 Welcome back everyone. Today we have a very special guest on the channel today. Today I'm interviewing Shy Matheson. He is the voice actor for Silvando in Dragon Quest XI and I was fortunate enough to be able to talk to him so I have Shy with me here today. Thank you for taking the time to talk to me today. Sure thanks for having me. Alright so today we're just going to talk a little bit about your career and mostly we're going to talk about Dragon Quest XI and your role as Silvando which has captivated a lot of people and he's gained quite a bit of fan base as well. I know I can't believe it. It's been so many years and still he keeps on giving. I know it's been two years since you first, two three years since you first got the role. Yeah well since it came out I guess right? It came out two and a bit years ago. It came out in 2018. I should know this. Yeah yeah. God at least I got that right but yeah I got the role a little bit earlier than that and then yeah and then he came out and that was a big big revelation to see how it's been received. Yeah so how did this whole thing happen? Like how did you get the role and how did like every this whole thing start? I got the role by auditioning for it and that was about mid 2017. It was a funny one actually. I think I went up for two roles. I went up for Silvando and I went up for Prince Farris. Farris or Farris? I hope it's Farris. Yeah. And I kind of assumed I'd get Prince Farris. I was more right for Prince Farris. I mean I never assumed I'm going to get a part but I thought of the two I'd probably get Prince Farris and then Silvando was such an out there character that which is something that I love doing but you never know with those things so you just take a chance and do something crazy and and go okay that's a bit of lottery but I'll get the one that I'm sort of more maybe on paper suited for but then Silvando happened which was amazing. I mean it was quite yeah it was quite an interesting audition process and we can get into that later if you want. Yeah sure so Prince Farris that's the one you were kind of interested in or the one you thought you would get. I thought so yeah. Yeah why why do you think you'd get Prince Farris and not a Silvando? For a completely stupid reason I have Middle Eastern blood in me and this sort of pitch for Prince Farris was he was a Middle Eastern sounding prince and I thought oh that that's that's easy I'll do that. So I assumed I'd get that over the other but secretly I knew I'm more Silvando. Right and so with Prince Farris I mean with the audition how was the process like did you have to you read lines did you have to do certain accents for the for the roller? So yeah they send you usually I mean every every game is a little bit different but on the whole they send you a little breakdown of the character. If you're lucky you get a picture as well which is very very helpful for you to sort of think about how you want to pitch it and you know when you see what a character looks like it does really inform how you how you acted out especially in games and so yeah so you get a little breakdown you get a picture of it and then sometimes there's more detail and sometimes there's less but with this one I think the accent was sort of already suggested and I think that's the world building of the game because I guess where he's from that's the accent I mean obviously Don Rodrigo speaks the same way and I guess other people in where he's from and with Prince Farris for example Farris god I'm going to say it wrong every time I guess that was more of a desert kind of town more of a sultan feel so I guess all the accents around there were Middle Eastern so I guess the people when they localized the game the world building was such that they predetermined the accents I'm going into too much detail here probably but yeah so the accent was suggested and then I just kind of did my take on it and it seemed to work later for the game itself we didn't obviously want to go into too much accent stuff so if my version of I guess a South American accent was a bit too South American then we'd kind of tone it down so that it's more understandable or that it's never a problem of what did he just say because the accent is faithful but no one can get the dialogue so we found a little middle ground of of that but I kind of based it on characters that I grown up hearing and and I spoofed it off of a couple of characters that I'd seen before yeah oh really so which characters I'm interested in knowing what character I mean it isn't directly based on it I remember there was like one episode because they're all it's often easy to get into an accent by going to the extreme of it and then pulling it back I remember there were two characters on Seinfeld did you ever watch Seinfeld yeah I was the two arm more robbers um what were they called they were part of the van Buren gang I think as well any they anyway they were kind of flamboyant and amazing but they were robbers and I loved that contrast and they were very extreme out there I'm so tempted to do the voices but I'll probably mess it up um and then a little bit of it was Hanka's area in the bird cage oh really um but that's extreme extreme extreme extremes and then I just took it to somewhere that's a bit more normal I see so sometimes you you went a little too far and they were like oh tone it down a little bit that happened well even before we started because obviously even looking at the character before I even did the game it doesn't come across as that so those were voices that I like doing they were in my arsenal like I'd like to do them as a joke or just because I like the performances when I saw them and it's stuck with me it didn't obviously fit this character but it influenced what I would choose to do later on I see so yeah you don't come in and start sort of pitching the the voices they are in your head but you go okay I I have this in my arsenal I'm looking at him he looks a bit like this to me and what what comes out it's like a mix like a concoction of certain elements with different dosages and something comes out but I mean the final result obviously came out of working with the director pitching it in different levels and playing around with it I see I see yeah yeah and obviously with him especially we never wanted to go into any direction that was too extreme in terms of you know making him any kind of character we really actually wanted to make him very very lovable and normal and just someone that is very confident in who they are and just is who he is and in that sense we never wanted him to sound like any kind of character just something fabulous I think I actually looked it up before we were speaking I looked up my the first email I got about the audition forum and I think it said some somewhere in there that he's just I can't remember what exactly it was it's just lost it here but something like he embraces how fabulous he is and that's that's a big guiding thing for Sylv I guess and so would you say that you like improvised at all with the character or anything like that yeah I mean it's very little you can improvise in terms of obviously every little bit of the of the cut scenes is set in the in the Japanese we already had an existing game as it were and we had to do the English version of it so there's not too much you can improvise and the text is what it is a lot of times we would change the text not a lot of times but sometimes we would change the text as we were recording to fit a little bit more of what maybe we came up with as a character so you know if on day one I was one thing at Sylvando by day five I'd found a rhythm and a voice to him and it's sort of character that was maybe a little bit different to what I came up with in the audition or started on day one you know it's quite organic you build up to what you end up as a result so we did tweak a couple of things and change a couple of things to to suit what we did yeah I mean I did sometimes improvise things on the spot I'm a little bit silly and so a lot of times I'd get carried away so I'd say a certain line and then I'd give another version of that line with something added in that I thought might be funny oftentimes I would think it was just a joke for me and the director and the people in the room but sometimes that would stick and stay in the game and some of the sounds some of the you who's and some of the uh yeah there's a couple of things that stuck that I was quite surprised and happy that got to stay in I see so like some of like the little screams and like the little essentially definitely the scream yeah yeah yeah it was always a little bit eccentric and that's that was in the Japanese in the animation so you know you you look at the animation there's only so much you can change when the animation is already set to be a certain thing you know and if if in the animation he's all like wide armed and and fabulous you can't go oh and I I think this is the voice I'm gonna use for Silvando you know you have to you have to meet at some point um so he was always a little bit big and fun and and up there and I just had a bit more fun with it and where I thought it was more fun to have a you who are or or any screaming I can't remember what they are now but um yeah I would just throw it in where it felt natural I think it just comes comes in the moment that sounds so actually it comes to you in the moment and then you do it but yeah there was definitely a lot of play that's why I love doing it so much because I did get to play around with him so much and and try different things and you know oftentimes you you do the line try a couple of things and then you end up going well actually the first time I did it was the best sometimes it's the third time and the thing that you tried and the director I worked with John was so great at just letting me try different things trusting me that I know what the character is and and letting me explore and that's that's great to have yeah and speaking of like trying different things he salvando has sort of like different personas like he has like a serious kind of voice and like a superhero voice and like oh how did those come about um again just according to whatever was needed to tell the story so like I said earlier it the most important thing I know it sounds like such a cliche was um to not make him a cliche and so for every time that he's extra flamboyant and extra fabulous have a moment where he has a real heart and I mean he always has a real heart even when he's flamboyant that's not to say but you know just have him be a real person that doesn't just perform because I find I feel like you know characters that just perform all the time are hiding something they're not real and I think with him he really wears his heart and his sleeve and so we see him in the moments where he's fabulous and and big and bold and we have the moments where he's really heartfelt and I think I think some of it also was just me liking to to to do a big performance so for example I think there was a section where he hides his face and he pretends to be done silver am I am I correct the sterling silver yeah the sterling silver that's it that was just me wanting to do Antonio Banderas basically I see so I thought well how can we change his voice to sound like something different so that's just me fooling around having some fun while the character needed to just pretend to be someone else so yeah these things come organically but the most important if I'm repeating myself I do apologize but the most important thing was to to try and make him be as real as possible and and just be someone that really is aware of when he performs but does it because he's happy to perform not because he needs to hide who he really is does that make sense yeah it does it's a very interesting insight into the character so um you when you get a role you typically like really like dive deep into what the character's like feeling and all that when you when you try to perform um it depends you you know I guess a game is quite a linear not a linear sorry like a binary entity where you go you have this choice or you have that choice and whatever choice you make as the player I guess um that's what the character is going to be and so in a way it's very binary so there's not too much freedom um obviously in a game like this where the game already exists before you start creating the character you are limited to what's already there as opposed to so if I created that character from scratch and it wasn't even drawn or you know the Japanese version didn't exist it would maybe be a different thing but I had to see what's there in the Japanese version and and sort of put my twist on it put the English twist on it um I mean obviously there were great people um translating the game so they did all the heavy lifting and I just had to come in there and do the voice with a bit of insight to what it might feel like in that situation and yeah that's where you put a bit of insight as an actor to you know I think if uh if he's in this situation he might choose to do this and that um so you do have a little bit of input in that but I feel like I've completely forgot what your question was but I went on a rat there it's all right um yeah okay so um so you uh how was the recording session like for the whole the whole thing like what was the process um in terms like technically you mean or yeah yeah like I mean I guess yeah you go into the studio uh there's a director there there's an engineer um we had uh Oli who's one of the team at Schloch that translated the game um who wrote most of it and another John who's on the line from Japan who worked I am I guess with the games company god that's a long time ago I might be wrong on that um and then you have the ready sort of whatever's decided for the day uh on the screen and and with a game like this as opposed to say cyberpunk or anything that is still in the works with with Dragon Quest the game was kind of ready so we could do all the scenes on the screen uh with whatever animation was already set and then you'd get a feel for what the scene was and then you just say the line in English um so yes you'd get you'd get the little scene shown to you on the screen with the text in front of you and then you just do your version for whatever feels right the lucky a nice thing which is a bit of a cheat um with Dragon Quest is the lips don't move so you essentially have a freedom to do quite a lot if the lips were very specific and the moves were very specific it would be harder so I had a lot of freedom there so yeah you just do that you do a couple of lines for a couple of takes for each line if you like what you do you carry on if you don't like what you do you tweak it and yeah that's how it works I see so you were like looking at a tv screen with the character talking and you were just kind of matching up with them yeah and then obviously the director and the guys would give you a little breakdown of what was happening before or after so that you know where you are get your bearings in the game but obviously there's so many different options and scenes in the game you'd never be able to know where you are in the order of things and obviously the order of things depends on what the player selects or if they've even selected you so there's never a way it's not like a film where it's very linear and you would know exactly what's happening and it's a predetermined thing a game has many options not that many in the case of dragon quest I guess but yeah you kind of know you get a bearing of the scene and then act it out the way you think it should be done I see so how long was this the timeline you would say like from beginning to end like how long did it take to record the entire game oh wow um for me obviously I'm only one of many characters I think it was a few maybe two months that I did all my bits spread over you know a few times so not every day for two months but like you know twice a week twice a week twice a week I can't really remember until the first iteration was done and then I think we came back to do some of the extended version um yeah I think two months I might be wrong on that I probably need to check but it feels like it was about two months I see and this wasn't in 2017 you did these the voice lines yeah it always takes so long between when you do the recording and when the game comes out of course the whole time you can't say anything to anyone about anything and no one knows you know I've had games that came out and then realized a friend was in the same game but we obviously wouldn't be able to say that to each other so that's fun oh right but yeah you do wait you do wait a long time between when the game uh when you record it and when the game comes out probably less time in the case of dragon quest because like I said it's already there the animation's already done it is just a translation I think maybe but you probably know more than me I think at that point the game might have just come out in Japan or it was even coming out as we were recording it the Japanese version you probably know the dates better than I do yeah it was mid 2017 it was like um it was in the summer 2017 was when it came out and there you go yeah so it would have been exactly that it would I think it I think I remember coming into the studio on the day that it came out in Japan or something obviously being aware that it's such such a huge huge thing in Japan um no thanks to me obviously or any of the other actors in the English version well yeah because the original version didn't actually even have voices it would just people talking mouths moving no voices coming out uh so you are the first person to portray the character uh in any sort of yeah I didn't even know that yeah the the uh the extended version that came out afterwards had Japanese voice actors but that was the first version of the game that had uh Japanese voice actors so yeah that's cool mm-hmm it's such a different thing I've done a couple of games that were um other other games that were translation from Japanese and it's such a different uh sound and such I mean even just for the speed of things I I know when you try and fit like a Japanese like a translation to a Japanese line there's so much more efficient and quick in their lines and a lot of times when you try and translate them to English you have to really try and fit a lot to a very very small space that's just an insight to translating games from Japanese I can imagine it's probably probably really complicated um so one that the one the extended version was coming out they brought you back in to do more more voice lines for the because there's an extra scene where he's like yeah on his own just a few more I think it was him on his own I might have been I might be wrong here it was a couple of years ago um I think there was a little bit more to do with his hometown and that and definitely uh the ending but am I spoiling anything by saying that do you think people listen to this who haven't played the game yet most people have played it at this point so yeah yeah it was nice it was a bit of the ending scenes and um um yeah I probably shouldn't say anymore but yeah it was a little bit more content obviously not the volume of um a recording that we did the first time around but it was a thrill to come back to it because I think by then the game had come out and so I was aware that it was pretty well liked and so it was really nice to just revisit it and and just do the character again I think it was a year after I finished so it was just so nice to do visit silvando again I see so it was like in late 2018 they uh brought you back in yes but this is completely me guessing and I can't remember I could check that but it would bore everyone to death um I think yeah I think it was after the game came out and then we had to do a bit more recording um I think that's how it was but again I get confused I'm not young yeah it's fine it's just interesting because there's a lot there's always a lot of questions about what the timeline is like and how long it takes so that that kind of question always pops up takes forever there's some games that I've done that I mean there's one game I think that's coming out next year that I did and we recorded it two years ago so I don't know what takes like things take a long time but again it depends on it depends on what kind of game it is yeah because some some games come out um and they have they come out in Japan and in America at the same time in the west um so I guess it's just a rights issue or something I'm not sure yeah I think with Dragon Quest and I might again I might be wrong you know more than me on this but it's such a huge entity in Japan and it's such a I guess a national treasure in Japan that it's a mainly a Japanese game and then you do the English version almost as a bonus and then obviously it has its fans outside of Japan but it is a real big important thing in Japan so I think that's the main thing that the company considers when they do the game they release it and then the translation is a bonus whereas if you design a game for an international international market I guess it's a little different sometimes but I only do the voices I don't know so what do you mean by a bonus like uh what do you mean by that as in the game was set when we did it and then so it is set to be what it is it has the Japanese flair to it has the Japanese way of being the Japanese way of writing Japanese scenes all the characters and then the game is already ready when when we get to the translation in this one specifically whereas other games are initially designed to be in English but I think Dragon Quest is a very Japanese game which is cool it's why so successful there so um so while you were while you were um doing your recording sessions you didn't meet any of your co-stars on the on the game did you sometimes you kind of again we're all very coy about what we do because we're not allowed to say anything so I would only know if someone in the waiting room was waiting to be uh in the game because the director would be would introduce us and go oh by the way that's Lauren who plays Veronica um but I think actually Lauren is the only one that I actually met and was introduced to and then I saw a couple of people later I realized oh god yeah of course they're playing this guy or this guy um but yeah you don't really interact at all sometimes you hear their voices in the studio um while you're recording because they've already recorded maybe the the line that feeds your next line so obviously then they'd play that line to feed you in and that's really helpful but yeah you oftentimes wouldn't even know um who's in the game or what I found out one of the guys uh Matthew who plays Jasper him and I did a radio play a few years before that and I only found out he was Jasper after the game came out wow that's it it's very interesting yeah it's all very secretive yeah I can imagine because uh this is like there's a lot of uh see a secrecy with a reverse to like releasing and getting these translated and everything yeah either secrecy with every game these days I mean I've just now it's not a secret I can say that I've just I'm in cyberpunk and the secrecy around that was so intense like you wouldn't you're not allowed to say anything to anyone even if you know someone is in the game uh and you know them you're not allowed to talk about it really so sign away your life what character do you play in cyberpunk I play a few characters I play like tons of characters in cyberpunk um um I play a guy called Tom I play a guy called Teddy uh guy called Shaitan which was exciting because that's my name almost yeah um and then a bazillion other characters but I won't say anything more about those because that might be spoilers because it's so new yeah but yeah I play tons of small characters in cyberpunk that are spread throughout the game and then a couple of slightly less small but still small that's interesting uh so any other games you voiced characters and besides uh this I mean my favorite would obviously be this yeah um Silvana was definitely my biggest and and nicest one um yeah I mean there's quite a few games the recent ones um I did the replicated version of Nomad in Ghost Recon so it's essentially Nomad who is the the main character of the game if you play it as two people as two Nomads uh then I would be the second Nomad which I actually love because this is going off topic but um Silvando is probably if you took two if you had to choose two extremes in video games it will be Silvando and then the main guy in Ghost Recon but I loved that I got to do both because Silvando was so big and flamboyant and like up there and basically Ghost Recon was the whole game being like this guy who constantly talks like this the whole time and so I loved that I love that contrast but that's only fun to me I see that's a lot of range yeah it's exactly the upper bit of my range and the lower bit of my range um yeah that was really fun so that was the I think the last one that came out before Cyberpunk was Ghost Recon um I did a game called Bleeding Edge um that came out this year I think at the beginning of the year I played a character called Zero Cool there I had so much fun doing that one he is essentially a Brazilian teenager who's a computer hacker um but so much fun so in a in a funny way he's a little bit like Silvando where he loves to perform and he loves to be different people and do different voices and and just doesn't care um am I allowed to swear on this probably not right it's okay it's huge you can bleed this out yeah um so I love doing him um and again it was another case where the director Matt would would let me improvise and do crazy things and in the session and then if something was really good we we'd let it stick and the guys from the game would be on the line or sometimes in the studio and it'd be like yeah we really like that let's change it let's do it like that um but yeah I love playing characters so for every Ghost Recon that I do where there's no sort of place to to fool around because it's very serious I love doing the other characters where I get to be a child or a clown you know which is essentially what I am um and I get to play around and do different voices and um and just be stupid that's interesting so so um going back to Silvando um so um recently or this was last year uh this Japanese gaming magazine called Famitsu which is like the biggest gaming magazine in the whole Japan it's like 30 years old it's like really really like well everyone reads it there they had a poll to see who the most popular character in Dragon Quest XI was and Silvando won by a really large margin like a huge margin oh that's amazing yeah now before so this is exposing my ignorance is that in the Japanese version or is that the version that I did they had a special international poll where everyone around the whole world could vote so that's the result fine I'll take it yep everyone in the world said that so yeah thank you very much everyone yeah it's amazing like I'm I'm blown away by it because well obviously I've never done a character that was until Silvando that was so big um he was my first big character and just the fact that here we are two and a bit years after the games already come out we're still talking about him and people still love him and you know you get these polls and things it's so amazing and in a game that's so big and loved by so many people like Dragon Quest it's so the franchise not the specific game it's yeah it's incredible it's amazing I'm so grateful for it and I'm I can't believe it sometimes and I tell you what it wasn't like we didn't know it was going to be like that when we did it because we always are we being us in the game um us in the studio doing the game we knew we loved Silvando and we wanted him to be super special and we knew he was quite an extreme character you know he's a lot more extreme than anyone else in the game um and we knew people would either hate him or love him and we were all in love with him but we hoped that people would love him and the fact that they did in the end was not an obvious thing we really didn't know we thought people might not know how to take it and so it's so validating and great to know that people completely understood what we meant that he is so full of love and and so sort of in control of who he is and so confident that's a bit yeah does that make sense yeah it does went off topic again but yeah so it's amazing to hear polls like that because but I have to say you know and it's obvious and it's not just um lip service it really isn't just me I mean I did the voice someone else already thought of what the character was and uh you know the guys at schlock who did the translation they were the ones who came up with the script and john the director was the one who had you know the full insight of how all the characters in the game interact and what their sort of unique selling points as it were were so I'm a little part of that big machine that created this thing but I'll take the compliments thank you very much yep so uh have you had like any good interactions with your fans since you were in dragon quest 11 at all um I don't yeah I mean fans in in video game world are on twitter right so that's that's what you get I'm very bad I try I'm trying to be better now I never go on twitter it confuses me um so I do so yeah especially since that came out I'd get mentions and I'd get uh you know people talking about it and that was incredible so I guess the extent of the interaction is there um I mean just yesterday actually someone tagged me in a post on instagram who uh did a cosplay of silvando and that's cool and you you do see how much it means to people and it's great like you you never think when you're in the studio doing a silly voice silly in brackets that in parentheses sorry that um uh that people are going to be so moved by or so attached to it and and it's great because again like I said we all loved him so much and but you never know that people are actually going to follow up or or respond in the same way that you intended so it's great it's great to see again like we said two and a bit years after if if I search silvando I don't really actually do it often it sounds like such a megalomaniac thing to do but sometimes for work you do if you search silvando on twitter I mean it's the amount of love is unbelievable um so yeah it's it's incredible all right yeah that's it's a great experience I imagine you know it's nice for something that you had so much fun doing as well yeah so um anything else anything you like about dragon quest 11 like any characters you like besides silvando um I yeah I don't I mean I don't play this is um this is a thing I really should play for work uh I mean I shouldn't I don't need to but essentially what I'm saying is if I played I would never leave the house because I'm already addicted to watching tv and um I have too much going on and if I started playing I don't think I would ever see daylight so I'm actively stopping myself from playing um so I've never played dragon quest I have obviously um seen a lot of clips uh of the game and obviously seen a lot of stuff in the studio and I yeah you know the characters are amazing I mean everyone in this game is just so perfectly pitched and and such a cool character um so never actually played obviously with any of them but yeah I mean I wouldn't be able to tell you who's like a favorite because I that would be a difficult choice I loved the interactions I loved obviously as silvando uh the fact that he teases Hendrik all the time who is probably the opposite of him very serious and very um you know very stern I loved having to play with that or seeing it come come come out after uh how silvando teases him all the time and and tries to sort of rile him up um I loved rab I have to say I still remember there's a there's a bit in the game where rab drops uh his bag or like a a dirty magazine comes out of his bag or something still remember that that made me laugh so much oh and also um davay who is silv's um friend uh that was uh our director played that john so that's like I have a very soft spot for davay because he just makes me laugh because he reminds me of john yeah interesting so uh any uh favorite lines that silvando gave any questions or anything that's such a hard question a because I don't remember but also be because there's so many I mean I do remember some things but there's so many and it's been a while um I kind of just like the whole essence of him I mean you know things that kind of come to mind are like chow for now or uh I this like I love there's a little bit in the ship where there's a misunderstanding about something I think he says um uh are any of you big bad boys named Kai something like that I remember that for some reason there was bits where I got to imitate other people which is which I like a lot so it's funny I I already play a very over the top character in silvando and then I loved within that to go even further and play other people while I'm being silvando so if we have the sterling silver or when he imitates michelle at some point um yeah just stupid things like that by anything all the little whoopsies and all the little you who's and all the little um darlings and honeys and just whatever made him fun I see yeah that's a disappointing answer isn't it no it's a good answer because it's hard to choose it's hard to choose what it is really hard to choose yeah I can tell you genuinely and this isn't lip service I genuinely had so much fun while doing it and it was just like every day it was like me coming into the studio being paid for just having a great time and having fun and just kind of being stupid and trying different things and trying different voices and things that made me laugh that ended up making other people laugh in the session and then hopefully made other people laugh afterwards in playing the game so like that's very lucky so the whole thing was fun you know there's nothing about him that that really isn't fun and even the bits that were a bit serious you know there's moments where he's you know having a heart to heart with another character that's fun as well because it's such a different thing to what he is the rest of the time that you really enjoy sort of peeling back the curtain and seeing the real silvando I see so I'm not sure what else to talk about I think that uh we can maybe wrap this up if you'd like are there any future roles that you're doing that you think people should look out for um you know like I said before we're not allowed to ever say anything about um future stuff so there's a few things that are coming up that will come up um if anyone follows me I don't know why they would because I'm so boring on Twitter um but yeah as soon as stuff comes out I will say I guess the most exciting thing was to be a part of cyberpunk that's the most recent thing um so that's just come out um yeah there's a couple of other things in the pipeline but I can't see anything at all so that's boring isn't it yeah what's your Twitter account so everyone can follow you it's uh shy mathison all one word um but I'm sure somehow you will post that on yours and then people can follow that but it's shy mathison s-h-a-i-m-a-t-h-e-s-o-n um yeah I'm more active on Instagram but I guess I need to get on Twitter more yeah they're both they're both good platforms so everyone make sure you follow shy on uh Instagram and on Twitter so you can you might be disappointed I'm really sorry but yeah it's okay make sure yep all right so uh I want to thank you so much for uh talking to me today I really appreciate the interview this is a great interview and oh thank you it was a real opportunity to sort of just pay back and say thank you to everyone there's genuinely so much love out there for Silvando um and I'm taking a little bit of that to me but it is not me it's Silvando and it's so amazing whenever you do go and have a look at what people are saying and like I've never seen anything like it's so so positive and it's such a stupid thing to say that it is what the actual character Silvando wanted which was to spread joy and smiles but like it actually is happening and I think people respond to Silvando in a way that we couldn't have hoped to be any better so yeah so thank you to everyone that likes Silvando and thank you for wanting to speak to boring old me okay well thanks for watching everyone I hope you all enjoyed this interview with shy and we'll see you all next time