 Alrighty let's play this in full. This is here in step mode. This is a rough pass as you mentioned here. Oh, that's it. Let me double check if this is my playback or it's... it is the scene. Alright. So you are asking mainly about body mechanics. I'll be careful with... it feels like... it feels like I'm moving my thing around. If you have an arc in that drop this way it starts to... and I know this is... you're just in step. Let's be careful as you're spying this. You can see this here. As you go down it flattens out and stays within that range, right? So like that. Which is why not if this starts to be all top and straight but then you would have to snap down the legs fast because of that snap down and then it swings back up. Just something to watch out for as you go up there. Almost feels like you want to hold this a bit longer. It's a bit... it's a bit tricky. It's a tricky thing with your step mode with smooth camera which is reminiscent of Spider-Verse but this gets very very stroby. You might be better off splining this. Also camera-wise we're very low, very edgy and now we're starting to be off camera. Then I mean cutting off the camera there. And even this feels a bit like you're skating so close and so high that you almost want to be a bit further back. You're almost forming tangents there and then suddenly snap back. It's not... I'm not super clear as to what's going on because even the camera stops. If you look at the background the camera gets... has a slight pause and it tilts over and it goes away and then it snaps bang away into a smoothie camera and even that is extremely jarring. I would really look into splining right away and you can just have to fight through that spliny part but since it's swinging around I think it should be okay. But if you swing down there's also something about as you go down I'm almost missing like a moment where with this down just imagine that arm... imagine this is shorter the arm is here the character is here and whatever legs are doing but after that worry and then down it's just holding on and it's the weight is further down and not always here. This feels like a magical place for him to suddenly be up there and to let go and I know it's just the tongue it's kind of a reveal. I don't know that just seems a bit funky there. I'm just curious about this in spline and potentially with blur you have to think about it is this going to be blurred or not this is going to be readable again it's just the staging is a bit off there and I would just probably go further out and not so close to camera and as you go up here it feels like it again it flattens a bit you want to make sure that it has enough hang time through here and then into a drop and then I'm not quite sure what those arms are doing here they have this I guess this type of arc this guy goes over there but then you see how this arm starts that turn and then kind of stops and just the wrist flops around and it moves over what's the other guy doing you have this and that arm has a big move down but then it will suddenly back up yeah I know it seems very messy at this point this especially is crazy town so spline spline spline everything so we understand what's really going on even with this I'm not quite sure where he does this in a backflip but then visually looks like he's traveling and going up again I'm suddenly not quite sure if this is all legal in terms of what's going on maybe you also have to put in some cubes in space receding almost like fifth element style little cars flying by just put in cubes so we can clearly see what the camera's doing it's kind of it's kind of my these are my thoughts right now it's just a bit messy to look at and too close to camera where I guess it's not like that it's a bit off so I'll just hit spline and resend it and then this guy you are mentioning will have your input also some thoughts on this crocodile dance I finished a while ago something goes off but not sure what so as I was watching this if there was a weird pop in a very very fast root movement here that's my main thing and his arms feel really close together but you can see the spacing if you look at first of all look at the root so we go over here but it's it's one of those common animation mistakes there where the root is traveling this way but you can see how that foot is already going up there's already less pressure pressure on this the toes are up and it's already up in the air the yet it's doing a really fast move this way where I'll just keep this on the ground a bit longer for that push off and then you can come over here that's just something that feels a bit strange and then this you have this very fast move this way if you look at it in real time there's something I'm just not quite buying in terms of the weight reversal there where he goes over there and pushes himself right over there because the other thing is the weight is here it's a horrible line there I can't even draw straight about the leg is pointed this way so for it to go this way at that speed the leg would have to be at least here so it's somewhat tilted this way to push this way if that makes sense that just seems very very off and then watch out you got a very quick move and then a fairly quick stop too where I feel like that leg would have to be on the ground a bit sooner to stop that momentum going over there so this is throughout the whole shot I always look at that relationship and that principle on your roots and if you look at the chest and the head there's some weird things where it just almost feels very broken where it's kind of pointing this way within the head is pointed towards us and then it has a bit of a translate move over there this is slightly broken and then you can track your nose as you go over there you have this it's this big move this way even though here I feel like there's almost a little bit of a slow down and then accelerates a tiny bit more it's extremely subtle but the main thing is that your nose is basically doing this you're going all the way into this and then bam and then it's fairly straight up doing that type of thing where you would feel a bit more of wider arc but then as that head goes up boom it suddenly stops it goes over there and you would almost think that doing such a big move to the left that the head would drag a bit sideways tilt and nose up just a bit more and then on that sudden stop overshoot a bit but you can see how your nose is here here oh and then right over there it almost hits this boom this invisible wall it just continues on with just hiccups where like the back here it only feels like it's stuck and then suddenly pops to the right here there's some disconnects between the head and the back part there here the head feels like it's just popping and translating over so to me it's just an overall clean up and then what I was saying about the arms you got moments where this feels broken in terms of how you push that shoulder and then I guess you can crank that shoulder and it's a bit much though but then I feel like you're really starting to intersect and you can see it here you're intersecting the body this gets a bit better intersections through there this feels very close and it feels more like it's a it's a move that's been almost rotoscoped I mean it seems to be the Carlton dance move I think right dance dance dance that's what it feels like but it feels like it's just translated onto a rig even if it's visually not through mocap it feels like you're overextending your ik arm here without really considering the whiteness and mass of that rig so it feels like you do kind of translate those motions onto that rig a bit better in respect to its weight and and physicality all right that's kind of it for me thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you