 Welcome back to another animation analysis and this time I'm taking a look at Pixar's teaser trailer for Luca and Right off the bat. It's super cute. I'm in love with it I heard a picture about this movie last year and I've been really looking forward to this very curious about the style and the look and Just look at those colors. I know it's like this is not animation I was going to talk about colors, but I love the feel right off the bat like a little wobble It's so cute. It's just so cute the designs of the characters and the car look at that face I love it really feels like a pushed style for Pixar in terms of just the cuteness in this overall character design I feel like this is really pushing it. Look at those colors So good and then when you see that face look at that love all this here So great Sorry, I'm looking right off the bat if you watch my stuff, you know, I'm looking at feet It's a little bit of toe squash right there. I love it all those details Look at those little guys that whole thing here. Look at that frame Love that design love that and you got this character here. Let's play this in real time a Lack of motion blur it It kind of runs me almost of art men in terms of the mouth shapes and how they pop in and out Out of those shapes. It's great to see though. I really really like this. Love the looking style The textures and the colors look at that look at that frame really cute Love all of this is super cute That frame alone is really great. Look at just posture You can see nice hand poses just contrasts of all the different characters as always many students are watching this You just pay attention to little offsets even what the toes are doing So nice though. I could look at this all day. I'm really really liking those designs That is so cute little difference in walks Really has almost a bit of a stop motion art and feel when I look at all this here Then you get a bit of a weight assignment to me It's always when I look at those trailers and if any students are watching when they ask again like semesters are starting They're actually there in full swing here and students are asking what kind of shots could they do when for me It's always mechanic shots You got to learn the basics in the principles and this could be a really good weight assignment It doesn't have to be you know the character holding a box and lifting it This could be something slightly more interesting where it's exactly that even this on cut here You have that nice little change You got a more complex turn and that's your weight lift But it's interesting the way they hold the hands you could interlock with fingers you can hold here on the forearm And you got the nice pushy on the shoulders which kind of tilts the head over There's some really nice stuff here that you can absolutely repurpose for a more mechanic shot Also, this stuff like that is really neat because then you can really push the silhouette when you have a background like that Like why not why not do a mechanic shot like this? You know if you watch my channel how much I love sets and props super really cute presentation I also love the contrast of that little hop and then with the Two feet together at the end here. It's cute And of course I'm looking at props of shoes the sandals and see how much they delay and plop plop back Love all of that Just a really really cute. I can't get over that look Super super cute. Also this here when you have props in front of faces You don't really want to hide the eyes people always looking at eyes nicely done here. This is also huge that outfit All of this just all of those frames here super super cute Even that here look at that little detail as he lays here look at this Just a little bit of a Shrug that's also in the hands here And if someone leans back here watch the knee There's still the influence in the legs as the body goes back and that adjustment The chest is goes all the way down to the hips and if you do something in the hips You have a slight weight and balance adjustment It's going to go all the way through the body all the little details. You gotta pay attention to super cute Of course, I'm gonna be super picky And that arm move. I'm gonna get backseat critiquer Put a little bit more in that chest. Oh, I know a critique. I know But this is what I'm talking about just you and so it's kind of fun I was like many videos don't see it because if you watch that shot, right? Look at it again. It still works So you don't always have to put it in there and you still have enough keep alive The root movement the arm is doing truly cute That is great look at that contrast I love this and he got you are look at that pose So nice. I love the twist in the body got that drop and he got the Compression in the head with the hair as well. Then he got the change It's not a repeated pose with the arms out it goes in then you have that slight change over there And then whoa with slight off balance and then back into it with the lean forward Beautiful come on. It's so good. Watch this again It's not too long But it's nice and complex always tell the students not to go one axis You got to give it is a little bit more contrast, but also a bit more in control less in control So that path is steadier versus that one. It's super cute. I love all this Again goes back into the silhouette. You can do a broader mechanic shot to really pushed Hosing just look at that stretch And then compression there so good And because it is on a slope for balance you can see The lean back of the character here About balance here so cute. It's the bounciness and the springiness of the characters And again contrast you got arms out like that come in but enough twin You got one arm that's still out there for a twist and swing out there and then back out where they work together And then out with one arm here. It's just every frame is so good So good. I love all this Hair bouncing this I know this is one of those are you really looking at this and analyzing it or are you just Going oh, this is so cool. It is it is a bit of both hence the title analysis and reaction. I Love stuff like this. You got to say when you have sets like these, right? And it's slightly slippery could be rock stuff could be a little sandy whatever you have but you can see That that's the stuff that I love when you have characters interacting with surfaces And it's up to you as the animator to tell us what this surface is Is it sticky is it sliding is it on fire? Whatever it is and then the character will react to that but again such a good shot in terms of silhouette Look at that pushing the pose full extension on the leg really nice line of action pushed into this It's so good and again the contrast of the characters. This guy is super comfortable Versus this one not so much and it's also neat because as you can see as the Body moves and I got a bit more blur here Super blurry because it's a it's a big fast move But you do want to read the face in terms of I don't know about that So then you have less movement in the head which means no blur and then you can still read the facial expression But just as an exercise too. It's not long watch this It's short, but it's cool. That's what I tell the students keep it short so you can finish it and push it I'm probably go a bit longer for an assignment just a bit Because you could have fun with the actual drop and maybe a He stops a bit and goes whoa a little bit forward move for more weight Just as an assignment to continue, but I think this would be a great example. It's uneven terrain. It's not a flat surface Contrasting characters and interaction on the surface. It's so great. That's cute, too It's all so cute. I mean that's to me the basic feeling of this trailer All this I know I've always looking at even that little bends the overall foot For that you can see this here and the feet Get a bit of a tiny tiny squash here. I love it Here's playing spreading of the toes even here as you adjust the weight shift. It's tiny, but it's there. I love it when they take Time to put all those details and it's starting to get into multiples here So cute. I mean everything about this to me is so cute Then you got your really nice line of action within the head Your twisted nose. I love those really appealing clean mouth shapes and those thick Like you know, it's like a big layer of of skin here where it's not super thin. I know this is so up my alley I love this that pushed over So cute you can see that how much that shape goes over Super clean. I love all this I'm gonna go in there afterwards again. Let's go frame by frame and check it all out Yeah, it's so great Here's your other mechanic shot right as you see this here. It doesn't always have to be the character Doing you know the running or the walking it could be on a vehicle And that will give you again Bounciness and you can see here to push off all the Craziness here and that will be a really fun shot too again that with the speed uneven terrain Contrasting curves leaning forward leaning towards the danger in action and he's just holding on Ah So good. It's so cute. I love it. Let's watch this again Even that off that little bump at the end there, right That's great. So good. I mean come on. It's a Pixar teaser trailer. Pixar work is going to be always great High frequency shake in the camera so good No way. I didn't even notice this. It's a turtle Oh that poor guy Prop animation. This would be a shot. I would love to do You can see this here too before they arrive. You got that little bit of movement in there, right because it has to move It's contacting here So cute a wheel still turning. I love the unevenness of the wheel too. It's not in one axis, right? It turns around Come on So good again toks play. It's just so cute Nice a little bit of a Sure Even here You can see the Corners of the arcs going in you can see how that shape goes Then down for wow So cute because it's not just dialing in I mean like a shape that's this And the shape out like that you still have to think about What is the arc? I mean, you know, not that you have that much of a corner because they're so round But you still feel there's an arc in it. There's a change In the jaw There is a slight stretchiness in the face as the jaw goes down It will stretch all of this you can even see it all through here If you put this on the wireframe on shaded you would see The the shading the lines here that will all get pulled down Everything gets pushed All the shapes just an elongation and stretching of the face So I think I've talked about that yesterday morning in the q&a too It's really great. It's so cute. You can see all the detail That's just like one of the best shots that you can you can look at in terms of Detail when it's slow motion you get to see all the little details all the changes In the bend of the foot And even here you got a bit of eye darts And now that it's slow motion it's still 30 It's great and you can see how long they take for frames for a frames for blinks Still it's not robotic You're not gonna ease in hold a bit Get that fleshiness when you go out and just ease into that I mean always it depends on all the you know the Shot and what the character is doing. Oh, we always talk about that in class two half blinks It doesn't always have to be a full blink You can absolutely do that you can see these staggered overlay lids and then the brows It's like the lids gonna push up the brows after that. It's just like delay there. It's great Why? So good even something like that. You gotta go frame by frame and see what they do You still gotta have something in there and if something like that's more static the hair is gonna help Do not make it look like a 2d card Yeah, let's move it here and then I'm ready But this seems to be also another shot because you can see they are on their vehicle and No Because as they're in here Unless the vehicle comes off afterwards and that's a different cut Of the look here. Whenever there's water like this Right, so we'll win waker and these zella fans out there. Come on and then we get into this in the big reveal That's great pose already. Come on Nice bends nice bend there Oh look at that So good Funny enough, that's great reference So I wanted to do a shot with the character. I'm not gonna say what is right now But I wanted to do this. I wanted to do exactly that You see the waterline and what's above and below here in terms of Something that you see and then there's stuff happening And I'll do that since I'm animating at home again a couple things I want to do and that shot is on my list And also adding little effects and bubbles and things all that stuff I want to do But also the feeling of you are outside I mean my character is going to be on a boat Falling over but just the physics of you're on something hard and it's you know gravity Blah blah blah in the air versus underwater how the body is changing and moving differently That's something actually I've never animated and that's what I want to do it Change that and now you get to see at this Nice little bend bows. Look at that twist in the body And then the I hate tails. I hate animating tails. This is great Oh, look at this. Oh, no, what a nightmare. At least it's not too long, but Great face like that. Oh little fuzz there. I just love those designs. They're so cute Something about the roundness and stubbornness of the hands the fingers Those stairs so good. Let me just look at little darts there Super if you start somewhere at the company, it's probably your shot there. All right here get used to the pipeline a couple darts And then make this shot ready for renders. Look at those designs. It's crazy town Cute to all of this. I love that how this is up So it supports the weight of the bags. It doesn't slide down just enough to hold this Nice offset pose here the fingers with thumb up. I'm looking at these all the time I love just tweaking finger and hand poses So great to see Again the contrast right this guy went on this bike is all crazy Same thing here with his what he's doing while this character is a bit more reserved I love this here. That's why I wanted to frame through and you can see The transformation into oh cute. Look at that. You got the toes going first Into that It's always like the hair. It was out for an external accent So cute. I love that it holds the pose Into that So cute and again On the water thing Not that I'm going to do water same stuff, but I just want to do this I want to do the change and seeing that water line and the bubbles It's really great. It's a good shot from path As you have your character You know jumping flowing flying or whatever think about draw that path. I mean you should technically actually talked about that yesterday night someone's can animate a dragon flying up to a tower and Talking about if this is you know your main controller and we have what we call like a fly con or whatever It could be a controller what we have here that moves the feet as well So you don't want to do just the root and then the ik feet are stuck here and you got to readjust each frame This would be like an overall controller. I mean, that's what I would do Moving the whole character so that the feet go with it And if you don't have that on a motion path, I would still recommend that you draw just like that a nerb's curve And like properly not that I can this view it's fine But then from the other view it's doing something crazy Make it proper in the actual 3d view And then if you don't want to put it on the path At least you have a guide and then you can put your character Along that path and as it does this you can see that the body line and the feet and everything the legs they follow that path For a nice smooth action. That's what I would Technically recommend if you're doing a creature flying or something like that And you don't want to put on the motion path I'm to be honest not a massive fan of the motion path to build in one in Maya We have a really great flight tool at work So cute though. I love the whole too when you look at this here And then a slight acceleration at the end there Super cute. Oh, no, it's already done. There's a little bit of thing at the end, but I'm gonna go watch this forever. I can't wait for this movie Like that too, I'm a massive fan of reveals I think I've done a few shots actually I'm doing one again where it's a bit of a reveal And this to me is always what if you have Imagine this is your name when you're real, but it's your name character. I made her in the year I always put the year on there so we know how old that reel is And then this kind of blends in the names could still be here fades out and then That's the beginning of your shot revealing and something super cute. I mean, this is already great It's gonna be such a great first shot for your reel Nice little wobble there on the camera too Also cool that in all of this You can see this as it reveals the face. I love the drag too, by the way, if it's off of here It immediately reveals the face and see the eyes get into focus and look at that Because we do want to see that face now we're seeing The shocked face and on that frame. Look at that. We're not completely covering the eyes Except here and then they're back and then the second reveal there Because you never really miss it even if there's one frame covering the eyes, it's fine So great. It's that little dark there So good every frame you can go in there It's such a great idea wherever there's water contact So cute Look at that For that take It's great Offset grouped fingers So cute That's this for me sir. I'm looking at this for myself if you look at that the squishing of the face You can see how that shape is changing here You got almost the eyebrows pushing this whole thing up and then that lean this way It's great. What I love about this too is that this happens right if you watch stuff There's the the slo-mo guys I think it's called it's really neat when you see stuff Hitting people's faces the face does not react right away. It's going to take a while. I like that The the lighter softer part is moving first before this and then You got that and it's also a visceral reaction of oh It's not you would have this where you got eye darts and looking and processing information It's an immediate body physical reaction So the shoulders do go up Love that Nice line here. Look at that asymmetry. It's great. So cute. I love all that Then his face there and again you got the squash and the stretch you can see how much it's changing You can see a widening here and gets into something slightly narrower You can see the change the squishiness in the face And all of that a bit of a softer move is technically different material and builds You know versus the softer bit lighter material the animation is going to be slightly different here. I love that that detail also Love that little drop here Love the hide and get not completely hiding that eye so you can still get the shocked face in there That's great. It's just so great Which I know it's kind of the summary of all my trail analysis things so greats are great But it is it really is And even stuff like that when you go just over a couple frames. What have they done? What are the details? How do you settle into this? What's the bounciness a little bit of squash and stretch in the head just a bit just has enough Squishiness you can see The structure of that head how it changes And then get a bit of a lead on the on the eyebrows going into that Don't forget shoulders. Actually it's something else. I told the students yesterday Don't forget shoulders It's nice little one frame pop there over that That little bounciness Just do enough. Don't forget shoulders. They're kind of like the eyebrows of bodies. I would say Of that that is a cheese expression, but You can do a lot this reminds me of Clyde with chance of meatballs eyebrows and no eyes. I won't point the eyes will go up Although this guy hasn't a mustache too. It's great this here Because I'm looking at proper interaction again fingers props all of all this what was done. It's a nice little side roll It's not like a constrained pop into this it has a slight because you put the fingers on there And you can see how there are more fingers here Obviously the one finger the thumb here So there's more pressure and a slight we can see with this it's a rotation this way So the the glass has to roll this way For the pickup. It's a tiny detail, but I love it. I absolutely love it. Nice again finger pose Love this here You know telling us how the arms are together here in that pose so cute Little change there in the jaw I know these are all super tiny details like skin here going off right here For that smile But again any students watching this that's what you got to do once you go in there for the final polish all those little details again contrast in Structure imposing like the whole face is wider the hair everything's wider where this guy's narrower the face the hair everything It's just slightly different. I love that even that glass is slightly Offset and cartoony. I mean, it's not like these for the real clean Rectangular whatever they around whatever shape it has just enough of an offset. All right, and that's it. That's a bummer I could watch this all day. Anyway, speaking of which you have watched this all with me all day now So that is that there you go teaser for luca. I love this and if you like what you saw You know the pictures is youtube. It's the end. I do all kinds of analysis clips here I'll put these at the end and in the cards so feel free to browser on my channel subscribe if you want I know it's actually self-serving like and subscribe But that's what you do on this channel, right? You say like and subscribe to do if you want hit that bell button And that is it. Thank you for watching