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Published on Aug 19, 2013
After the dust settled on last week's multiplayer reveal for Call of Duty: Ghosts, Infinity Ward executive producer Mark Rubin spoke with Joystiq about the franchise's new current- and next-gen engine, in-game female soldiers and the corporate culture at a very different-looking Infinity Ward studio. Rubin also detailed the process and philosophy behind linking in-game progression to Call of Duty profiles, so that players won't be forced to restart their online careers if transitioning between current and next-gen consoles.