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UDK - Water with Flow Map

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Published on Sep 10, 2011

This wip water shader uses a 2d vector field (flow map) to set it's movement direction. Vertex colours are used for the flow map instead of a texture so the direction can be painted within UDK. True depth fog is added by working out the DestDepths World Position.

An example of true depth (can probably be used in all kinds of effects):
http://www.3dality.co.uk/Downloads/Tr...

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