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SNES Super Metroid "glitched" in 21:25 by cpadolf

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Published on Mar 4, 2012

This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray scope, an item normally useless to an experienced Super Metroid player.

With the use of X-Ray Scope to get out of the rooms' bounds, some non-trivial physics abuse, and esoteric RAM data manipulation via dying in a certain room, the amount of tasks Samus usually has to do on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:12. Only 6% of the items are collected.

Author's Notes:

"This is an improvement of 627 frames (143 frames ingame) over my last run in the same category. I got motivated to start the run due to a lot of discussion and testing breaking out about a potential upcoming 100% run, and due to some of the improvements that had been shown in recent runs. The vast majority of the improvement, over 400 frames, comes from Tourian, due to a couple of key realizations I had about the Metroid rooms during the making of the run. A lot of the rest come from better realtime optimization, in particular syncing up the screen at door transitions to minimize scrolling."

This is a tool-assisted movie, played on an emulator, see http://tasvideos.org/ for more details.

http://tasvideos.org/1978M.html

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