 Game designers, people who seriously study this and try to make games, they have a lot of really, really long definitions. And what I have found is that most of these definitions are either so precise that they're worthless, or so broad that they're worthless, or they're just an excuse to argue with other game designers. Right. These are usually useful for, like, people who are academically discussing games, but they're not useful for here. Is anyone who's actually playing or making games, which is all we really care about, because those are the two things we're going to be doing in our lives. Right? I don't think, you know, we're going to be studying games in an academic setting. Arguably the first worker placement game that was named as such was Calis, which came out in, like, 2005. So we are still in the very earliest days of modern games, full stop. Video games were invented in the lifespan of people in this room. If you agree that Calis was the first worker placement game, then worker placement is newer than Pac-Man. Right? It's newer than video games, period. It's really new.