 So you want it rough. Not a problem. Drag in the rough, switch to non-color data and drag color into roughness. You're done. Remember, blender operates on roughness not gloss. And roughness is the opposite of gloss. So if you have a gloss map, you'll have to flip the colors. You can do this by dragging your gloss into Gimp, go to colors and invert. Or you can drag in your gloss, switch it to non-color data, drag color into roughness, and press shift A, S, and type in invert. Drag it over to existing connection and click. Now you're really done. By the way, congratulations from now on, you will have it rough. Hope that helps. Thank you so much for watching. If you enjoyed this video, please don't forget to like and subscribe. Hope you have a fantastic day and I'll see you around.