 Hola, community. I'm Pablo Asquez. I'm at home just like you should with another week of updates of Blender. Let's see what's new. Multires. Multiresolution is the modifier that has been for years in Blender and helps you move from a lower resolution to a higher resolution back and forth. This is incredibly useful for like sculpting, especially for animating, even if you want to animate in a lower subdivision level and then render in a higher subdivision level, for example. Also, division, reshaping, and apply base should be fixed. There is one thing that is not there yet, which is the ability to sculpt in different levels other than the higher level. That is in the process, it's been worked on, but at least the first chunk to like subdivide, reshape, and apply base, it's there and now it's just about polishing and bringing back all those features. So yes, amazing. Multires. And while we're in the topic of modifiers, the corrective smooth modifier got a new scale parameter to help you deal with the volume loss in certain deformations. And lastly, the deformative fires got a performance improvement for better performance bare FPS. So while your playback should be faster, in the example file, it was a really extreme case with 0.6 FPS. Now it's 0.93 FPS. So pretty good. Yeah, less than one FPS is not a lot, but this is an example file with the heavy complex scenes just for testing purposes. Sculpt mode. Two new features. Edge automasking allows you to sculpt without changing the edges of your mesh. It's a new property that you can find in the advanced panel of the brushes and allows you to, for example, if you're sculpting cloth that you already have the shape all fine, but you want to add some wrinkles, for example, without pulling all of the mesh, this setting will leave everything, all the edges untouched, and it will just allow you to sculpt inside. Pretty handy. Second, the mesh filter tool now allows you to relax and relax the face sets. Cycles. This one will help in compositing, especially. It's a new setting that allows you to exclude volumes from the view layer. Just like you can do it with hair and surfaces already now with also volumes. Why is only this setting? Maybe because there is a new object type volume coming very, very soon. Momento. You know what? It was just added while I was making this video, so stay tuned until the end of the video. I'm going to make an announcement about how to present these new features. Eevee, light, cache, update, slash improvements. Reflection props have been improved a lot to solve some of the glitches or like artifacts that were happening in some cases with some lines that you could see sometimes, that has been solved. But you have to rebake your light caches for files older than 2.83. You have to open the file and rebake with this new cache. And the caches that you do in 2.83 cannot be opened in 2.82. You will have to rebake again in that they're not compatible. There's a completely different system, but it's worth it. This looks much, much better. User interface. Bunch of icons were added for all the new tools that were added in 2.83, like the sculpt brush, draw face sets, a bunch of crisp pencil ones, and also improvements to the previous icons were done just to make them all more consistent. Speaking of icons, the alert dialogue, for example when you are quitting Blender, shows now a larger icon, more sharp also. Six new things were added to the list of built-in themes that come with Blender. They are provided by the community. Some of them are application-based, some of them are more general purpose, and some of them are even very practical, like the print-ready one. So if you want to print a Blender screenshot in black and white, you can choose the theme and it should just look fine. It's more high contrasting. These themes were provided by the community. There is a thread on dev talk forums where you can find all of the themes that the community provided. And lastly, the keymap preferences now, it's a bit better organized now, it looks a bit less noisy now, more like a list. And the papri, papapapri, a bit of everything. The crisp pencil modifiers, tint and vertex color now are merged. Now there's just one modifier because they used to be two, they were in different implementations at different times, but they end up doing the same, so now they are merged. The draw engine, the particle sprites now have anti-aliasing, so they look much nicer. Which also reminds me that the workbench engine got refactored completely for simplification. Now it's a lot more readable, no functional changes, so it's just for the developers and for future changes to come. The collection manager add-on that comes built-in Blender to help you organize your collections better, it's got a new feature recently that resembles a bit of those 20 little squares that were in the header of the 3D view in 2.7. Now that feature, it's sort of tried and implemented in a way that works with collections in this add-on. So if you miss that feature, go to the add-ons section and use the collection manager add-on. And lastly, this one is for Python developers or scripters add-on developers. These are two new methods for each set and for each get that allows you to go through arrays much faster. There is an example where if you use it for like going through the image.pixels array, this is much, much faster now, especially when using float images. And that is all for this week. Thank you for staying until the end. I like doing these recap, so I think it's nice, concise, they are more easy to share, so if you share them, that's super nice. But I think that now that everybody is at home or should be at home, it's still nice to hang out live, to do a live stream. I think it would cheer up a lot of people, it would definitely cheer me up to actually have some interaction with you guys, super nice to do. And maybe we should keep doing it. So, recap the beginning of the week and what about Friday? What are your plans for Friday? Momento. Do you know what? It's tough times out there. So, what if instead of doing Blender today, we do Blender every day? Because, you know, everybody's hanging out at home and we could all use some chatting, some chilling, and some Blender nerding. So, what if instead of doing the Blender updates once a week, we're gonna do it every day with people from the community until we, and until this thing it's over at least. So, let's see how it goes. For the first episode, I have the honor to have not just one guest, not two, but three. And I have the Gris Pencil team, all three of them. Gonna be here, here in this channel chatting about the new Blender 2.83 with the Refactor and all the pain that went through it and all the new tools. So, what a better place to hang out? Remember, Thursday, 19th of March, it's the same time, same place as always here in the Blender Foundation YouTube channel. And let's see, let's go through this quarantine together. See you soon. Bye-bye.