 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. Today, we're going to be continuing on with our VGC Series 8 content, playing a Xamma's Enter team. You can see it on the screen in front of you now. As always, there'll be a poker pace down in the description. I'll have all the details of the team. If you want to go through those or try the team out on showdown, the pace is there for you to try. And if you stick around until the end of the episode, we will be throwing up a rental code for you to take this team on the doubles rank ladder if you so wish. So I hope you enjoyed today's episode. As always, we'll have a couple of games of the team talk through how the team functions, how it goes against certain archetypes that we play and other things along the way. And we'll end up with that rental code. So I hope you're looking forward to it. Hope you're doing well and without further ado, friends, let's get into our first match of the day. Okay. Up first today, we have a team of Tornades, Kayog, a Cartana, Clefairy, Landerous Therian and Incinero. So this is quite an interesting team for us to face. Going into our first one today with Zamazenta. We've obviously got the Tornades, the Kayog are there, the Tailwind, Water Spout, Shenanigans. It's going to be very difficult for us to deal with, but we do have YG on Zamazenta that can come in quite handy. We also have Whimsicott with Tailwind, which can be useful, taunt as well, for the opposing Tornades if you want to shut that down. I think Thunderus is like a really good lead here with Whimsicott in general. Zamazenta in the back and then it's a last Pokemon going to be. Like, Mama Swine's good, but Moltres is probably better because I do worry slightly about the Cartana late game. And I think with everything in mind, Moltres gives us a better match up against that than Finny or Mama Swine. So hopefully it doesn't come down to that, but we've got to kind of keep in mind that we, we need to have like some sort of backup in case, the worst case scenario. We'll see. I'd imagine Torn Ogre coming out from my opponent as a lead, but Whimmy gives you so many nice options in this format where you've got the Torn option, you've got the Tailwind to kind of match Tailwind, which is always, always, always super good. And the thing is with it next to the Thunderus as well, you're kind of forcing the Kyogre to maybe Max, which is good. Because we should take an attack. Well, we will take an attack with the Assault Vest, but if they don't Max, then you've got the clean knockout onto them with the Max. The only issue would be if they switch in maybe Landerous here, Landerous could be bad. Landerous would be bad for the Kyogre. And where's the turn of our Max? It does give us a boost. It's not the worst thing in the world. But I would imagine they Max, they Tailwind, they're staying in. They may protect as well. I don't know. Don't know what the Tornadus is going to go for here. It has to Tailwind. It has to Tailwind. But against it's Brethren, Thunderus, it's not really matched up very well. You can get the speed control, but it's not really going to offer too much damage outside of that, other than Hurricane onto the Whimsicott, which it potentially could go for here. But I mean, if Whimmy goes down, it's done its job we can get as Amazon to enter onto the field. Oh, they're gone for the Tornadus. That's such a dangerous risky. I don't know why you would ever do that. I don't know why you would ever do that, especially when you're not Maxing the Kyogre. Because, yeah, fair enough, you shut down the Whimsicott, but at the same time, the payoff there is just not worth it. You've got to keep pace, because if that's Scalf Kyogre, at least if you Tailwind, you're still going to get the jump on us, get a water spot off, prior to us getting an attack off. But taunting a Whimsicott that's got a bigger base speed than the prankster user that you've got, it's so risky as the Cortana makes its way onto the field now, where we can start really chucking out some big damage. I think we are straight. What do we need? Do we need to airstream? We could Max Knuckle. Well, I think we Max Knuckle. I think we Max Knuckle into Cortana and we'll bring in Zamazen to here. It resists pretty much whatever would see from the Tornadis and Cortana go into our Whimsicott slot. So, and it means we've got Whimmy for later on in this match to support maybe Maltres. Like I say, if things got terribly wrong for us, we'd be able to utilize that pairing, but we are going to see the Cortana Max, which is fine. Because the next turn, as long as Zamazen to sticks around in the field, you know we've got the Colaching. As long as we don't see a Tornadis course, but then we can kind of overpredict that we could go for just an airstream plus combat if we needed to. There's the Tailwind as we expected. So they're going to have a turn of Tailwind a little bit longer than us to get the Max Knuckle into Cortana. I'm going to take it pretty comfortably and see what Cortana goes for. Steel Spike maybe into the Whimsicott slot, which is now Zamazen to be my best guess. Oh, they're going to airstream. Okay. So they're getting the jump on us this next turn, which is interesting. So I don't think we're going to see a taunt though into Zamazen to somehow. I really don't. So we'll go airstream into Tornadis and we'll go. I mean, we could just close combat. Could just close combat the Cortana. It's going to do a chunk of damage. It really will. And then it sets us up pretty nicely to get the Cortana the next turn if they don't airstream here. Yeah, let's let's get rid of the Cortana because the Cortana is always going to be the big kind of thorn in our side after the the coyote was gone. So that is the hurricane coming out from the Tornadis. It is going to connect us thunderous. We do become confused, which we don't see on camera, which is slightly annoying as Amazon are going to take the Max Knuckle. Hopefully we don't hit a thousand confusion. 50-50. Let's think of that positive 50. The 50% that's positive on our side. Plus one close combat takes down the Cortana. No issues. So come on thunderous. Do your job. Do your job, mate. Don't be confused. You've got one thing to do. Hit the Tornadis. There's nothing to be confused about. Come on. One target. Come on. It's annoying because he's so big we can't even see the birds around his head. Okay. Well, the hurricane does its hurricane thing. I think we're going to be all right in this one though. If I'm completely honest with you, thunderous not really. Okay. Clefairy coming out. Yeah. I mean, now you've not really got a way to to deal with Zamazenta. Yeah. Just making sure that I'm saying Zamazenta and not Zassian and we'll go for the wild charge and we'll go for the humus bash, the signature attack from Zamazenta, which are very cool. I do like Zamazenta as well. You know, I do kind of prefer it to Zassian just because it does offer you a really good offensive presence. But at the same time, it offers you like lots of good support. Do you see the cancel there from my opponent? Not really got a way to win out. So very good game to my opponent. And we'll move on to our next one of the episode. Okay. Next up, we have a Bicephalon Zassian, Whimsicott, Taranitar, Primerina, and Galarian Articuno. This is a cool looking team. I will say this straight off the bat. So style points go to my opponent here. What are we looking at? Okay, speed control options. We've got them in abundance here. We've got the Whimsicott with that tailwind. We know about it. Potentially has trick room as well. If you want to go down a trick room route because there's options there. The Galarian Articuno more likely to have both tailwind trick room options. So that's something we need to keep an eye out for supporting the Primerina in a trick room or the Taranitar in a trick room going to be very dangerous to deal with. Now the issue here is we've got the Bicephalon which is probably scarfed. And it probably is going to go for that Mindblown, turn 1, tailwind, Mindblown, clear the field, let something like Zassian come in and have supporting, I don't know, like Taranitar or something next to it or something, you know, Galarian, Articuno. So we need to kind of try and not get caught out by that. And one Pokemon to do that is Zamazenta because we have Wideguard and Mindblown is a spread attack. So we can block that. But what are we going to play next as Zamazenta to take advantage of it? I mean, we could play Mama Swine. We could Earthquake that turn if we wanted which is always appealing. Or we could potentially go with Thunderous. Okay, we need to lock in quickly. And I'm going to go with me in the back and lock in because I don't want to not lock in and end it with Zamazenta and Whimsical coming out first. Talking way too much in Team Preview, but we did lock in just in time. I don't know if it's the right choice overall but yeah, we'll get into it. And we'll see what we can do. Zassian versus Zamazenta. This match decides who is the better doggo in the format in the poker universe. So we'll see. So we've got Zassian and Whimsical coming up for my opponent. Zamazenta and Thunderous for ourselves. So we do have a few options here. We can go for the coaching and go after the Whimsical. It might not be a bad idea. To be honest, because we're going to probably see. Yeah, we're probably going to see. So we'll go coaching and we will go. We've got a few options where we could steal Spike and Zassian because it's going to do decent damage. We could max Knuckle into that slot as well or we could Airstream. I don't know what is probably going to be the best. Probably max Steel Spike just to get the extra defense boost puts us on plus two. So we'll take attacks a little bit better because Tailwind support that my opponent has got access to kind of mitigates any Airstream which is not really going to be too relevant right now for us. And without our Whimsical of our own on the field. So what we've got to try and do is prolong as much as possible until Zamazenta or Thunderous goes down. And then we can we can we can take advantage of the tailwind when theirs is kind of at the end or pittering out or whatever. Oh, gone straight for a close combat. Okay, well, we take that pretty comfortably and we'll get the coaching. No tailwind though, which is interesting. I wonder if they're trick rooming that would not work out that well for them if they are because we're not max Airstreaming. They're trick rooming. I'm pretty sure they're trick rooming. Get the Steel Spike. They're thinking we're going to Airstream. It's backfire. Big style. But you can see my logic and why I haven't Airstreamed here. Oh, they're not. Damn it. Damn it. Really, really wanted them to go there. I really did. Should we keep Zamazenta for later on? Maybe. I mean, one option we could do here is we could wide guard. Show it and go Airstream into Zassian Max Knuckle into Wimmy. Or could we Airstream? I need to get rid of the Zassian really. The Zassian's the big thing. It's like causing us a lot of issues. Yeah, we'll get rid of the Zassian. We'll wide guard as well because I could see them maybe going for Behemoth Blade into into Thunderous here. Potentially. Yeah, they go tailwind this time. So do you Behemoth Blade? Yeah, do you go after Thunderous? I think you maybe do. At least we've shown the wide guard. No, they go after poor Zamazenta. OK, well, this isn't too bad because now we do get Wimzacot to come in and Wimzacot can go for a tailwind of our own. We need to be a little bit careful about potential taunts from the opposing Wimzacot. Of course, because that could be something that does cause us a few issues if we can't get around tailwind up because at the minute, like Thunderous with a tailwind behind it has the jump on most things. Taranatou coming in. OK, here we go. I mean, I'm not too worried about Taranatou. Like if I'm completely honest. At all. Because we've got the Coaching Boosts. We've got plus two defense. We could just Max Knuckle, help and hand Max Knuckle because are they going to be out speeding us? I don't think they will outspeed us not until wind. No, I don't think they will. We'll help and hand Max Knuckle. I think it'll be enough because we're plus one, right? Which would take us to plus two. The problem would be if we proc a weakness policy, but then we do have Mamaswine, you know? Wimmy going to switch out what comes in. Ba ba ba ba ba la Cephalon. Shiny Bacephalon as well. Nice. OK, Square Shiny. Ooh, very, very flashy. Shun off the style points, my opponent. The disco, the disco, the night, the night version, the dark version of the Cephalon. Let's see what a help and hand Max Knuckle does to this T-Tar. Going to be weakness policy, isn't it? You can tell. You can tell straight away, you know. You know for a fact it is going to be help and hand. Thundy, come on. Let's, let's dig this T-Tar out. Let's get rid of it. Come on. Let's do it. OK, there we go. Lovely. That's what we like to see. That's what we like to see, isn't it? A Max T-Tar being dropped by Max Thunderous. That's what it's all about, peeps. Now the issue becomes a little bit more, well, it becomes a bit more of an issue now because the Cephalon obviously has that mind blown ability. We don't have wide guard anymore, and it probably is scarfed. Which even with a tail. Yeah, if we get a tail wind up, we're all right. We are all right because we are faster than them. They're based, what, 107 I think? 107, 108? Pretty sure it's 107. So we should be able to, as long as we get a tail wind up, if we don't see taunt, then we'll be fine to just go wild charge into Cephalon. Get rid of it and then poor Whimmy's just having to stick around and try and make something of this match when it's not going to be able to. Cephalon looks very cool as a shiny Pokemon. We'll just say my mentor. I don't know if this works though because we have defiant, don't we? Our attack does fall by two, but it just, yeah, you kind of, Whimmy just going down for nothing. And yeah, that just negates itself and then we get another plus two for that. So, yeah, it's not really the best move to do onto Thunderous as we get a tail wind and we're going to end this in styles. Zamazenta did do some work earlier on, you know. But, you know, the thing is with Zamazenta is the big part of Zamazenta in a team is it's there to just support and do some damage when it needs to. And I think this sort of team concept, team archetype allows you to do that. Very good game to my opponent and a nice second one for us to end with today. So we'll hop over and get you friends that rental code. Okay, friends, here is the rental code for today's team. It's a bit of fun and it is all around Zamazenta. We've had two good games with it. We've been able to pilot the team quite well. Feature most of the things in the team. See how you're going to generally be setting up against most things. The whims it costs quite pivot all along with the Thunderous and the Zamazenta. They're kind of the key components of the team and then everything else is kind of there to help support and pick off angles that the opposing threats that give those three a lot of issues. So have fun with the team. If you do try it out, I hope you do. And if you're wondering why it's on a different card today, I don't have a way to trade over my rusted shield to my sword copy. So I can't play it on my actual main copy. So I've had to play on my second one. So hopefully that explains the reason why it's on a different ID today. But that is the reason why if you were wondering. So thank you so much for tuning in as always. Have a great weekend. Enjoy Pokemon Day tomorrow because it is Pokemon Day officially. We'll be doing something maybe on the channel. So keep an eye out for that. And whatever you're doing, friends, have a great one and I'll catch you all again very soon for another video on the channel. So until then, take care of yourselves and bye bye.