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Published on Dec 17, 2012
"The search for meaning is a natural response to any tragedy, and the latest U.S. mass shooting is eliciting questions about, among other things, the potential role of violent video games. After all, with kids and increasingly teenagers spending so much time hammering away at simulated shooters, is it any wonder when they pick up actual guns? Obama campaign adviser David Axelrod lamented on Twitter, "In NFL post-game: an ad for shoot 'em up video game. All for curbing weapons of war. But shouldn't we also quit marketing murder as a game?"*
Some pundits are claiming that video games are to blame for creating an atmosphere of violence that gave rise to the shooter in the horrific mass murder in Newtown, Connecticut. But could it be the wrong factor is taking the blame? Why be so slow to point to the United States' gun problem? Cenk Uygur breaks it down.