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David Lightbown's Maya Masterclass Trilogy, Part 3: Augmenting with Audio

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Published on Apr 4, 2016

This is the next in my series of Technical Art Masterclasses, the first being "Modeling with Math" and the second "Transforming through Textures". This time, I move from models and textures to audio: creating a node in Maya using OpenMaya / Python and creating procedural content that reacts to the audio data in real-time.

The skills learned in this Masterclass could be used to create an automated lip-sync system, multimedia installation art or to synchronize a 3D scene to a complex audio track without having to painstakingly manually key-frame the animation.

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