 Hello there! Meet Fuchs, the Bard Fox and main character of my entry for February 2018, One Game Amount. In this video, let's talk about how I used simple shapes to design him. So, I'll take him to the left, so we have a reference for the character. And here in Inkscape, we can have access to the basic shapes right on the 2-shelf, here on the left. So, we have Rectangles, Circles. And right below Circles, we have Stars and Polygons. The default value for this tool is 5 corners and on the star mode of this tool. So, we will change the mode for Polygons and increase the corners for 3. So, we have the first basic shape, which is a triangle. So, these are the building blocks for any graphical design. You have a triangle, a rectangle and a circle. So, I'll start by creating the body of the character. And for this, we only need Rectangles. So, let's select the Rectangle tool and I will make one for the body. One for the limbs, the arms and legs. And one for the head. So, the Rectangle tool also allows us to round the corners of Rectangles. So, if you have the Rectangle tool selected and if you click over a rectangle, it will show these handles. And if you click on this handle and drag it down, it will round the corners of the rectangle. So, this is how you do these nice rounded rectangles here. So, let's round the limbs. And for the head, I won't drag this all the way down because it will seem like it's just a circle. So, I'll just increase it a little bit so it's not too rounded. I think this is fine. So, we have the head, the limbs and the body. And I will select all of these and by clicking on the color picker tool, I'll make then this shade of orange here. And there we have it. And I will select this shape and duplicate it. So, you can right click to show this drop down menu. And we have the duplicate option here. So, click on it. And I'll duplicate this for the leg, the right leg. And duplicate it again for the left leg. So, I'll be holding Ctrl to move this and lock the movement into one axis. And I will change the shade of this shape by clicking on the color picker and click on this darker shade. And you can see that this shape is being drawn in front of the body. And we don't want that, we want it to be behind the body. And one way you can do this is by going into here. And here we have a bunch of options for the object we have selected. You can see the position, the scale of the object. And right here we have some options for lowering the object into the rendering priority. So, if you click here and you can see there is a shortcut for that, if you click here it will be drawn behind the body. And that's how we want it. So, I'll duplicate this again. And you can see that if you click once into an object, you have these handles for scaling. I will Ctrl Z that to undo. And if you click twice and no matter how long you take to make the second click, if you click twice it will show these handles for rotation, right? So, that's how we'll be making the left arm here. We'll rotate this a little bit and put it right here. And we'll do the same thing, we'll lower it into the render priority. There we have it. And I will duplicate this again. And this will be the right arm. But I don't want it to be rotated like that. I want it to be flippet. So, here into the objects options we have these flip horizontally. And you can see that the shortcut for that is H. So, let's flip it. And I will be holding Ctrl again. So, it will be located on one axis only. And I will make this arm the same shade as the body. So, color picker. Click on this. And the last part is the head of the character. So, duplicate this. And move it here. And there we have it. We now have an anthropomorphic character. So, let's duplicate this. If we want to use this anthropomorphic, this human-like shape into another character design or anything like that, we can access this file and basically duplicate it again. So, let's duplicate this once. And let's leave it here. And there we have it. We now have the body of the character and we only used rectangles for that. Now that we have a human-like character, let's add some foxish element to him. Starting by the nose and the ears of the character. So, you can see that these are basically triangles. So, let's pick up the stars and polygon tools. And let's draw a triangle. Oops, let's decrease the corners of the shape to 3. So, it is a triangle. I will delete it again and start all over. So, by holding Ctrl, you can draw the shape using the center as anchor. So, let's start by dragging this triangle here. And you can see that we need to round the corners of the shape because we don't want the character to seem dangerous. And that's what a triangle represents in design. If you have sharp corners on a triangle, it's basically a warning or something like that. So, let's round the corners of this triangle. The way you can increase the roundness of the corner is going into here on the object's property. And increase this rounded property. So, let's make this about 160. Yeah, that's fine. And I will pick up this triangle here. And I will duplicate it. And I will flip it vertically just as we did with the armor of the character. But instead of using the horizontally, we will use vertically. And you can see that there's a shortcut for that, V. So, let's use this. And now we already have the nose of the character. So, I will pick up the color of the nose, decrease it, and to resize it using the center as anchor, you need to hold Ctrl and Shift together. So, there we have it. We'll decrease it a little bit. Yeah, that's fine. And for the ear, you just have to scale this triangle to increase the height of the character. So, let's duplicate it. And you can drag this handle all the way up until it seems like an ear. And there we have it. We already have an ear for our character. I think it's too big. Okay, that's fine. And I will rotate this and duplicate it. And again, I will flip it on the horizontal axis. So, it's the left ear. And the way we can do this inner ear right here is that we can duplicate this and holding Ctrl and Shift, we will decrease the size of it. And let's pick up this darker shade here. And there we have it. The ear of the character. And we only used triangles for that. So, I'll draw the tail and the eyes of the character now. And to do that, we only need circles. So, I'll select the circle tool and I will draw a shape using Ctrl to keep the aspect ratio and Shift to draw it centered. So, this is not right. And the way we can make this curved shape here is using Boolean operations. Boolean operations are a very cool topic to talk about. So, if you want a tutorial dedicated to Boolean operations, leave a comment below. But to keep this tutorial simple, I will use only the difference operation and the intersection operation, right? So, let me duplicate this. And duplicate this again. And I will rescale this. Scale it up. And leave it here. So, let me change the shade of it. What we want is this reminder here, right? We want this curvy tail right here. So, the way we can do this is by subtracting this shape into this one. And the order of the objects into a Boolean operation is important because let me show you. If you duplicate this and change the order in which they are being drawn, let me make this up. You can raise the selection just like we did with the arm. So, I will increase it. And if we use these shapes and use a difference operation, this will be the result of the operation. We take the top one into the bottom one. So, let me delete this. And we'll do the same with this. So, this one is below. And this will be the reminder of the operation. The result of the operation. So, let's select these two. Path difference. And there we have it. And for the top part of the tail, we will do the same. We use a circle. But instead of using a difference operation, we use an intersection. Let me decrease the opacity of this object. So, we can see what will be the result here. And the result of an intersection operation is only what the shapes have in common. So, it will be just that. If you make the operation here. So, path intersection. This will be the result. But we don't want this. We want this and the original shape. So, we will duplicate this to use as a factor for the operation. And we will make this a white shape. And select this other shape here. And now we can make the intersection operation. That we will return this. And let's make this a white shape in crystal past. And there we have it. We have the tail of the character. And the eyes are very simple. So, let's duplicate this. Decrease the size. So, control and shift to decrease it. Keeping the aspect ratio. And using the center as anchor. And I will use this shade here for the eyes. So, color pick this. And let's make this right here. I will decrease it a little bit. So, that's it. And I will duplicate this. And holding control, I will move it to the right. And there we have it. Let me move this a little bit. So, the character has a better face. And there we have it. A fox character. Using only basic shapes to do everything. We use only rectangles for the body. Triangles for the ears and the nose. And circles for the tail. For the tail. And the eyes. And I have a challenge for you. Using the same operations we did in the same shapes, you can draw the head of the character. So, go ahead and draw a head for our bard. And you can even make the flute for it. And that's it. That's all for now, guys. If you like this video model, let me know. Leave a comment below with what you like it, what you dislike it, your tops and tops. A link to the character file is available at the project repository. Links below. So, keep developing and until the next time.