 All righty, let's watch this new one here. No sounds played as in full first It gives me some star shape trooper revives. It's very cool though What's over there? Oh nice Oh taking it hard and Man, all right, so let me check this out again. I think that here's my impression which always lead to sense So I'm subjective free to ignore everything. There's just moments where to me it kind of dies a bit and sometimes it's a bit too overactive so When the creature gets here Like is that supposed to be a? All right, gotta get somewhere where I feel like that's almost too Humane in terms of I gotta catch my breath if I continue over there So I'm not quite sure that to me the energy kind of kind of dies Where I feel like we can cut that much shorter And I'm all for Texture and changes in timing for contrast and stuff, but this just feels a bit long in terms of a pause Subjectively as always But the feeling is cool a creature II that's a cool stuff to see here That's cool. I like this a lot. They're coming up here getting up there Bit of a pause get ready. That's all cool The thing that's a bit weird here is that it almost feels like it's too That's the wall and it's sticking straight up without a bit of a Move, you know, it's from a side view if the camera was here and that's the wall there Feels like the creatures like this on it And I feel like it would be neat if that's the wall that the creature is a bit more like that gravity strength to stay up a bit straighter something going on here where Let me see again It's a bit more like that while it's up there if that makes sense because also that ends up being a bit too default So anything like that where you know like one that could be lower They could be closer. This guy would already be over it's like something where it's trying to keep the balance Now a bit more of an offset leg there But again, it gets a bit so much as gets up there was there. Okay Again, I would go and eliminate that will pause a little bit again Not that I'm all for rushing things But this was like it dies again a little bit because we're already a fair amount of seconds here And then goes over because even that is really long where I feel like well by now the creature would see what's over the edge Why is it staying there and going? Does it not see this? I know but that's again very subjective if you want to have I think I know if you want to keep This to me feels almost like you want to get in there Crawl up there a slight pause To get up there, you know again for texture just a little bit of slight change But keep going keep going so it goes up there and then it turns around to do a More towards us, which I know is sticking to silhouettes or maybe towards us it up So we have a nicer silhouette of the fangs here But something where it's away from this and it thinks coast is clear and it tells it's other creatures All right, let's go then the surprise comes in pop up This one's a bit funky just because of the shadowing it gets all very Dark here. I would lighten that up with a bit of a fill ambient light here It's not like that. You're a bit of a if you have a key light. I really feel that falls like this You got a bit of bounce light on the lighting up that lower part But you got cool action here getting into this that's cool This is a bit fast Best to me that little those stumpy arms Maybe it's by a frame or so I know this is super picky But and then it starts a bit to die again where and I'm also not super super fond of traveling cameras like that I think you can tell the exact story by just having having a bit more handheld and a reframe So that the characters actually more frame like this and then jumps out. I Don't think we need that camera. This is just a bit of a static CG camera at the at that point And it's a long time without happening, you know anything happening there again I would do Where to me I would personally go up there hold this a bit long and have when that goes up the body Rotates back a bit to bring up this side and then the car where this is more of a pop-up The other one does the same thing here. Maybe bring up that but a bit higher Maybe legs are just something that's a bit more of an aggressive stance of alright I'm gonna get into this and then kaka bigger accents in the head Ra-ra-ra and then it goes straight into this just giving a bit more action versus just a Stomp that doesn't do too much and then we kind of linger with nothing happening Yes, it would be cool to get I guess you're doing it now Tricky with the it's a weird shadow offset there, but I would try to find a way to keep those legs lower a bit longer Into that This one is almost a bummer because it's too short. Yeah, and then whoa, I wish it would hold longer To then come down towards us a bit more. It's a cool silhouette though. It's a bit too mirrored I would give it's a bit more of offset for interest But I will personally just hold that longer to come down and then maybe you cut in here where you finish that downwards move into this Then it feels more like Siblings playing. Hey, I'm gonna tickle you. I'm gonna tickle you versus Yeah, I'm gonna eat your face off and then you use that again the silhouettes a bit funky where I will bring out this into a big silhouette Attack this other one attack. There's really bigger moves And then it's a bit like I don't know what happened here Is it is this guy pushing off is this guy just tired of it? And then what's going on was this is not moving anymore really And then we get into this where this gets really fast You're killing the weight here out slow this down a lot more. So is it is this kind of like a victory thing of ha ha Or is it like ah, ah, it hit me in my stomach. Oh that hurts You know, I don't know because it goes down here. Like I don't know what this is supposed to mean If it's victorious, I would actually go down and like reverse this where it's like this and they're That's the end Right imagine it the the image is flopped so I keep this but this is looking this way So not looking so but this way, but it gets off the creature. That's where it starts low low low and then victory or It's a car It's this is dead. This is slowly dying to and falling to the ground and whatever it is some blood here something I don't know. So That's that so kind of critique slash question thing. Let me know in the email What the tensions are what you want to do and that is that for me. Thank you. All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you