 Okay then, here we go, depth of field. So, we need to be looking through the perspective camera, as I am, and we need to work on this camera here. But the most important thing, before we can worry about what's in focus and what's not in focus, is learning the distance between this camera and the plane, which is the thing that we want to have in focus. Without that, we can't tell Maya what depth we want it to focus to, so we'll have no control over the camera. So that's step one, being able to sort the focus distance out. Okay, so to work out what that distance is, we're gonna use a measurement tool. And you get those by clicking on create, measure tools, and we're gonna get a distance tool. Okay, so in order to get that, you click on it, and then I'm gonna click once on the camera, and I'm gonna click once on the plane. Now, if you're lucky, that'll just work automatically. But in my case, as you can see, it's got quite close to the plane, but the one that should be on the camera is nowhere near. That's not a problem, because I need to tidy it up on the plane anyway. It's never spot on. So to tidy it up, to make sure it's exactly in the right place, what you need to do is go into your outliner, which lives in window outliner. And hopefully you can see, I'm just gonna turn my distance tool off. You can see that this measurement tool is made up of two locators, locator one, which is this end, locator two, which is currently somewhere in the plane. So what I'm gonna do is click on locator one. Fantastic. And then I'm gonna shift select my camera, and then I'm gonna parent them by pressing P on the keyboard, like that. Now that's not moved anything, but what it does is it ensures that now whenever I click on, there's locator one. As long as I've got locator one selected, if I now look in my channel box, you can see that translate X, Y, and Z, they currently have values which you would expect, but if I set them to zero, it won't go to the center of the origin, it'll go to the center of its parent, which in this case is the camera, which means it'll be perfectly located. So I'm gonna set those to zero, and there you can see it, that has now popped right into where the camera is. Brilliant. So now I need to do the same with locator two. So click on that, should click on the plane, press P, and you can see it's close, but it's not quite spot on. So set these all to zero, pop, and I now know what the distance is from the camera to the plane. It's 30.34 units. Wicked. Right, so now that we've worked that out, we can have a look at setting depth of field up, which we'll do in the next video. So if you want to mosey on over there, we'll set about making this particular camera angle look really cool. Okay, see you there.