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Published on Oct 26, 2008
OCD on "Drool" in Chapter 2.
First, you need to avoid building your initial drool too long. Once you've woken up at least one green goo, you can use that to wake the rest.
To reach the exit you can use no more than 3 green goos - this means careful balancing. I built to the right to help stabilise the structure and force it to the left.
The last move requires speed as you have to disconnect the chain, get that ball into the exit, and then disconnect the penultimate ball before it hits the spike - this allows the final ball to get sucked in. If you let it hit the spikes, the final ball can't go in.
You also don't have time bugs once you've completed the level requirements, which makes it all the harder to avoid spikes and to execute that final move.