 Hello everyone and welcome back to For The Minions Episode 24, the weekly show where we talk about all the spiritual successors to Paragon, the games that might be able to take the place of Paragon, maybe, maybe. But anyway, this week we have news and updates, as always we have the poll results, the poll being who was your favorite Paragon hero, and then after that we're going to roll in the tech time, this time with Ruba, thank god because he's going to show me what I did wrong in last week's tech time. After that, the topic for discussion, we're going to be talking about the roles that the various companies are kind of perceived as, like some of them are perceived as the frontrunner, some of them are kind of the underdog, and we're just going to discuss that a little bit further. But anyway, I am your host, Mangus, joining me as always is pro streamer, Mandy Mal, how are you doing Mandy? I am doing so good, we got another good show lined up for you guys, and another great guest host joining us today. We have Mr. DKT Gaming, but his friends call him DK, how are you sir? I am doing wonderful, wonderful, thank you so much for having me on the show today. Oh, thank you for being with us, why don't you tell us a little bit about how you got started with Paragon, who your favorite character was to play, all that good stuff. So how I got started with Paragon, I fell in love with Mario, when I first saw that trailer and her coming down and her wings and everything, it was beautiful, and then when I got in the game, I played her, I was like, yeah, that's not for me, almost quick, because I was like, what is this, like, I'm thinking, it's my first MOBA, I never played a MOBA, didn't know what they were, and Paragon came and Mario was just beautiful, and I'm like, all right, I gotta play as that, I gotta play as her. And then I got it, I started to play with her, and I was like, no, I can't do it, and then I met Kalari, and Kalari was just my favorite, yeah, my favorite character is Kalari, and I like playing her in Jungle and Offlane. Very cool, that is such a cool story. I wonder how many, because my story is similar as far as I've never played a MOBA before, I just saw one character and was like, what is that, I have to get, you know, get in on that. So I wonder how many people that was, you know, the case for, they just saw how beautiful the game was and wanted to get in on it. Muriel's such a very hard starting character too, especially if you've never played a MOBA before coming in on Muriel. Trying to play support, yeah. Yeah, didn't know what support was, got in there, and I'm in a lane, by myself, I'm trying to chase down people, and I'm like, I don't think this is the game for me. Yeah, and then I had to do some homework. I came in, probably like in, like round crunch, in the legacy, somewhere around there, yeah, and then from my live on, I started playing and streaming it. Yeah, and you streamed right up until, right up until the servers closed, like. We were the last stream, we did a 24 hour stream, we're the last ones to play until the server closed. Wow, that is really cool. Yeah, extremely, DKT is extremely knowledgeable, has probably more hours in Paragon than anybody I know, so. Yeah, yeah. Definitely gonna be a good guest for us today. Gonna be a great show, yeah. But let's move on to news and updates. Made a buff, I was talking to them a little bit, I was asking them about input lag, because we know Predacessor's Alpha had some input lag, and they're saying that the way they built their game, they're not going to have to deal with any kind of input lag, so that's something we can look forward to whenever they finally release their Alpha. Hopefully sometime, so hopefully we'll get some information sometime soon. They did say that they'll have some big information for us at the end of the month. End of the month is coming up pretty quick. Let's hope they have some cool stuff planned for us. And I did ask them as well if they plan to do any more roster swaps, because you know, they swapped out FaZe and Quang for Decker and Fing Mal, and they swapped out Revenant for Sparrow. Just wanted to see if they had anything like that kind of up their sleeves and planned, and it sounds like they do not. What are you guys' feelings on the input lag and on the roster swaps? DK, I'll let you go first. You know, the roster I think is fine. The original heroes want to play as those guys, get them out there. As far as the input lag, hopefully it's smooth. My money will go and my backer will go behind the first one to give me a playable version in my hand that feels like Paragon used to feel legacy or monolith, and that's who I'm behind. Then moving on to Omega Studios. Smokey was out on a business trip, so there wasn't a lot that got done for them. He's just kind of been streaming his work on Murdoch. So if you want to check out the development streams for predecessor and get a better feel for how far along they are, you can do that on Smokey's Twitch, which I will have linked down in the video description. Any thoughts on Omega Studios and predecessor? I'm really happy that they're streaming again. I had kind of mentioned that before that I missed the streams. They're really fun. They're a really good source for like little bits of knowledge. He's, Smokey's pretty open to answering anything that he can answer, you know, when people ask questions. If you guys aren't checking out those streams, I highly recommend them. They're really a good little source. You have questions about the game. They're a good source of knowledge. I don't think it's too much of a secret that Omida is kind of my favorite. So I'm always rooting for them and always excited to hear what they have to say. Yeah, it definitely helps having them stream. It eases the time, eases the pain in the heart that Paragon's gone and then it makes you feel good that someone's actually working on it. So like, I enjoy watching them too. I just like, I'm just like, I want it, I want it. But he helps, he helps deal with the pain. Very true. Yeah, it is kind of like getting a little snack. You can't get the full meal, but you can get a little snack. Let's move on to Ethereal. They gave us a few examples of what UG Tricolor, not Tricolo. I was calling him Tricolo last week. It's Tricolor. For some reason I didn't see the R, whatever. I like Tricolo better. But anyway, UG Tricolor is going to be at the Colossal Con in Sandusky, Ohio, like we announced last week. And they gave us this malware sort of animation splash art sort of thing. So I'll have that up and displayed. So it's pretty cool. I didn't know that he was going. I knew he was a marksman. I didn't know he was going to have a bow. Like that's like, he's like that the weird sentient computer virus thing. And he's going to be shooting like virus arrows out of a bow. That's awesome. What do you guys think about malware? I think that splash art looks amazing. That was really, really cool. It's an interesting choice, I think. Like I would, I guess I would kind of expect him to have a, I don't know, more magic energy type of weapon. But I like, you know me, I love a bow. That's how I got into Paragon with Sparrow and her bow. So I'm excited. I think he will probably be one that I will definitely be checking out first among the myths that I want to play first. So what about you, DK? Yeah, it looked awesome. It looked really awesome. Like I'm just thinking about his abilities like malware. Like I'm shooting an ability and it can be like this shrub or confused. Right. So I want to make them go backwards and invert their abilities. Like, you know, invert everything. When they try to cast, they shoot something else or they walk backwards when they try to cast. Like that just looks, man, it looks perfect. It's really good looking arrow. That's something you don't see in a lot of mobas and I think that's a cool concept. I know it's been in Warcraft a few times. This is the only way I know of it. But yeah, like that confusion ability where it just mixes up all your controls. Yeah, that would be really a really awesome form of a crowd control, I think. Yeah, that would be, I love that idea. Who knows what they've got up their sleeves? And then they wanted me to remind you guys, all their myth models that they show, like I'll show Nikolai right now, those are real in-game renders. Those are from the game. Those are not cinematics or anything like that. So pretty cool stuff. They're very good looking art and very good looking characters. And also, I just want to remind you guys too, you don't see as much progress from ethereal and visionary games as you do with core and predecessor. They didn't start with assets. Like they're creating all their own new stuff. And as we've explained, building the game with the assets is already hard enough. It's not a simple task at all. But if you're building from scratch, from ground one with your map, your characters, your ability sets, your lore, everything, that's going to take a little more time. So if it seems like visionary games with Phoenix Rising and Undying Games with ethereal are a little bit behind the others, that is why. Yeah, I think Apollos had a really good kind of analogy of like Epic basically handed them like a window crank and said, here now you can build a Maserati type thing. So that's a really good example of, you know, yes, the assets were a little bit of a help, but they're not a lot. It's still a monumental project for them to take on. So just imagine not having that little bit of a leg up. I mean, you're even, like you said, the lore, you know, you want to have a solid lore behind some of these characters before you create this world. So it takes a lot of time and creativity and hard work. And so yeah, I definitely understand where they're coming from with that. Yep. What do you think about ethereal, DK? You know, I don't know a lot about it, but I mean, besides what you show and what you talk about every week, I like the heroes. I hope that, you know, they're starting to scratch and there's so much to build, like Paragon took forever. If you know, and just hopefully, I'm just rooting them on. I want them to come out and show something just a little bit. So, you know, just to just soften that blow, but it's, I don't know, man, it's hopefully, good luck to them. Good luck. Yeah, good luck. Definitely. Then moving on to visionary games and Phoenix Rising. Nothing really from them, just a lot of positive vibes. Christian seems very pleased with himself, and I don't know what it's about, but I'll kind of want to know. I'm hoping that we get to see something from them soon. They put out so much information whenever they first released their, you know, announced that they were going to be creating a Paragon-like game. It's not going to be using the assets or going to use their own assets, but yeah, a lot of cool stuff came out of them. And then, of course, they shut kind of shut down in November, but they're back up and running. And I want to see what they have been up to since then, because there really hasn't been a whole much release from them since then. Yeah, I believe his exact words were just no, it's lit. So that's going to move us along to the poll results for this week. And we changed up the poll this week. What we're going to be doing is going to... I had everybody vote on who their favorite Paragon hero was, and I offered every single hero as an option. And let's take a look, and I will go full screen with this. So let's take a look and see who won. So it looks like Gideon came in first, followed closely by Kalari. And then there was a tie for third place between Crunch and the Fey, which really kind of threw me for a loop. I mean, it is my subs that are voting on this, so that might have something to do with Crunch and the Fey being so high up. But I will post the results. Some of the ones that kind of surprised me were ones that didn't receive any votes. Like Drongo got a vote. He got at least one vote. That's good. Let's see if there's anybody that just didn't get any votes. Tara. Tara did not get any votes. Sparrow got one vote. So I guess you... Vote me. I was going to say, I guess you actually voted. That's so funny. It's kind of surprising that Sparrow only got one vote though. And Zinx got zero votes. So Zinx and Tara, no Zinx or Tara love. Interesting. Tara's like my second favorite too. Oh really? Tara has been a very polarizing character. People either love her or hate her, so that's, you know, I guess not too surprising. And then of course Richter wasn't eligible to win because like I always said, he wasn't a hero. He was a fucking champ. Love me some Richter. So that's going to bring us on to tech time with Ruba. Last week I loaded up a hero into the Unreal Engine and was kind of playing around with him. I was yin. I kind of decided on yin and gave her the crypt. Was it crypt goddess skin or whatever? But anyway, I did some things wrong. But luckily we got Ruba and Ruba is going to explain to me what I did wrong, show me how to do that and how to do the animation. So enjoy tech time everyone. And I hope you guys take the next series of tech times and apply them yourselves. Just it's not that hard to download the Unreal Engine. And once you get a feel for it and you watch, you know, you just watch Ruba showing me how to load the characters up and how to put them in like a third person game, you guys can take your heroes and and run around with them. You're not going to be able to do much with them, maybe not yet, but you can at least run around and experience a little taste of Paragon for yourself. So let's move on to tech time. Hey, what's up everybody? Welcome back to tech time. As I mentioned last week, we're going to be going through figuring out how to get a character into the Unreal Engine, load it up and moving around. As you can see, I've got I've got this yin kind of moving around a little bit, but she has no animations. But that's why I've got Ruba at my back. That's right. We got Ruba back for this week and he's going to tell me what I did wrong last week and then show me how to apply some animations to yin. So it looks like she's running instead of just sliding around in a weird pose. So Ruba, take it away, my man. Hey, well, good. Thanks for having me back. Yeah. So below where we're going to start. So I suppose the first thing we should probably do, if you're interested in like getting into Unreal and kind of getting first steps. First thing we have to probably do is set some basic up. So if you want to have a scape mongoose and then go up to settings at the top, the button just down in the middle and go to project settings. Different windows. I'm going to pull that over. Excellent. OK, so OK, so if you look on the left, you have a maps and modes button. Just underneath gameplay tags. It's fourth one down underneath project. Up, up, up, up. Maps and modes. There we go. OK. Yeah, click it. OK, so this pops up. Like these are all like the base settings for the game that you're running. If you click just to the right of your mouse, you see selected game mode and there's an arrow drop down. Right here. Just to the left versus selected game mode. That one and then down one. There you go. Click that. So all these things here are like the boilerplate. So they're like the key pieces for when you're setting up an Unreal project. So your PON class. So PONs are just like anything in Unreal Engine that can move around in its movements. HUD is like your UI, the controller controls all your inputs. The one that we're interested in is the default PON class. So if you can click that and by default it's using the third person character, which is like the dummy one that comes with the Unreal Engine third person project. We are going to choose yin player character. Which is at the bottom. Yep, do that one. I think everything else will work fine for what we're going to do. So you can, if you go up to the top versus project settings and close the window. Top left. You can set it a little x. There we go. So what we've now done, if you double click in the browser window at the bottom, the last one that says yin player character, the blue one. The window is actually in the middle above yin. It says went really small. If you click the middle button, it'll, okay. Okay, so we're in. So the yin player character is known as an actor. Which is anything in the Unreal Engine's an actor. So a player, a minion, a tower, anything like that is considered an actor. And in particular yin is a, or this player character ring just now is a particular type of actor known as a player character, as you can tell by the name, yin player character. So up left it's kind of hard to see. There's like a bunch of components. So what you can do is you can attach things to your player character. So the capsule component is like the mesh or the area that yin exists in the world. So that's used for things like when yin hits or not. The arrow component, okay, I know if we're just now. The mesh is where we want to go though. So we click on mesh and then double click. There we go. So this is your mesh. And by default you can see like the arrows. So that's to see how yin's pointing. You can see her whip. The box that's around the whip is known as a collision component. So what that does is when you hit with yin's whip, anything that gets hit by that box is considered hit. So Unreal uses that box for hitting stuff. This is like the default part. So this isn't the one that you used. You copied in the mummy yin. So this is like the basic controller where it handles the camera. So you can see that blue box on the left. That's your player controller. If you hold right click, you can drag around as well and move around inside that window and see everything. So you've got your camera there. Look at this. You've got your camera controller. So that's the camera there. So when you play in the world, this is all the parts that you've got set up. The first thing that is actually already set up. So the player character that we're using needs something known as an animation blueprint. And the animation blueprint, we've talked about that in tech time a couple of times. That's where you control all the animations and how one animation blends into another and so on. By default, if you're using the player controller and the animation blueprint that come with the assets from the marketplace, the epic ones, they're not bad to get started off. You can build them completely from scratch, but a lot of the logic and stuff is in there already. So on the left, where you see the other left, the right, where it says animation. So you've got that list of details, animation. So you'll use animation blueprint. You won't use the other one. The other one's for if you want to do a single animation. So I don't know. You've got a tree that's blowing in the wind. You just have one animation before you use that. The animation blueprint has logic in it that lets us move around stuff. And then if you go to anim class and animation blueprint, you can see that we've already got the default epic one set there. So the yin animation blueprint, they're all like the dummy ones that come with it. But yeah, so she's already set up. If you want to change the skin or the mesh just below where you are just now, set to yin, you can do that and click on that. I believe if you choose anyone other than, I was going to say mummy, but the crypt goddess. If you choose any other than that, it's going to load up all your shaders again. So you can either stick with this one or you can switch to your crypt goddess. Let's just switch to crypt goddess. So we're not loading up shaders all day. Perfect. So that's already set up. So every time you open up a skin, like it loads up all the shaders, which are like all the textures and all the lighting and all that. So we are good. So the last thing we have to do because we've made changes to this is up the top left, where it says compile. If you hover over that, it'll tell you that you're, I'd stop. It'll tell you that your blueprint's dirty. Dirty yin. Which means you've made changes and we have to basically say save these changes, but not save. So hit compile and then save. That will kind of commit all the changes that you made hit save. And then you can close that window the same way you did the last one. Okay. No, now we're still in T. Wasn't it? If you, on the right, where it says world outliner, so these are all the elements that are in your world. So you've got stuff like, you've got, what have we got? Where it says third person on the ground, that's the text box, which is somewhere in the list, you've got cubes, you've got all your piston pieces, but we do have one, and it'll probably be in the list, and it'll be called third person, something, something. There we go. Third person character. So you can click that and then delete it. We can kill it. We don't need it. You three above, where you just deleted, there's one called network player start. What that does is that's, I don't know if you can see it, but it should be in the map somewhere. It'll look like a little flag. That's where, that's where we basically tell them is, that's where we will say, start here when you spawn. So in Paragon, that would be on the fountain pads. If you're playing like any other sort of game, this is like, this is where I want to spawn. So now if you hit play at the top, hey. Oh, and she does her intro animation too. Nice. She does. Now her whip looks a bit weird, but if you left click, you should have an attack on time. So if you keep left clicking, you'll find that she, there we go. Oh, nice. Oh, Yen's back. Look at her. Yeah. So unfortunately, there's no sound effects. The only sound effects that come with the Paragon assets are the horrendous, well, mostly horrendous voice acting. There's no abilities. There's nothing else to it. I think you can jump. Oh, yeah, you go. You can jump. And you can also move left and right. So some of the animations are hooked up, but not all of the animations are hooked up. And what you've probably noticed as well is that the camera's weird. A little bit, yeah. So you'll find that if you actually move towards yourself, you can actually run towards the camera. Yeah, I see. And that's not the way that Paragon's set up. So what we'll quickly do is we'll fix that and we'll fix something else. And that should be almost like everything kind of, it should feel kind of like Paragon. So you can run around the camera and be locked in the same way. So if you hit escape, and then double click on where it says Yen that player character. Down the bottom and the, yep, and the blue front. Now, if you zoom out, I'll quickly talk about what this is. We're not going to actually do anything in here. So this is the event graph, which is where you store all the logic for the character. And by default, this logic works with a third person template. So if you're doing this yourself, if you use third person template in Unreal Engine, all this stuff will kind of hook in. So you've got movement input. There's a box there. So that's like when I press W, move forward, when I move press D move right and so on. Down the bottom, you've got your combos. So this is like all your, all your like where you would look up all the logic for your character if you're going to do it in blue prints. What we're going to do is we need to fix some of her stuff. So on the left, where the components are, if you scroll down, there's a component that's just hiding below our list called that's the one. So this is the character movement or our character movement component. This is another, like this is another component that's introduced in Unreal. And this is how you control character movement. If you click on it, you then have on the right there, you have a ton of settings that you can set for your particular character. So you've got jumping falling. Your jump Z velocity is how fast you jump. So like the speed of your jump. So you can turn that up and jump really high. You've got the level of air control. So if you want to have a character where you can kind of move in the air and glide, you control that, you got boosts. And you can scroll all the way down to like tons and tons and tons of settings here that you can play about with. And this is a good place if you want to get like speed. Further down, you've got like gravity, acceleration, breaking, mass is used to like, you can increase the mass of certain things like boulders. So they appear heavier. Ground frictions there as well. Max walk speed is a useful one as well under walking, that lets you set your speed. Paragon used various different movement speeds at the end of monolith. I think most heroes use between 650 and 720. So if you want to play about, you can do that. So I think that if you keep scrolling down, there's a setting in here. I just want to double check. Okay, so that one there that says orientate rotation to, it's in character movement rotation settings. That one there, two down. That's the one there. So this is one of the settings. So that's orientation, orientate rotation to controller, you all believe. We turn that one off. And then if you go back to the left and go to component, we're going to go up to the very top and then click on the in player character. And then up the top where it says search, on the right, if you click on search and type in yaw, y-a-w, there we go. That says use controller rotation yaw. We're going to put a tick in that. And then we're going to do our compiling save. And then you can close that window and then hit play. And we'll see if I remember to do that right, because it's been a while. So now if you click in and then you can move around. Okay, yeah. So she doesn't turn backwards towards the camera anymore. No, you'll find that when you look up and look down. Oh yeah, I said her jump. Pretty high there. So if you look down towards the ground, you'll probably see she does something weird. No, she's okay. She's okay. The aim offset. So one of the things you might notice as well is she doesn't do side-to-side motion anymore though. So she didn't, she technically didn't do it before. What she was actually doing was she was always running forward. And this is part of the problem that happens with the Paragon Animation Assets is that they don't include side-to-side animations. But if you're okay with that, I think that's probably a good point to stop, that we've got camera set up. We've got the character going. We have some attack animations. And then if you want in the next episode, we can go over how you start getting her movement animations looking right. That sounds great. This was actually, this was a lot simpler than I was making it. I mean, there's a lot that's going to go into this, but actually just getting a character in here and getting her moving around and playing with her is pretty easy. Guys, I encourage you to download the Unreal Engine and mess around with this on your own. Follow along with Ruba's instructions. Use what I did as a base. And yeah, you'll have your favorite hero up and running with whatever skin you want him in in no time. So I really appreciate it, Ruba. I guess I will see you next week where we'll get her running side-to-side instead of doing what she's doing now. Instead of that. All right, no worries, Manga. See you and everyone next week. I hope you guys enjoyed that little segment of tech time. We're going to take a pause for a second to welcome two new patrons to our Patreon. We got Joyceinator Gaming and Foolish Blood Hunter. Thank you very much, Mandy. Let's give him the heart. So they joined Unhappy Camper. That's awesome. Thanks a lot, guys. Hopefully soon we'll have enough money to buy Mandy some charisma. So let's move on to our topic for discussion, which is what we're going to be talking about today are the perceived roles of the company, kind of the way everybody is looking at these different developers. For example, Core, I think, is sort of looked at as the front runner here. Like they've got the most support behind them. People seem to think that they are the ones that are definitely going to be able to bring that Paragon experience back to us. Whereas predecessor, they're looked at more as kind of just like a family business, like, oh, ain't they sweet, making it a little game? And then, but then a theory they're kind of looked at as the dark horse, like nobody really knows anything about the game that they're producing because it's going to be, you know, so ambitious and so crazy and new. So they're they're a bit of the dark horse here. And then Phoenix Rising is, of course, the underdog. And they have been since November. And I just kind of wanted to talk about that, get you guys thoughts. DK, how do you how do you look at the do you classify any of these games as a role? Have they taken on any role in your mind? Yeah, well, yeah, Core is definitely the one that like it looks like it's going to be the one that's going to come out first, I hope. It's it's definitely the one that looks the most professional in my eyes. Like the website looks really good. It's very, you know, you can go through and click on everything. It takes you to another menu predecessor looks looks good. And, you know, the great thing I like about the predecessor it because because he streams every week and they and they give us a little bit. It feel like they're they're definitely the underdog here. I think that, you know, it's family owned and they're going to be able to provide us with a great, great MOBA. I don't really know a lot about ethereal and the other one, Phoenix Rising. I don't really know a lot about them. So I haven't really followed them. I just I'm just hoping that Metabuff can put out something quick. And my predecessor, I enjoy watching the weekly shows. I just enjoy, enjoy watching those weekly segments. Mandy, what are your thoughts? Yeah, definitely. I think you really hit the nail on the head with your assessment that they they almost if you were to look at them as a business or like a corporation, which I guess that's kind of what they are. But how you made the example of like Walmart versus a family business. That's kind of how core and predecessor have kind of come to look in in my eyes. But sometimes I even look at core and predecessor in a category by themselves and ethereal and Phoenix Rising in a category by themselves because simply because two are using asset Paragon assets and trying to replicate Paragon much more so than the other two. Whereas ethereal and Phoenix Rising are just making a third person MOBA that is maybe reminiscent or has a feel or has aspects of Paragon. So sometimes I even separate them in that way because it just seems like, you know, especially when we get to talking about the viability of all of these companies and you start talking about competition, it's it's hard for me to see Phoenix Rising competing with core when they're making different products, in my opinion. So that's kind of how I have started to to view some of these guys. That's a very good point. That's something a lot of people that was a criticism a lot of people had about the polls that I was doing before was really shouldn't have ethereal and Phoenix Rising lumped in with core and predecessor because it's they're they're very different like core and predecessor. I think we can everybody can say that they're not competitors, they're competitors that are they're they're trying to remake they're both trying to remake their own versions of Paragon with, you know, various differences and ethereal and Phoenix Rising that kind of make it their own thing. Everybody's sort of competing for the same player base. I think ethereal a little less so but Phoenix Rising, you know, they were directly saying that they wanted to create a game like Paragon. They just wanted to use their own assets. So yeah, that's a very good point. Ethereal Phoenix Rising are definitely kind of separate from core and predecessor. And I just I just want to make make it clear too that I don't think like when I say core is like Walmart and predecessor is like a family business. I don't mean to say that like core is like a big huge evil corporation that's trying to oppress the little man. No, they're all small. They are all small little indie companies. And they're doing their best they can to create a game that we can enjoy a game based on Paragon, which, you know, was taken away from us a little too soon. And yeah, I don't I don't want to kind of give that impression. But predecessor does really kind of give that like family owned business sort of feel to it. Like you can go in and talk to their talk to their developer and his live streams and he'll call you out by name. And he gets to know everybody. Whereas you don't really see that as much from core, but you do see a lot of results from core. So like core is kind of like Walmart in that, you know that when you go there, you're going to get what you want if you know what I mean. How do you guys see when it comes to competition between core and predecessor with predecessor being more heavily influenced by legacy and core being more influenced by monolith? Do you think that alone is going to split people? Like the more legacy people who love the legacy are going to go towards predecessor and people who love monolith will go towards core or how do you guys view that? I think it's definitely going to split people. And I think a lot of us forget how like legacy was huge. And I'm not much of a fan of legacy math. It was just the games went on very long. I really like monolith because there are short games and I know I'm going to get a lot of hate for that. Not as much as you would think, not as much as you would think. But I think that, you know, and that's what separates the two. You know, we got a much larger map and a smaller map. And when you go to get on those maps and see which one goes faster and which one you prefer, it's going to really change things. And people are going to start going in one direction. One's going to start, you know, going the other. And I think, yeah, I think it's going to be good for us to have two different map sizes. Then you get the, you know, you got your choices out there. So you can play two different mobas and get two different maps. So, you know, down with one map, just go over to the other one. So I think it's good competition all around. It only benefits us, right? It only benefits us. Yeah, exactly. That's kind of my hope is that everybody will play both. And they'll be, you know, everybody will be happy and everybody wins. Everybody gets a participation award. They'll say that's not going to happen. One of them's going to lose. Yeah, somebody's going to lose. It's also important to remember, this is the very tip of the iceberg, the very, very tip of the iceberg. We haven't even seen these games yet. So we can't really, like, like predecessors Alpha, the kind of debacle with that. Like, I don't, I don't think it was a debacle for them. It was, you know, the Alpha is a tool for them to use to develop the game. I don't think anybody's going to remember that. Like a year down the road when predecessors, like, you know, up and running in an actual game. Like the roster swaps that people got pissed off about with core. Ain't nobody going to remember that like a year from now, you know? Nobody really remembers the very first Alpha iteration of Paragon. I mean, some people kind of do, but there's like a lot of stuff I forgot. Like I forgot that Decker had a passive ability that would let people regen mana every time she used an ability. Like, who remembers that shit? Nobody remembers that shit. No, no, don't remember it. I'm just happy that they put something out for us. You know, it's something for the test. You know, I'm grateful for that. Maybe I'm streaming and stuff every week. That's just awesome. That's awesome. The map tests from core have been really fun. Yeah, they have. Yeah. So, uh, you guys at home, if you have any comments, any, any, anything to say about, you know, the various roles that these companies have taken in your minds, I'll be very curious to find out, you know, what, how you guys perceive these different gaming companies. That would be a fun thing to discuss. And I do, you know, my opinions can sway. They can change quite a bit based on input from you guys. I do not consider myself to be a Paragon expert at all. And, uh, let's all, you know, if we, if we all put our heads together and come together as community, we can really help these companies create a better Paragon for, for, for all of us. So yeah, just a, let's start up a discussion in the comments below. And, um, yeah, that's about all I got to say about that. Does anybody have any closing thoughts on the topic for discussion? I definitely was excited when we were kind of going over that this was going to be our topic for discussion. That was my immediate thought is that the chat, the viewers are going to have a really cool input on this, I know, because just like you said, your opinions can kind of be swayed. Sometimes someone in the chat will say something and it's like, Oh yeah, I never thought of it that way, but that is so true. That's such a good point. So I'm really excited to hear what everybody thinks and what their opinions are on this topic for discussion. Right on DK, you got anything else to say? Uh, no, no, I don't have anything else. Okay, right on. No, um, I wasn't able, I was a little busy this week. As you guys probably saw from the little live streams I've been doing, but, uh, I wasn't able to get, uh, the community suggestions done up. But, uh, if you guys have any suggestions for community suggestions, let me know and, you know, I'll throw them in there. Also wasn't able to do a community builder. Um, the community builder, I, my channel has always been about building the community and that includes other content creators. So if you're a content creator and you think you have, you know, good content and good, and good, good videos that you want people to see and, you know, just, you're just having a hard time getting them out there. Let me know, um, I'll check it out. If, if I enjoy your content, I'll put it on there. I mean, if your, if your content is garbage, then, you know, I'm not gonna, I'm not gonna let myself, you know, subscribers in on that. But yeah, just, just let me know and I'll, and I'll, uh, I'll hook you up. But, uh, I think that's gonna be it. Let's move on to plugs. Mandy, professional streamer extraordinaire. You got anything to plug? Uh, I guess my Twitch, um, I actually wanted to take the opportunity to thank Queen Elvira, which if you guys don't know Queen Elvira, she is Sarja Smoky's, um, wife, and she is a streamer, a phenomenal streamer. And thanks to her, she doubled my, uh, Twitch followers. So I definitely wanted to take a moment to say a big, big thank you to her and to everybody who, in her community who followed me. And, um, she is fantastic. You guys definitely need to go check her out if you don't follow her already. So my plug, I'm plugging Queen Elvira. Doubled. So you have two now? The cat liked it. Yeah. Yeah, that's your only fan. DKT gave me, you got anything you want to plug, man? Oh man, you know, I'm going to plug you, man. I appreciate you bringing me on the show. I thank you. Thank you so much, man. And, you know, shout out to my YouTube channel, come by, watch a bunch of old Paragon episodes I got over 400 of them on there for you to watch and enjoy. So it's a lot of, a lot of, a lot of legacy, a lot of monolith on there. And I'll just come on out to DKT gaming. They are hilarious, by the way. I was fracking up so bad. Make sure you go and listen to our Paragon ritual before every match Paragon ritual. Go, go listen to it. Yeah, definitely go check it out guys. Great content from DKT gaming. What have you been playing recently? I know there's a lot of blackout and... Yeah, blackout. That's pretty much what I've been like, surviving my channel on. I try to get into smite. I can't do it. Yeah, I can't either, man. I can't either. Yeah, I tried so hard. I just can't do it. But yeah, blackout and I'm playing Dauntless now. Dauntless is a new Monster Hunter-like game. Are you playing that on console or...? Console, yeah. Okay. It's boring, yeah. Aw. It's cross. It's cross-platform now, yeah. Cross-platform and cross-progressions. I've been thinking about picking up Dauntless, so... Dude, it's good. It's really good. It's free to play and play with PC, Xbox, PS4, all of them together. Awesome. Let's hit that shit up. I'm gonna get it now. I'm gonna get it. I really got nothing to plug. I'll plug you guys. You guys are awesome. You guys are great. I love the fans. I love all the comments you guys leave. Really appreciate it. For now, this is gonna be the end of the show. This is the Four of the Minions team signing off. You guys, have a good one. Mangooos! Man. We're Coochie Grape. You know how... Well, I don't know if you guys will know this. That clothing line that's called Juicy Couture. I don't know if you guys have ever heard of this. Okay, so there's a clothing line called Juicy Couture, and they used to make these sweatpants or whatever that would say Juicy across the butt or whatever. I've seen those before, yeah. Yeah. Well, my aunt, the first time she ever saw it, she's like Juicy Cooter. Why would you call yourself Juicy Cooter? That was amazing. Juicy Cooter and Coochie Gravy. Awesome. Great. It's Coochie Gravy. Coochie Gravy. Gigi. That's what Gigi stands for. Gigi is Coochie Gravy. I'm gonna start saying CG Coochie Gravy. Yeah, man. Coochie Gravy, right? People will be like, what? What did you just say? Or it might catch on. You never know. I think it will. Coochie Gravy will catch it. Well, and that's a t-shirt right there. That's gonna be our next t-shirt. Oh, yeah. That's what I wanted to... Oh, man.