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formulanimations :: sculpture III

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Published on Dec 27, 2015

Another sine/cosine deformation of a sphere. Raymarched in realtime with distance fields. Written in GLSL in Shadertoy: https://www.shadertoy.com/view/XtjSDK . I forgot to enable antialiasing for this one :(

If you want to support me, this is my Patreon: https://www.patreon.com/inigoquilez

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