Published on Jun 6, 2013
(Music: Party Bag, by I Blame Coco)
Video captured from the GTA SA mod "Welcome to San Andreas: The 400 jumps mod" (CANCELLED, reasons in the first comments)
(NOTE: The video was put together one year ago for applying (unsuccessfully) to an open position as "Gameplay Capture Artist" in Rockstar which asked you to show your visual aesthetics, and I captured it using the mod. That's the reason why the video is not strictly focused on showcasing the mod new stuff, but just using it as backdrop. The chasing helicopters are not in the mod, they were put in just for coolness while capturing action).
This mod was started in 2008. It was focused on (but not limited to) adding new Unique Stunts, the slow-mo jumps, to the game (400 new jumps was the goal), that would allow for a better exploration and enjoyment of the incredible game's world; jumps that "described" areas visually, trying to catch the vibe of each place (a feeling that i missed in most of the game's original jumps); or, sometimes, jumps that would simply allow for an exhilarating finish to a long speed run, or just jumps you always wished were there (Don't you always wanted to slow-mo jump through the giant donut? or from the top of the Library Tower? or along the hilly streets of Chinatown in San Fierro?
Along with the jumps came a lot of other modifications to the game, always "old savegame friendly", and always trying to keep San Andreas look "un-modded" (no swimming pools in CJ's home in Ganton, or Families driving tanks), but at the same time, upgraded (better detailing in key places, better overall feel of a "living" world). Here are some of them (all work in progress):
-Hundreds of new ENEX ("enter-exit", the floating yellow cones that allow you to enter places or reach building rooftops), giving access to top of lots of skyscrapers, with jumps there, lots of known interiors (restaurants, shops, etc), scattered through the game's world in places that make sense, and several unused interiors (Donut restaurant, big and small diners, Welcome Pump truck stop, girlfriends' places, Woozie's betting shop and apartment...)
-Tweaked interiors, with complete furnishing of the "empty" unused interiors (diners...), and new details in known interiors, including the ability to eat and regain energy in all your savehouses, ambience music in all restaurants, some pickable objects, etc. Specially interiors with a mission in them (Jefferson motel, Big Smoke crack palace, docks' warehouse...)
-Hundreds of new parked vehicles, that fit and make sense, in your save houses, docks, airports, little towns, jettys, outrageous cars or car colors in Las Venturas...
-Lots of unused animations, and new animation groups using that ones, that allow for different ways of walking and running for peds, and not everyone walking the same way like robots.
-Some "new" vehicles, like the Sprunk truck, the savanna taxi and faggio taxi, and the "corporate" Four Dragons Casino car, a "themed paintjob" slamvan that accepts other chinesse related paintjobs in transfender.
-Some texture fixings, like the ugly "car grunge" every car has, leaving some for the poor cars, but cleaning most for the rich ones.
-New places to play basketball, with panoramical views that inmerse you in the given area, some with ambience music even if they are exterior; several exterior pool tables that allow for a relaxing game with panoramical surroundings.
-Detailing of the world's map, adding stuff to back alleys, key places and corners, etc; special attention to put lamps, posts, etc, in places where there is at night a "ghost" lighting that comes from nowhere. When you put a lamp sticking out of a warehouse front that is lighted during night, suddenly its look upgrades a huge leap.
-Propper physics for some unused objects that are fun to have back in the game, like the beach ball, or the red cylinder road barrier.
-Many other little tweaks, too long to list.
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