 This is the video that everybody's been waiting for. I apologize YouTube, I had to let the amateurs come out with their jump shot videos. Now it's time for the pros. So I've been practicing a lot, learning all that can about NBA 2K19 shooting. My guys at NBA 2K Lab hit me up and yo, when I tell you the information they got will change the game. I'm not playing around. If you guys are new to the channel, I've been making jump shots. I've been a sharpshooter since 2K17. The greatest feeling in 2K is crafting the perfect jump shot. So when you hit your full court green light and the park goes crazy with the whole crowd on the sidelines, I know I created that. So that's my plan for 2K19. I have a lot of stuff coming. If you guys are new and you don't subscribe, honestly, you're missing out. It's on you. All right. So let's get into it. So first things first. I'm going to say a lot this video, but don't let me complicate things for you. At the end of the day, shooting is very simple. You just have to hit it in the green window to give yourself the best chance of making the shot. Oh, I see you sky high looking for those green light. Baby, I was born to do that. I was born to click square and green that the first thing you'll notice when you hop in 2K19 is they added some new jump shots like Ben Simmons and Yana sounds to go pro. They've also tweaked the look of some other jump shots like Clay Thompson, which looks different than it did last year. There's different types of jump shots for different types of play styles in my tests. I've been trying to use different kinds just to see what works. So far, I've been meaning my six foot five playmaking primary sharpshooting secondary, which means if you're six foot four and under, you can get the very quick releases in the jump shot creator. And even though I can release very quick, I've been testing out some quick releases just because I know everybody watching the videos isn't going to be six foot four and under. I've been making some sacrifices, ladies and gentlemen, although it's very refreshing to have access to very quick releases. Jesus, it changes everything. All right, take a look at our handy dandy diagram of a shot meter. Your job as a shooter is to hit the exact middle. That's called the green window. Once you hit that, you give yourself the best chance of making the shot. Now, I'm going to tell you guys right now a lot of the best shooters that I know, including myself, don't like to look at the shot meter when they shoot. I know some that do. It all depends on your style. I got comfortable looking at my player. The way that I designed my jump shot, I give myself an easy cue to let me know when to release the ball. So instead of staring at the shot meter and waiting till it gets to the top because there's always margin for error there, unless you're like a pure sharpshooter, catch and shoot corner specialists and all those badges hall of fame light up is not going to be an easy shot. You have to actually time it. For example, when I'm using base 11, it's a very linear base where it's quick. It goes up in the second he reaches the pinnacle of his jump shot. If I use Kyrie as a release one and the release two, I can let go of it and get it green every single time. So you start with the base. That's good. The base is what decides everything the speed of the jump shot, how high it gets off the ground. It decides the green window. Basically, if you have a bad base, my guy, you're not hitting any shot. Once you have a good base like base 49 or base 11, you have to work on creating a release one and a release two that can give you an easy cue to release the ball. And that's what I do basically and I make tweaks. Maybe something doesn't work out at high latency like this or low latency like that. I make enough adjustments so that when I'm on the court, I don't have to worry about all that. I just have to worry about hitting my cue. So my guys at NBA 2K lab hit me up and gave me the discord tech. Let's get into it. What they told me will literally change the landscape of shooting and if you have a pierced sharp or a pierced stretch big my guy, you're in luck. So a couple of videos back I explained in NBA 2K 19. It is possible to get a perfect release on 100% of the shots that land in the green window. Now you might be like agent, if you hit the green window, isn't it a perfect release? No, in previous years, it wasn't in previous years. If you hit that green window, you gave yourself a 60% chance of getting a perfect release. Of course, that depends on all the factors we talked about like your attribute, your badges, your archetype, all of that. So the other 40% you were shooting the all white release and then maybe half of that time you were missing. So 20% of the perfect releases you had, you were missing and because Mike Wang and the devs have been saying that they were planning to add a skills gap to shooting this year, they wanted to remedy that. And the way that they remedy that is by doing this. In NBA 2K 19, if you have an 86 open shot three or higher, you can hit the small six to eight millisecond window where 100% of the shots you take green light. Now you might be thinking agent, how could a human being ever possibly hit a six to eight millisecond window consistently? We're not robots and we don't have monitor controllers. That's a really good point that you make. I brought up that point too, when my guys had 2K lab told me that. Hey, good thing it's not real life because in NBA 2K, you can create jump shots that help you snap to the green window. Did you just hear what I heard? If you craft the right jump shot, you can snap yourself into the green window where 100% of the time it hits. You have to have an 86 open shot three. Now NBA 2K lab did some tests on other jump shots and they found that there's some jump shots where you have to get as high as an 89 open shot three to get that same window. So obviously you want to ditch those jump shots and go for the jump shots that allow you to do it at 86 unless of course you're like a pure sharp and you have like 95 in which case it doesn't really matter. Actually, it does matter. You would want the bigger window anyway. All right. So just think about the implications of what I just said. If you're closing me out and you have a minimum wingspan even if you're in my face. If I have a jump shot that gets high off the ground that's a quick release and I hit that small window. You're going to see more contested shots dropping from pure sharps and stretches this year. Wow. Ladies and gentlemen, did you hear that? So this year more than any other your jump shot matters. Now I'm not sure and I literally just asked NBA 2K lab if you can use the plus five boost at the kiosk to get yourself up to 86 if you have like a 81 open shot three because if that's the case that means play shooters that are like six foot three with minimum wingspans can hit that window. Did you hear what I said? Play shooters can I'm going to be honest. There's been a debate going on on Twitter talking about shot contests in NBA 2K this year. You have to manually put up your hand using the right stick. You can't just walk into somebody and expect your hand to go up and if your hand doesn't go up it literally does not count as a contest which I like. I don't mind manual contests. I think that adds a skills gap. You have to put your hand up but if you do put your hand up and people are still hitting in your eye especially the pure is going to be a problem. Now some people are saying no you just have to find a way to adjust you're always complaining don't make any changes the game is perfect. I'm just like listen the second these pure sharps and stretches find those jump shots that help them snap. It's over for the rest of you. I was playing games on the park yesterday and I was playing with a glass tinder primary and he was working it on the board and we're we're defeating this team that had these stretch big but I played against teams with stretch big where they were just juicing around the guy that had the ball on the check and they eventually got open and they were hitting it in my eye that's going to happen a lot this year if you know what you're doing I'm telling you right now it is going to be difficult to adjust but if you stare at your jump shot meter when you're shooting the ball stop doing that start looking at your player you know small that jump shot meter is on your screen the one that you're staring at and on top of that you have to hit an even smaller green window in that small as how could you even tell us such as it's like a pixel. So when you stare at your player when he's going up for the jump shot as long as you have a cue that's straight you're set. So I've been in the park and I've been testing a lot of jump shots and I don't want to come out with nothing mediocre. I'm going to need another day I might come out with that jump shot video tomorrow because right now I have an A2 release and you know me last year only three jump shots ever made a one status I'm not about to make a mistake and classify one is a one. Oh yeah green. Oh man I'm just I'm just up to something over here man. A lot of youtubers find a jump shot that's like it's I maybe it's above average and then they'll drop a video like it's the best jump shot on earth and I'm like yo it's not how how how on earth could you have possibly found the best jump shot in the entire game in what two days my guy you found it in two days you're that good. Shit. Here's what I'll tell you though the first jump shot to ever reach a one status for me in NBA 2k17 base 49 curry release one curry release two that jump shot is the best jump shot in the game. Now I didn't need to do any insane testing and tweaking to know that because it was the best jump shot in 2k17. Now there is a caveat. I can't use that jump shot because it only works in low latency and I always work in high latency even though I have a whole gigabyte download on my internet I always deal with high latency when I'm playing 2k. If you have low latency on NBA 2k19 ladies and gentlemen base 49 curry release one curry release two is the greatest jump shot in the game. If you're familiar with base 49 because it takes some time to adjust to you're going to murder everybody. It is for me the easiest jump shot to time because it has an obvious cue. This is how I kind of see it in my mind. I'm a rhythm shooter. So I see it like this. It's a motion. It starts. It starts here. He goes back and then forward. So he starts here. Boom. Boom. The second he reaches that little you shape that sideways you is when you release the ball. You just can't hit everybody. I didn't know he had that record. Bye bye. Come on man. You can't do that. Now I have come across some decent above average a 3 a 2 jump shots that are high latency. But I need I can't come out here and tell you guys about a weak ass jump shot. So I got to do some more testing. Ladies and gentlemen, hopefully that video drops tomorrow. If you are a pier sharp or a pier stretch, you were currently celebrating because if you weren't already overpowered, you just got another buff my guy. I do have a pier sharp for anybody wondering. I just haven't grinded the badges yet. A little 65 pier sharp was 85 overall for those wondering my 2k 18 jump shots also do really well in NBA 2k 19 but nothing compares to the 2k 17 jump shot. I just talked about I'll find a jump shot for the high latency people because that's probably most of us considering the 2k servers. If you guys are new to the channel, drop a like and subscribe. Do all of that good stuff. Click on one of these two videos here. Follow my Instagram and posting on there more consistently. If you don't follow me on there, I'm going to be really angry at you. All right. And I like you. I don't want to get angry at you. We'll catch you guys later. Now. Peace.