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Published on Sep 19, 2016
From the Roguelike Celebration: https://roguelike.club Markov text generators are hilarious, poetic, and surprisingly creative. But they haven't found much of a home in games. In this talk, Jason Grinblat teaches you to build your own Markov text generator. He then walks through a design experiment in which he uses Markov text to procedurally generate in-game lore books for his roguelike/RPG, Caves of Qud. He explains how he moves beyond "just a generator" and weaves a game mechanic around the text generation: players can research generated books at an in-game library and learn meaningful secrets that they can act upon in the game world. Jason Grinblat is co-founder, designer, writer, and gameplay programmer for Freehold Games, the tiny studio behind Sproggiwood and Caves of Qud. Their mission is to build imaginative games that involve offbeat settings, interesting tactical situations, and a whole lot of emergence in the tradition of the roguelike genre.