 I created a new PlayStation 1 character model. This handsome son of a gun is Liam, the protagonist of my horror game. To make him, I looked at some PS1 characters for inspiration and then knocked out some killer concept art. To keep the triangle count under 700, I snagged this awesome base mesh from Sketchfab and dragged some vertices around to get it to match my artistic vision. For the textures, I used a 1-2 combo of Substance 3D Painter as well as some Photoshop Magic. The real game changer here was Mixamo's auto-rigging, which meant after only a few seconds, Liam got some moves. I grabbed some animations and then threw it all together in Unreal Engine 5. Want some more detail breakdown? Swing by my channel. Anyway, that's how...