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Smoke Past Ball And Curve Ball

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Uploaded on Jul 31, 2010

This real-time interactive fluid simulation meant for use video games shows two more simulations which run and render faster than 60 frames per second using a single CPU core.

In the first segment, smoke flows past a sphere.

In the second, a spinning ball moves through smoke. The spinning motion causes the ball to curve.

As with all of my other simulations presented here, these automatically exploit all CPU cores available.

See http://www.mijagourlay.com/fluid for details and links to articles, including code.

Also see http://software.intel.com/en-us/artic... for my first article in a series about simulating fluids for video games.

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