 Okay, so the floor actually looks okay, but as I'm sure you probably have already guessed it's actually a tileable texture, so it's meant to be tiled multiple times. So what we're going to look at is how you tile textures within Maya, or one of the ways that you can do that. So I'm assuming that you can still see your floor material within your work area, and you can see there are lots of nodes. Oddly, Maya puts these on top of each other to begin with, which is a bit of a pain in the arse, but you're looking for this out UV, and this actually deals with, there it is, you can see place 2D texture 3, it's the placement node that we're looking for. If you click on that, it'll bring up the placement properties for the material, and we're actually looking for repeat UV, and that's how many times it repeats in each direction. So if we just make this 2 by 2 for instance, you can see that that's now been tiled twice in each direction, so we've got four tiles in total. And I think what I'm looking for in this scene is I'm going to tile it 10 times in each direction, and that'll kind of make it look quite high resolution, like that. So that's how you go about tiling textures. So once you've done that, we'll move on to the next step, which is adding the control panel texture to the two faces on the projector.