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Ultimate Doom: TOOHARD.WAD UV max in 1:48 and UV pacifist in 0:19

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Uploaded on Nov 19, 2011

WAD Title: TOOHARD.WAD
Filename: TOOHARD.WAD (in dmcraz.zip)
Level(s): E1M1
Author: Rick Kelly
Year: 1994
URL: http://www.doomworld.com/idgames/?id=...

Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill) and UV pacifist (exit the level without directly hurting an enemy; "Ultra-Violence" skill)
Time: 1:48 (UV max;) 0:19 (UV pacifist; starts at 1:58)
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: October 2, 2011
Video Recorded With: DOSBox 0.74

Demo Download: http://dl.dropbox.com/u/6650582/RICK-...

Last, but not least, we come to the one level in the RICKDOOM package that's not included in RICKDOOM.WAD. Although I did this one after the others, it actually predates them all, with a timestamp of April 25, 1994. Appropriately enough, it looks even /more/ like a DEU sanity test than the rest of the WADs, being a humongous level that's generally textured exactly the same way with only a single staircase to provide height variation. Taking these things into consideration, this may be the first level the author ever made with DEU. It is a testament to how early DEU was in development at the time that in spite of its simplicity, this level /still/ manages to have gigantic nodebuilding errors. Watch as I head back to take out the cyberdemons, and an /entire wall/ in that tunnel fails to render for about half a second, just like in TRENCH.WAD. Wow!

Speaking of cyberdemons, this level also has only 26 monsters, including the two cyberdemons and the spiderdemon, but compensates by giving you very little ammo to kill them with. Infighting is therefore the order of the day here, at least to keep the boss monsters busy while you run to grab the BFG at the end of the level. After that, it's smooth sailing. That said, it's so easy to beat this level without going for 100% Kills that you can finish it without taking a single hit. My UV pacifist / Reality demo, which finishes this level in :19, plays immediately after the max demo in this video. My previous exits for that demo were :21 and :20; and the ones for the max demo were 2:11, 1:57, and 1:53. I apologize for the 47-second lull after I kill the final monster, but this really is the fastest way to max the level. If you have a faster method, be my guest! Oh, yeah, and like ORBIT.WAD, there are no secrets in this level, so 0% is the maximum.

UPDATE (Nov. 8, 2012): This WAD, as well as the rest of RICKDOOM, was authored by Rick Kelly. Thanks to Ryback for this info. (For further detail, check my TECHNO.WAD video.)

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