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Published on Oct 15, 2013
I have made some major improvements to the compiler which allows shader stages to be defined seperatly and then merge into pipelines easily. Also you can now define shader functions outside of the stages which are mixed into the shader code at compile time if they are required.
I also really need to show something other than triangles fly around! The 3D stuff all works (as this is really just opengl made lispy) but this example just keeps things very simple. I will put up a video in the next few days showing some simple ray marching. Thanks for watching!