Rory O'Connor and Anita Murphy — Designing Interaction between People and Product.





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Uploaded on Nov 19, 2011

Extract lifted directly from www.defuse.ixd.ie

For what seems like a very simple analog product, many decisions were made relating to the Rory's Story Cubes® "experience". In this Defuse talk, Rory O'Connor and Anita Murphy, will reveal what they have learned about interaction design through the realisation of their award-winning storytelling game.

Rory's Story Cubes @storycubes was #2 in the Huffington Post's "Most Underrated Innovations of 2010". They appeared in Bloomberg Business Week's Popularity Issue and won Game of the Year 2011 in the UK. They even appeared on the Late Late Toy Show!

Rory O'Connor, Co-founder The Creativity Hub
With a background in the creative and digital arts -- from puppetry and community arts to computer animation, interactive design and digital film, I have been using my creativity since I was born. After learning that creativity was available to anyone, I have been busy researching, teaching and designing games and tools that help develop creativity and confidence.

Anita Murphy, Co-founder The Creativity Hub
Starting my career as a Graphic designer, I moved into interaction design and user experience with BBC Technology. I like to conceptualise the big picture and figure out how the component parts fit together. At The Creativity Hub, I distil information to a simple form, communicating it through diagrams and tools.

The Creativity Hub is current hard at work on two new games relating to conflict resolution and design-thinking


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