 Alright, checking this one up, cool, yeah that's some good stuff in there, there's a little bit of a, right there as it shoots up, it's a bit harsh, right there, it's subtle but how quickly that route goes up, it's maybe 2-3 frames too early, it starts to get pretty fast through here and I think the winds could just be 1-2 frames lower and then because the other thing is because you're shooting up so fast it will go up higher, hang a bit longer, right now you're going up and you're already turning but I think if you slow this down just a little bit how quickly you go up here, that's gonna help and I think the camera move helps but it still feels like your character is going oh I gotta go down here because I'm running out of space, it still feels like you want to widen that arc over, it's still a bit stunted there, that's better, still a little bit weird, it starts to get better, it's a nice line here and once you get to here you can see how everything just kind of flattens and it goes up too quickly too, he's already on the up here, if you look at the body it's already going up then I know he can technically glide and go up but since you are initiating another flap what I would do is at this point to me he would be down here or she go down, don't go too far and a bit later work with this and it will probably make I will bring those wings up, you have to start a bit soon to bring those up a bit higher and then going nice and low you could potentially go bananas and go all the way down because it goes really high up which feels too high given this flap strength there same thing here, it feels like versus wide in that thing, it takes away from the weight in the momentum when you artificially kind of shorten that arc, that's all cool, that's cool oh that drift is nice, the only thing about that I wish that the feet were further back holding him back there, there's still enough more drag going this way so this being almost in front feels a bit weird like it's in a standing position as he flies so it'll bring those legs back, yeah especially doing all of here so you still have that nice line of him flying there and then there's a movement up, moving this up too much and it feels like the hip is doing most of it that's cool, that's great, I like your ending, that ending drift and turn it's cool, love it and then maybe that turn over right there how quickly you move over which is probably also that camera that goes too quickly too fast at one point now we're suddenly locked it's as if the dragon is parented to the camera and follows almost follows the camera so what I would do is drag the legs and you can potentially even just tilt the whole thing a bit lower so that the body just a bit lower in the head just a bit and then watch out that you don't go over translate wise so quickly here and also delay the camera basically the dragon can easily go up until around here and then the camera starts to go with it because the camera is the dragon is going pretty fast then we just catch up with the camera around here ish this is gonna be a bit tricky but ideally I would change the coloring of this castle I know this is a bit bit shitty if that would be hardcore I would say take this and move this tower here and have this tower wall here and this here and you can still leave that why because that way you have a clean silhouette of that throw just right now we just you don't see much and you kind of miss that he doesn't under throw here and then suddenly just goes whee and I think that will be better but you can probably still leave the dragon so you can always take these guys and over a bit higher but yeah if I were to give you a hardcore note of changing crazy stuff to move that thing here over here clean silhouette of that throw and then the guards guard is a bit weird because he's just he's so low at his head I will keep up that head here and then he can bring up the head back like he's really lifting is weird that he's so buckled there with his head cool yeah guys cool foreground guy he still feels a bit soft he goes oh with a little bit of a you know he looks and goes oh it's I don't know if you want to do a bit of more of a stronger shoulder take like oh like oh shit and just maybe that would be a messier arc like whoa I don't know to be super dirty but right now they both kind of twin up I know they're slightly offset but it's a bit simple but that reaction is good we could probably take a frame or two out of the shoulders so it's a bit more of a bit of a snap he's a bit soft and the look up to when he goes up and then the root goes it's all very soft and then careful here it feels really locked look at the shoulder this area feels like it's locked compared to the lower screen so when the camera tilts up it feels like he's completely parented to that to that as well so we decouple those two guys a bit that is it more picky notes but shot is cool and that is it thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you