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I'm not so good at this game. If you want to see how it has to be played, please watch the related videos.
More info from Wikipedia:
Umihara Kawase is a series of platform games, starring a nineteen year old Japanese school girl of the same name, who has somehow become lost in a world of mutated salt-water and fresh-water creatures. She wears her school uniform along with a bright pink rucksack.
The Umihara Kawase games' main distinction is their tranquil fish and bird infested worlds and the Tarzan style gameplay nature.
The name is written as four kanji characters: umi, hara, kawa, se meaning sea, belly, river, back. This is an extraction from a Japanese kitchen idiom "Sea fish are fat in the belly; river fish are fat in the back.". Shun means "in season".
The protagonist was first seen in the eponymous Super Famicom release of 1994 and later the sequel and re-release of Umihara Kawase Syun for the PlayStation in 1997 and 2000. Very little information is known about the developers behind the Umihara Kawase series.
The game world of Umihara Kawase is constructed from a set of interconnected levels known as fields. Each field connects to one or more fields deeper within the game via doors.
Fields are enclosed areas containing a number of static and moving platforms, ladders, spikes, enemy sea-life and one or more exit doors. The doors are often positioned in hard to reach places and it is the player's goal to plan a safe route to one. Each exit door in a field takes the player to a different field.
One completes the game by finding a safe route through the fields and finding a door to exit the world. Each of the Umihara Kawase games contains multiple routes through the fields and multiple exits.
The Umihara Kawase games have simple controls, she is able to run, jump, climb onto ledges, climb ladders and most importantly throw her fishing line.
Her fishing line when thrown will hook onto nearly all surfaces within the games. When the line is firmly hooked onto a surface or an enemy fish the line is able to take her weight. From here Umihara is able to swing between platforms, lower herself down to other ledges and swing herself up to higher ledges. Due to the rubberised nature of her line she can also catapult herself great distances by stretching the line to breaking point. The line can also be used to stun fish and reel them in, once reeled in Umihara will store them in her rucksack and score points in doing so.
While the controls are simple and responsive, an uncompromising physics model means that graceful control of the game's swinging techniques will not come immediately. Out of this though too comes great scope for advanced techniques through full utilization of the physics. Perfect execution of techniques such as the one and two step rocket jump are required both in later fields and for those who intend to improve their field completion times.
The games contain 1ups in the shape of Umihara's pink rucksack but no other collectibles are present.
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