn't want to be upfront with the tanks in a team fight. Narbash does and he's radiating that whatever power he has from his items to everybody. So yeah, I can definitely see Narbash be in top win rate at a game with Howitzer where we didn't have a support and they had a Narbash. It made a huge difference late game. Huge difference. He's exactly that. He's the anti-Howitzer, anti-Gideon support. Right, Richter is two to an extent, but Narbash just straight line thunks him. What are you going to do now? Right, like it's that simple. Shut them down very quickly and easily. No big deal. Yeah. The other thing is like he's relevant all the time. Like there's late game supports. There's early game supports, but he's all the time. So yeah. Yeah. I think that that's about all I had to say about Predecessor for this week. I'm sure if you guys want to dig into it further go right ahead. I'm good. I'm good. Okay, sweet. Let's move on. Let's move on to Overprime. Even though Fault had a lot of updates we're going to get into that. But Overprime, they had another community corner and then they released another gameplay video with some of the updates that they've had for Overprime. And some of the things that caught my eye there was a new map intro, which Jelly, you nailed it. Did you see this video, the Sparrow video? Yeah. The capsule shooting out of the, yep. The tinfoil titan does it again. It's man, I've never retired, you know, I'm still here. So then they had a new UI. They had a ping system themselves. They had excellent new item art, a huge upgrade from their old item art. And yeah, they said that they were going to change a lot and they did and they've changed it quick. That stress test, their closed beta test was January. And we're in April. We're in April, they've already changed all this stuff, so. Good track record, yeah. Oh, dude, that Sparrow video you posted though, that's definitely a Korean Sparrow, like holy crap, dude. Dude, she just dominated. They were like, I can't do that well, dude. They were in like the streamer only discord of Overprime talking about, hey, was it this person? Is it who I think it is? They're like, oh, it might be. And they're like, they're going back and forth and I'm like, what the fuck are you guys talking about? Like, I have no idea, I'm so lost. Like, they all seem to know who that was on the Sparrow. I have no fucking idea who it was. But yeah, they were good. They were good. Then the other thing coming out of their community corner and I don't know how to feel about this. Partnership with Metaverse Entertainment that creates digital idols. We've already seen Rena, they kind of introed their last closed beta test. She's just, she's like a fake Instagram model. I mean, she's a real Instagram model, but she's a fake person. She's not a real person. She's digital, but they're going to add several of these digital idols into Overprime. And we have seen gameplay from one of them, the one with the red jacket and the sword. We saw that a long time ago with them where she does like kind of a Kalari sort of ultimate. I don't know, what do you guys think about this? I think it might be overkill with the... I agree. I think it's a little overkill. Like they may be reaching out to a unique set of players, but you might get like mixed reactions from that unique set of players that's going to hurt you in the long run, in my view. So I think for me, I don't think it's intended for the West. I think for us, this is not a thing that we are accustomed to, right? It's barely scratching the surface over here. In the East, though, this is huge because they're all enveloped in that kind of culture. So we've been saying mangos for months now that Overprime will exist here, but it's way more likely to be a bigger thing in the East. And I think this is just for that, that they're really pushing for that Eastern market, which I can't blame them. I can't say that I expect predecessor or fault to hit that same market in the same way. Yeah, true. I just think it's weird because Adele is kind of like a cute little chick. Then they've got Rena and then they've got whoever this other girl is. It's like just a cavalcade of cute chicks. You'll never hear me complain about a cavalcade of cute chicks until now. Like get some variety in there. Like get some. If you're going to design a new hero, make them cool. Make them like Marsh or like or like Hatch or something. Give us a beast. Give us something really cool to play with, not just another fucking, not just a Shinbi knockoff. This is an insult to Shinbi players. That's what this is. They're going, you said they were going to add all of the Paragon people. So we got, I don't remember what the Elsa person was called. Like Aurora. Yeah, Aurora. They got Aurora. They got they're probably going to do Decker. This thing. I could see like they got a ton of like people they haven't added that just fit that style. Yeah, that way. But the community corners themselves, though, have been absolutely amazing. They really like they've got nice little edits. Of course, they're in Korean, but you can just watch them with subtitles. But they've been really, really good, very informative, but still entertaining. They just they remind me so much of the original O.G., like epic community corners that had like Mooney and shit. Yeah. Yeah. Remember? Those are really good. And these are really good, too. So I'm excited about that. I'm happy about that. And then, of course, they have their 11 day closed beta test coming soon. We still don't know when. I'm not sure when my guess is made, but we'll see. Hopefully soon. I can't wait. Hopefully soon, because like with the predecessor stress test, they I feel like they should put something out for us to play. Yeah, I'm just looking forward to it because over problem is fucking fun. People I've been seeing a lot in the comments like, oh, that's bullshit that they removed the tower. And that's bullshit that, like, yeah, it kind of is. Like I I thought that, too. Like when I came in to play, I was like, what the fuck are they doing to Paragon? But then when I actually played the game, I was like, you know what, it's fucking fun. Like, I don't give a shit. This is really fun. We could just get under an hour long games. You know, it'd be great. Well, you can equate it to so, for instance, there's like so I'm just going to use two terms. There's like League of Legends, which is longer games. You have like the 35 to 45 minute games. Then you have the like Heroes of the Storm, which, you know, is not as popular, but it has the same format where you have one tower, then keep then core done. And it's a lot shorter games. So you could have different communities for each one. Yeah, removing towers is a surefire way to shorten game times. You'd think, I guess I should say. Well, that's the thing. They seem to take all the health and power from that middle tower and just put it on the front tower. Because it took a while to get that that initial tower down, unless you would have cracked fucking Sparrow from their video. If we could get under hour long games and if I could cast more than two abilities, I'd be happy. It did look like from that video that the manner problem was solved a little bit. It looked like people were able to cast a couple of abilities before having to go back, but I forgot about that shit. No, I'm you know, I was watching like the Muriel in the grass and all that shit, which I am excited for Muriel because Primedunk exists. Oh, you know, because I want Muriel to exist because and I will fight anybody in the comments of this video about this. But Primedunk is a completely balanced mechanic on Muriel and I will fight anybody to the ends of the earth on this concept. Man, I just really hope it's a it exists in this game. But yeah, you she was in the last minute test. I don't I didn't see anybody try it, though. That's the thing. Yeah, I didn't I didn't say might do a Muriel dog and I was too obsessed with playing Kayla that I had to I didn't test it myself. But this next test I absolutely will because I need to know. I really hope it is, man. But what what would be cool? So if you think about it, it's perfectly balanced because it puts your team in a four to five situation for the fight. And then Muriel has to actually go in to get the dog. So it's balanced. I agree with you. It's not balanced. Oh, maybe I would make you understand. Even a Muriel day in their work in progress, they had a new skin for Muriel. It's a K-pop idol skin. No, I'm just kidding. It's like like an astro Muriel skin or something like that. Pretty cool looking. She had a halo. She had a red halo. But that was kind of she had that angelic look, right? So give her a fucking halo. All right, so we're probably going to get a devil skin of one of the other characters. You know, I hope we get a devil skin of Muriel so you can have either Angel or Devil Muriel. That'd be that would be cool. Over prime. Listen up. We want a devil skin. We'll give her bat wings in her devil. Yeah. Yeah. And a bikini because she's wings. So many skin lines that Paragon didn't even like attempt. Yeah. Yeah, dude. OK, that's about all I had for a problem. Do you guys have anything else? Let's move on to fall. They just announced it like right before we were starting to record this patch 16.1. I'm just going to go through and list off some of the things that I thought was kind of important from the patch. We're not going to go through every single fucking patch note. But the game size has been reduced from 53 gigs to 14 gigs. So that was a big one for their optimization. Region selector removed and replaced with ping based matchmaking. We're going to be talking quite a bit about that. An interactive scoreboard so you could ping the scoreboard. New items, smoother animations. Several several bug fixes, especially on the map. A new kind of hilarious chat filter. And then the last hitting lifesteal that Jelly you brought up towards the end. So let's go through this starting with the optimization. How the fuck did they bring the game from 53 to 14 gigs? I know this, OK, I have the answer because this is something that we've talked about on in the ethereal dev team. And so we have an I have an understanding about this. Faults when they first came out were closer to that 14 gigabyte size. When a year and a half ago, whatever it was, every patch has not been replacing and removing files. It has been adding new files every single time. So every single patch, it's been getting mildly bigger and bigger and bigger and bigger. So that's why you end up with a four fifty four gigabyte game over the course of almost two years now is that over every single patch, they're adding a couple hundred megabytes. And so it just stacks up and stacks up and stacks up. So I'm stoked to see that it's finally theoretically figured that out. How to make it not do that. And we it'll stay much closer to this 14 gigabyte size until they actually add new content that increases that size. That should clean up the game quite a bit. Like that might be why because every time they do a patch, their optimization shits the bed and you can't get high frames at all. Maybe that's why it's because it's just adding more burden to the load. But now that load's gone, hopefully we can we can start. Well, I can already run fault in all of the settings at 60 frames per second. But I think that does go settings. We don't talk about Epic here. OK. Epic destroyed my favorite game. OK. I've got it on fortnight settings. Now, let's talk about this region selector removed and replaced with Ping based matchmaking. So you don't queue in a ease. You don't queue EU. You don't queue SA. You just queue and then it automatically matches you with people of similar ping as best as it can. So what you're saying is I won't be able to get in a match until after any dinner. So like eight p.m. my time is what you're saying. No, no, I'm not saying that. OK. So this was a choice, right? Like plain and simple. This was something that I'm sure was not an easy. Decision for them to make. I think we talked about it a little bit before the show. But you said that this is a good decision for them. And I completely agree with that. That is that this is something that because so many NA players already queue EU and vice versa, right? This makes that line easier to cross and it just makes it easier for players to get into games theoretically. The issue is that this system can be abused to hell and back. And I'd imagine how it works because this is how the majority of games do it is the longer you're in queue, the more of a threshold it gives you to queue with in terms of pain. So if you start to queue with five ping and then five minutes later, you may be at a range between zero and 50 ping. And so I imagine that that's how theirs is going to work because that's just the most simplistic way that makes sense. Yeah. I'll go ahead. Sorry, I cut y'all. No, but I but so it's one of those 50 50 things. I think this can go bad very fast. But I do think it was a good decision for them as a company. Yeah, I think this would be a horrible, horrible decision for anybody else but fault. Like, I think this is great for fault because what's been happening is people just know that, you know, during the day for NA during the afternoon in a you just auto queue EU because nobody's going to be queued in a then you get to EU and nobody wants to pick ADC because they're all one in a and they all have high ping because they're playing EU. So what's if people would just queue if all the NA players that queue in the EU servers at that time of day would just queue in a they would get games and this is going to solve that. This is going to make it to where you get games matched up with a you know, decent ping and then vice versa in late night. EU can queue and then they'll they'll still get games if if all the EU players were normally queuing in a at a certain point in time. So this will just help them have people because a lot of people get into fault and they try and queue up for a match. They don't don't understand why they can't get into a match. They're like waiting 15 minutes. If you're waiting 15 minutes for a match in fault, then you need to switch your your region. But with this, you no longer have to switch your region. Then they had the interactive scoreboard. This is amazing. And I love that they have this. This is kind of the strength of fault as they they have been a live game for so long that they can add these sort of nice to haves instead of must haves. And this is definitely a this is this is between this is the border. This is a nice to have must have. Like, I don't know why this wasn't in Paragon, but you can click the scoreboard now. You can ping the scoreboard like the scoreboard shows you like the Fang 2 3 spawn time and the Prime Orb respawn time and Red Buff respawn time. You can click that now and it'll alert your team that, hey, Fang 2 is up or Fang 2 is about to respawn or the enemy team's Red Buff is almost up. So, you know that that's where the jungler might be going. This is going to be absolutely amazing. Jelly, what are your thoughts on the interactive scoreboard? Big fan, big, big, big, big fan, especially as a jungler, being able to ping that like Raptors coming up instead of having to type like Raptors in 30 seconds, right? Like that that to me is a insanely valuable tool or tell my carry be like, okay, 20, click the Red Buff says 20 seconds left, carry, go get that in 20 seconds, right? Like just very plain and simple. Keep it easy, keep it concise, but give my team as much information as possible. Devil, what about you? What do you think about this? I think it's actually really good because a lot of times as well, because League has this and for instance, if you see someone go in a random weird build and you want to ping their items, it's actually one of the coolest things to do. It's like, why are you going attack damage on this mage? What are you doing? But yeah, it's really cool. And then like, um, I hope that we can ping the, the like augment points or favor points is what they're called. Um, that'll be cool. Cause then you can be like, Hey, retreat, they have a lot more power than you do. Yeah. No, I think it's super valuable for them for sure. I think this in a roundabout way will make players better too. Once they realize that they should have been looking at their scoreboard throughout the game, cause there's a lot of stuff you need to need to see on there. Like you want to know when Bellica picks up a blank, cause it's like, Hey, watch the corner. Oh, she's going to blink behind you and delete you before you can react. So like being able to ping stuff like that or like, uh, picking that somebody has ring of rejuvenation is like, Hey, um, maybe don't dump all your CC into them so that they don't regen all that health back. You know what I mean? Yep. Cool stuff. And they had some, they had some new items. Uh, they were all cleave items that are all different color variations of cleave. Yeah. Jelly, I know you had something to say about this. Dude, these are ballsy to add into a game that already has cleave by itself, right? And that's part of the reason I say that is the items in predecessor during this last dress test that gave you additional cleave or at least some kind of a we burst made jungle clears the easiest thing on the planet because not only did you auto execute jungle minions, you then also had a cleave, right? And it's just super, super easy. Um, so being able to like pick an item that says, yes, I want more of that. Thank you is a ballsy, ballsy move when, especially when attack, basic attack, heavy junglers are already very prevalent in this only empowers them. This doesn't empower ability based junglers nearly as much. Yeah. Um, the other thing I think is huge is, uh, for instance, uh, me and Maggie's played a vault game earlier and we literally had like eight people standing on top of each other with more cleave, those fights and faster. Mm hmm. So, and the facts to the looking at it real quick, the green and purple cleaver items build out of the gray cleaver item. So the gray one is a component, which means I can get 20 percent additional cleave out of a component. That is insane. Not the final item boost blows my mind. I imagine that item is probably going to cost about 900 gold, which is not enough. That's because honestly, even if I'm not going for one of the fuller cleave items, I could easily purchase just the basic one in enhance my clear so much that it pays for itself. Crazy. Yeah. Yeah. The time, the time saved pays for it. I think that's something people overlook and fault too, is that some of the component items are really good. So you don't really, if like, especially if you're playing support, you don't need finished items, but like if you can get the reflect damage item, it doesn't reflect as much damage as thorn shield, but you could pick it up a hell of a lot sooner. And then you could pick up like the item that slows people on basic attacks. You can pick that up. You can pick up the blight item that stops people, people's healing and stuff. That's a really good route to go and fault. It actually says it's 1200 gold. I can't really. Okay. But the crazy thing to me is it's not just the cleave passive. So the basic, it's called rend cleaver gives you increased cleave, 20% additional cleave damage. Great. That is super good by itself. It also comes with an active effect that does damage, flat damage plus 50% of your base attack damage, I assume is what that acronym is in a 600 unit radius around you. So I press a button and it bursts out around me and does damage. That's a big area. This is, this is what my point is, man. He's like, this is broken. If the right characters, this is predecessor had an item almost exactly like this, not in the most recent stress test, but in previous ones that it was, it gave you additional cleave damage. And when you press an active, it did a burst around you. And that was the best fighter item in the entire game because it's not damaged minions. Right. It's not just damaged minions now. Now I press an active and it burst, it burst damage out all over the place. It's like having a double base. 1200 gold. Yeah. It gives you physical power and attack speed on top of both of those things. Like this is just the new jungle item. Sorry, ability based junglers. You all just fell out of the meta with this patch. Yeah. Like, oh, it's bad. Yeah. The crazy thing is you're now going to see a Kai just jump on to like four people go. Okay. Bye. What you're going to see is a thing now. Load, preload his shield, dive in, hamstring his shield explodes. Then he activates this. And then he goes, Hey, alt, guess what? Yeah. Yeah. No, it's so giving 50% of your base attack damage is not a lot because you're not course, it's your base. It's not additional, but still it's up the it's going to end. It's on a 15 second cooldown. That's nothing. You're at least one fight depending on the fight. Yeah. That's a Ritter hook cooldown. That's nothing. I'm stoked. Honestly, it makes me want to play jungle so bad. Style on some kids with it, man. And moving on to another thing, animation smoothing, they use the word smoothing. I don't even think that's smoothing. I don't even think that's a word, but they they have smoother animations like the animations are going to flow a little better. They specifically showcase the grucks, but I don't know if this is going to be for everybody or what. I didn't really have too many problems with their animations in the past. Like I especially thought crunch was pretty was done really well. But you know, anything that makes the game better, I think some of their older characters have some clunky animations that like they just don't mesh well with each other. But I don't think they were bad by any means. Yeah, yeah. And I think with the animation, it tells us that. They're paying attention to even the small details, which is really cool too. So one thing I just read on this that I am beyond stoked for, assuming that means what I think it means is hero physics added physics to a large amount of the heroes in the game, including support for the main menu. Chimera's tassels on his axes have never had physics in the main menu, and it has driven me up a wall. I didn't even notice that in the patch notes. I'm just seeing it as I look at it. If his tassels have physics now, I will leave a positive review of fault on the Steam Store because I will literally put Chimera's tassels have physics. That will be my review. If it is, I'm not even kidding. I will do it right now. I don't have the patch notes up. Do they have thing now on there? Because his changes stuck out straight to mean does the same thing. It doesn't say heroes are affected. It just says to a large amount of heroes. OK, awesome. Oh, I will do it. Sephiroth is another one. His very, very stiff room. It's big spell is which hat. I will do. I will. That's something Windu brings up all the time, like every time we have since release, her hat has been too far on her head. That's a topper bun. Check for my review. I swear to God, I'll do it. So you got to post the comments, though. They also included several bug fixes. A vast majority of them were map bug fixes. And thank God. But I don't want to say anything until I actually play after this patch, because it seems like every time they fix something wrong with the map in one place, something else pops up somewhere. It's like they push down here, but it pops up here, you know what I mean? 100 percent. But hopefully they've got it under control finally, because that is super like your own inhibitor would kill you because you just couldn't run past the lip. And there was a I finally found what it was. There's a small lip on a rock heading into Red Jungle that you would get caught on and get stuck on. Sounds like they fixed quite a few bugs, which I mean, did to do. Yeah, another big one that I see people complain about a lot that I have experienced once or twice, but that's just because that's what I am. Who I am is draft dodging PvE games, AI games, gives you a temporary ban that you can't queue for five minutes or increasingly, depending on how many times you do it. Right. So if I want to go into the game and test one thing and then be like, oh, great, now I have to play a 25 minute game where I get a five minute ban. Thanks so much. Like, so I'm really happy to see that has been fixed because I know that's a gripe for a lot of newer players is that like, oh, I didn't buy the hero that I wanted to play. But now if I alter four out of the game or quit, it's going to give me a five minute ban timer. Like, that's ridiculous for AI matches. Yeah, I agree. Did they had devil and I were looking at this earlier, the chat filter. They had it in the funniest thing ever. The functionality to replace. If you say something mean or inappropriate, it will replace your comment with with a selected selection of their own comments. Jelly, you have the patch notes up. Can you read some of that stuff off? I do. Yeah. So the things that if you say a flagged word or phrase, it may replace it with are, I love you. I'm having so much fun. We got this, guys. Keep up the hard work. We can win this game is so much fun. I love that mess. I love fault. I think this is the best game ever. Everyone was doing great. Good job. Great job. There you go. That's all of them. You know what? I used to say all of these phrases all the time, but now people are going to think I'm just trying to curse at them. You see me in every game. I love SMS. I love SMS and predecessor. I mean, like it just forced to happen for you. They missed GG. Yeah, they did. They did. Another thing, too, I hope they fixed like that. You can type the word caboose. Oh, there's some weird words that are so funny. I can say asshole, but I can't say caboose in their chat. It's so weird. I'm not for fault, but in predecessor, I was trying to ask what button something was. And it lags the word button because I put. It was like, oh, that's a bad word. It's in a different word, but that's a bad word. You can't. Can't be saying, but we're caboose. Jesus. What do you think of this chat filter, Neville? You were getting cracking up about it. The chat filter I find is super hilarious. And the crazy thing is like I've actually in many of my league matches typed like we got this, guys. We can win this. So I'm like, now I'm going to feel like I'm cursing at them so I can't see this race. So. Yeah, I love that. I love their example of it, too. You see somebody typing. Chimera is a pussy, but before it types it all the way out at like lower so you can't see what he says. But then when the chat pops up, it's like, we're doing great, guys. There's some shit like I love you. Oh, man, it's so good. It's brilliant feature. I've been saying for ethereal because I've seen this in other games, too, where it does this exact thing. Right. And I've been saying for ethereal that we have to have the same thing because it's just it's so good. And it's so good when someone does it for the first time and you're an ally on their team or something and you see one of the canned messages and you're like, oh, that guy tried to cut me out or especially after you died, where you're the one that they're trying to flame. It's like, I love you. Thank you. I love you, too. I can imagine them getting so angry. Put the tilters things, right? Oh, man, big, big, big, big, big, big fan. One of the people I play in League loves to just egg on to tilters. So he would be the one to do this. The last thing I want to talk about is last hitting the life steel. This is something I figured out a long time ago when I was just fucking around in PVE and fault is like it doesn't matter how much life still you have, it's always depending on how much health the minion or whoever has. So if the minion has 10 health and you've got 10 percent life still, you only get like one life. You only get one health back. Even if you don't even if you're doing like 500 damage or something like that, you still only get the one health back. They changed it. So it's always how much damage you dealt. You get that much life back, which is a big change. Yeah. It honestly could bring back the life steel meta singlehandedly. Yeah. Because you have where you focus the carry. Carry doesn't have much health, but you're getting health back so you actually have a priority target. Yep. And that's the fact that a carry could walk into a side lane, farm a wave and potentially go back to full health now. Yeah. Whereas before they couldn't do that. That's insane. Like that's this is a big change. The thing that we've I mean from what we talked about just in the today, let alone the patch, the full patch notes is that this is a very meta shifting patch. Yeah. Right. Is that things are going to change drastically because of the changes they made in this patch. This is definitely going to affect carry and lane. But I think also we're going to see a lot of offlaners, maybe even mid laners taking Tebow. Yep. I mean, you go see everybody taking Tebow just for that life steal. Yeah. Absolutely. I don't know. Titan's armor is just too good sometimes. But I'm sure people will still try it. All right. That's everything I had for fault. And did you guys have anything else you wanted to say about fault? No. Devil, would you take a fault? Was that we play devil and I played a game earlier? Was that the first time you played fault in a while or? Yeah. What's the first time I played fall in a while? So I was in the crew. I was in the group that I played fault at the beginning. Hated it because it looked awful, awful optimization. Like I had a computer at the time that could run predecessor, sorry, not predecessor, that could run Paragon at epic quality. 60 frames, all of that. So I was like, why is my computer look like trash? What is happening? Yeah. So I was like, played one game. Nope. Back to League and then played another game after that. And I was like, oh, hey, this might actually be fun now. Yeah. So yeah. I mean, it's got it's got its problems, but we had a pretty fun game. Yeah. It was a wild game. That was one of the wilder games of fault I've played in a while that was just so much fucking CC like devil spawns on Sparrow trying to try to hit people and like I'm pulling them with Richter and then they get pulled by grocs and then and then crunch comes along and pushes away over here. Like devil's like, I don't want to shoot. Yeah, pretty nuts. But yeah. Good times. Let's move on from fault. Let's get into a theory. Oh, theory hasn't released much of anything at all. Jelly, you got anything for us or just still you guys still fly in silent? We're still flying low for the moment. When it happens, you'll know under the old radar. So the last thing last, I guess last big update from material was the Talos skin and the frost skin. Devil, did you see the frost skin? Did you see frost? The wolf phaser beast thing? Yeah. Yeah. What do you think? What do you think of that? So I actually for ethereal, I love how unique all the characters are. Like we're going to have a quadrupled that's just gigantic. And I'm like, what? OK, this is cool. I'm going to be like and then I really want them to do like a gorilla skin where he's all gray and. Are you talking about Grodnark? Yeah, Grodnark. Yeah, from being from this giant orange looking quadruped dude to this gorilla looking. Thing that would be cool. And then frost is this wolf and it's like. Very opposites. And you have Talos two handed. Looks a little like Fangmao, but obviously different because, you know, then you have Dante, which. Dual pistols, which actually I loved playing Dante in the stress test. Thanks again, Jelly for my code. Jelly is actually the one that gave me the code. So yeah. Yeah, I do like how there are a mixture of sci-fi and fantasy because Paragon was always a bit of sci-fi and fantasy. You had the session crew like Grox and more guess and all them that were obviously like very magical base. But then you had the technology guys like like Murdoch and Bellica and stuff like that. And you get you get a lot of that from. A theory. All right. Pretty sweet stuff. Um, do you guys have anything else to say about a theory? Not at the moment. All right. I think we're going to ditch the topic of discussion yet again because we are an hour. I like that. If I could keep these at an hour, I would be I would be so happy. But yeah, we just had a lot more to talk about lately. Then normal with the actual updates. Not a bad thing at all. If I could keep this show is just updates and no talking about topics that would be cool. Although some of our topics are really fun to hit up. But yeah, I'm happy with this one. Will Mangus grow any hair any time soon? I've got hair on your head. I can grow a little bit. Funny thing. OK, so now I'm going to set a new meta for this. Mangus, you can't you can't prove me wrong here. We very rarely see the back of your head. You could easily have a rat tail that nobody ever has seen. Do you want me to grow and you want me to grow a rat tail? Oh, my God, please, please, I would make my life so happy. And then and then Maggie was like 50 for the millions later. You go, hey, Joey, look at this. And you just turn around. Oh, oh, yes. Now, I've got an angry or a man goose on the back of my head. Man of many faces. Idiot in the old school. He meant he loved it. But before, like many things, I don't have like anything to plug, which is the last thing you do. But I just wanted to say if anyone like guest hosts, you look, man, goose loves guest hosts. You don't have to have a camera just like me. I don't have a camera and I've been on here three times. So I met this man goose and they'll get you in and he actually responds. So do it. So do it. And if you have a camera, but you're worried about being ugly, you couldn't be any ugly man goose and I. So it's fine. Oh, you're the pretty, you're the pretty boy. You're the face of this program. I mean, I knew that. Speaking of boys, because I'm slightly higher than you on the bar does not exactly make me pretty, right? Like you're on the ground and I'm just a step up from there. You're just a two next to one. You poor bastard. Exactly. You I look back. Oh, shit, I'm the ugly friend, sweet. Oh, the ugly friend has more fun. How about that? All right, Joe, you got anything to plug? Whatever you got to tell yourself, man, nothing this week to plug, man. I'm just happy to be here. I'm having a good time today. It was a fun show. I had a lot of fun this time. I got nothing to plug as usual. You know what? I think I might start streaming on Twitch because streaming on YouTube fucks up my algorithm for my videos. So I might start paying a little bit of attention to my goddamn Twitch channel. Is your is the same name? I don't know. I might I might set up an entirely new Twitch channel with a completely different name and persona. I was kidding. It'll still be man goose or some shit like that. Yeah, his account that's I am a furry 69 420. But my name on Twitch is man goose gg. But everybody always goes man goose egg. Day nine is like the only one that that actually says my name correctly every time. I don't know why you know, I guess I'm the two next to the one. So I guess I don't. Yeah, but you know, you know who I am. Like if people like barely know who I ever they don't shit, you know. Anyway, yeah, you are chopper anyway. That is good. That's that's gonna wrap it up for for this week folks. Hope you enjoyed the show. We certainly enjoyed recording this one, but that's going to be all for this week. Tune in next time for more exciting updates. But for now, this is the 4 of the minions crew signing off. You guys have a good one. Bye man goose. Special shout out to channel members foolish blood hunter jelly knees me I'll mix for men's stunt Farith and Raven.