 Alrighty, as always, let's watch the full end. There is sound. I love how exaggerated the sounds are for a tiny move, ready? This cracked me up. It's all really cute. I like it. Shouldn't have the sound here. Now, there are some nerdy things that I love about this. That's why I picked this one. There's also actually a really good animation moment. And just topic-wise, of course, I like it. I mean, come on. The classic NES, you got the Wii, you got the GameCube, and a Super Nintendo. And I love even just the set dressing, how it's contrasty. It's not all neat and stacked and stuff. There's a nice presentation regarding everything here. And as we go forward, yep. And to me, it's always not just Metroid 4, but also, I always say I would love a full-scale, super-expensive, super-laborate pixel art. Metroid sequel, that'd be so cool. Now, animation-wise, the only tiny thing I would say, and again, I feel weird saying all this because I am not doing some motion, so I don't feel like I'm an expert in saying anything that's also a pain to do. The only thing I would say, go back to my onion skinning here. I draw over those legs really quickly. You go forward. They're always in the same spot. It might have been cool to get a step in there. I know this is so much more work. It's already a pain in CG. So if I add my onion skinning here and draw those lines, quickly you can see the legs are always in the same position. That's a super-picky note. Again, it's already a pain to do a side step in CG, so let alone stop motion. But maybe on that turn, there could have been something where is it just kind of a test? Is it looking for something? Could have been a potential lean over for this or ready to shoot and anticipates the recoil and is ready to shoot and you have that type of thing, or maybe that type of thing here. You've got your crotchoposter here, blah, blah, blah. And then, ding, ding, when this happens, or it goes back to the cleaning, back to straight. And then when this happens, again, a bit more of that. Now, this is probably also the limitation of the toy. Only this you can do. There's probably not a way to bring that leg over straight and then move this out. I don't know. And again, not being a stop motion animator, the pain involved in all this, I'm completely ignorant when it comes to that. Just visually, it would have been cool, so it's not completely stuck always there. And on the squat down, I mean, this is nice. It has a little slight lift and foot roll, what are we going to call it? This is the limitation of the toy, but it's nice. You might argue it gets a bit twinned. But then again, what else can you do? Maybe you could have done a pivot off of this. So then when this happens, that it's actually went into a turn where it's more like this. This looks like someone is taking you to the bathroom, but you know, a balanced version of this. But then you would have maybe a nice curve, that curve of the back, would be nice. This is a nice clean silhouette. Who knows if you wrote it this around, how complicated this silhouette would be. So again, is it really needed? It's nice and clean. I like it. Now the thing I really like is look at the time it takes to grab the phone. Ready? And ding ding. Oh, let me see. Boom. I love this. Just because it's not just, let me go back and bring it back out. A to B or just quick. There is a feeling of I'm going to go back there and of course the cloth conveniently disappears. But it feels like it goes up, anticipates to put the hands into a pocket right there. But then there's a hold. And it's almost like the hold of all the hands there. Now I've got to grab the phone and now I'm going to pull it out. It doesn't feel rush to me. It feels like a really nicely timed. Just that. The hold to grab and then the pull. Even that has a move in the chest over. It just feels really nice. I also like the idea that there's a hidden pocket given that this is all hard surface shell for the suit. I was like, oh, is this moment? Yeah, just, it's that pause. And to me, just those couple frames, right? What do we have here? We have one, two, three, four, five, four to five. Depending if you count this. Just that is enough to sell the idea of, yeah, just for that. I love it. That's, I know it's maybe it's a silly thing, but I love that detail. I love that moment. It really sells the whole pocket idea. And then with that pull, bringing that chest over, it's great. And again, I love the subject matter. I love all of this. This just speaks to me and, you know, I dare I say, I haven't finished these to the end, but I love these. Yeah, I'm a big fan of the game. I love this presentation. It's great. The animation is super cute. The sound is funny. And that's that. Short and sweet. And I love it. Alrighty, let's place them full of course. And there's sound. The end cracked me up. So I picked it. This is one of the cute stuff in there, but I love that it freaks out and also love that the eyes get bigger. And then as it goes back in, it's not just, let me hide the back closes and then the whole bag disappears. I don't know why, but this cracked me up. But I like the set dressing too. You know, it's in place. You can see all the cutting there. It's a nicely presented composition with all the things in here. And it's cute how it moves and then reveals the face a bit. And then it goes out. And as always, the disclaimer, I don't do some motion. So I can't comment on the technique and the difficulties and all that stuff. But I just know to me it's really difficult. Whenever I have tried it way, way back. If this was animation in terms of CG and you could tweak things, blah, blah, blah, my two cents would be, it could be cute to do a turn and hold a bit, maybe even a blink. That could be interesting. Then it comes out. And then I think holding this for a couple more frames just to kind of push the idea of, you know, it's even like the pointy thing is right behind the tomato here. And you wonder, oh, it's a nice day today. What is going on? And then there's a turn and then you have that and maybe potentially pushing this where you would have to maybe, I don't know how much you could see, but bring those pupils down, maybe also a bit of a, like a hop. Again, there's always a pain because then you got to have something that keeps it in the air and then you got to paint that out. It could also be maybe on the string, like a tiny string that you just can't see for one frame. But maybe just that reaction pushing that. It could also be a, and then a twirl going in. Into that. But then that, that cracks me up. That just, I don't know why it just makes me laugh that the whole bag sits there. And maybe since this is here, obviously this would be rigged, but it could be something where you would flatten those and then on the, oh, it seems like that does happen here. I was going to say move them way up, but it seems like that happened. And there's even a trail and a track there. Maybe, yeah, that's already in there. Cause if I look at this, it's not like the perspective changes. No, no, no, that was added. So that, there you go. I was going to add that. Nope, that's there. So lots of really cute stuff. You can go more dark and have some of the Jews out here and make this more of a murder scene and some stuff here. But I don't, I think this is super cute. The idea is super cute. I mean, it's technically a horrific idea, right? But I like how it's executed. Then again, that whole bag exists makes me laugh. So yeah, short and sweet. I love all of this. And that's that for me. Let's play this one in full. Of course, there's sound. And as you can tell, it loops and here starts there. It's really great. I want to turn off the sound. I was always disclaimer. I'm not a submission animator, so I can't evaluate the technique behind it and if it's good or bad or anything. To me, this looks great. But again, you know, you gotta imagine where this comes from. I was a big fan when you have actually human elements and not just objects, but it still looks stop motiony. But from an animation point of view, I like that. The contrast of this, right? We're here, but it goes up and this tip is dragging. This goes up, then goes up, but then angles in a different area with a little bit of a drag with the tip there to push this down to cut this. It's called two over one frame. Of course, nicely over one frame. You see all the other cuts in there for this, but it's nice. I like the timing of this. I really like because you got that roll and then up slight hold and then drop. So watch out in real time and swing. Just that. Nice rhythm. Then you got that little slide off this section here. What is that? A fork? I wonder what this is here. Must be that light to illuminate the scene. It's moving the center. I don't know. I don't know, but I like it. And it's cute, especially how then it moves into a creature. That looks like a swan. A swan would have a long neck, but whatever. I don't know, swan. Duck. Apple duck. Swan. But it's great. But also getting the rhythm of this with a little bit of a stop, but also comes towards us. I was a big fan of using depth in a scene and not just being kind of stuck and put. So you use left and right, but also out into the scene and coming back. I think that's cool there. And then as it goes back, oh, this is frame by frame here. It was up there. It was a fork. Nicely rounded so you can get up there. And then flip over one frame back into the Apple roll. Let me see the roll in real time. I see even that it rolls and then overshoots a bit and then comes back into the same position because now I'm looping into this. And then you can play this again. It's really cool. Again, I'm not a specialist in terms of what the technique was used and what you could do better in terms of, like, good stuff, but that's really neat. If I look at the background and the folds, it seems to be all the same and given that the light, whatever it is, stays put, I would assume that these are the objects that are also moving to imply a camera move. That is my guess, my very uneducated guess. But that's that. These are short and sweet. Critiques are short and sweet. Again, not... Actually, in terms of animation and anything that I would do differently, let's pretend this was in CG. I can't really say anything. The only thing, maybe, if we are saying these are wings of a duck or a swan to me, then I would say maybe at this part it would be interesting. They do trail, but then they could have been something where maybe they go up, which would be a pain to do because these are just placed. So they would have been something where maybe you have to stick them or something for a little flap or something where you have... Let me see. Because you go forward. Shroom trail, shroom trail, shroom trail. So it's good that it's on threes, but it hasn't ever so slight and one, two, three, one, two, three, one, two, three. It's not a waltz. Where that is maybe even. So that could have been maybe the third run of change of timing and maybe even with a little flare with the wings to go up for some extra timing contrast and animation body pose contrast, apple contrast. And that is that. Again, that's super picky and I always feel bad for critiquing something I'm not doing that I would never be able to do that well. So I believe it at that. Again, it's a really, really cool example and a great submission. Alrighty. Another one with sound. I love it. This cracks me up. I love that one. So for those that have sound, there's a crashing, then a person screaming and then what? Something happened. Da, da, da. Let me change into superhero mode and then go over there. It's so cute. I love this, this whole setup. You got your cute backgrounds. I love this. Weird looking flying creature. It's so cute. I love this here. That's why I want to go frame by frame. What is going on? You got to stretch out on those arms. Then you got a whirlwind type of thing, stretching the eyes and then goes into war different color into that new outfit. Oh, that's cool. I like this. That's really neat. Boop into that with a, let me see here. You got the wings and then wings plus extra wings for awesomeness. Gets ready, flies off and even has this here. Again, this glamour. I don't do stop motion. I don't know. This being so sharp here. I don't know. This must be in comp. Add it as a post effect since you got transparency and all unless this has been cut out but then you have a bit of a blur as it seems. Who knows? Again, this to me seems like an out of effect but it's super cute. I love how it comes in. I do that. I so love it. It's like most Muppets have those big eyes just the mouth open. Yeah. And I like the change into what is over there. And then you have even that look before the transformation. Wall-eyed. He's ready. He means business. Even here you got a mouth change to press lips out. Let me see. Just checking. It's already so much detail. I knew it. See, there's another change here. Lots of detail here. It's great. So if I be picky and again as always saying all of these stop motion critiques it's weird for me to critique anything stop motiony because I don't do it and I would never be able to do any of this. What I would say as always say this by this clip this was CG what I would tweak color the background it does not do with the animation but color. So you have a cleaner silhouette of that leg just for clean visibility it's a bit better through here but it's nice when you see that here also nice with the lighting a bit of a rim here so maybe that could be pushed here lighting wise to see this bring that out there and then pose wise animation wise actually I didn't even see this I love this that he looks this way you have to drag here but maybe instead of having the body always up up up that's kind of the general thing that I'm seeing even through all of this and then there's the exit this is slight tilt but it still goes up I know he points or it points this way but if api-piki I would say it could be fun for the entrance to be like this eyes here could still be dragging could still be looking to the left so that this is more of a change here they could maybe a little overshoot settle there and then when you have this even go what is that a slight bigger lean it's like what did I hear not doing this I mean but for the person to go what was over there and then you can go back into this straight pose so you go from here to here into all of this but I like how this goes down down down up up in a different position so if we do onion skinning here this is the position here and you can see this position there so there is change throughout as it goes down into this so this I love that that is happening here and then the same thing there when you prepare it would be alright which I love here let the patient going over down but then it feels like that's the point it would be cool let me frame through it this is an adjustment in the hand to not go this way but imagine this would stay so onion skinning back on hold on let me turn everything off this is here that the body actually tilts and maybe the legs come together for streamlined version here wings out to exit more this way that would be kinda cool there is a change there is this into that it does come together it could be potentially closer there is also a bit of a stretch which is nice there is a lot of nice stuff again to me this is all super picky from someone who doesn't do some motion but that is that it's really fun I love the design this is really inventive I love this here and I love how the twirl stays a little bit and then we are back into this it's really cute I love it and that's that alrighty let's play this in full first what cracks me up about this is that it's like the violent best scene from among us but then you have just that and then eyes out let me turn off the sound now this is stop motion and I am not a stop motion animator I'm gonna preface this for all of these but I really like that one I think the setup is really cute I like that side hop that just in terms of how they are built what they look like you know what they are they are super cute got a little camera move as well probably in post I would assume to be less brutal but I don't see any crazy shape changes and flickering again this is like me old school stop motion all the problems that I'm thinking of it seems so clean the flickering of the camera with the lights all that's great you got your anticipation there squashed into this which is funny I like the change of style with all of this you know so you still got the the wool background here which is really cute then you got spikes coming out you can clear the Rita I like that it will bounce and super cute and then at the end yeah eyes go out and then the kinda left I like that I like that walk out little hop there like how high this goes it's really cute yeah it's short and sweet I think if that be super picky and this is weird because I don't do stop motion but maybe there's a specific reason that I'm missing why it's hopping exactly sideways it's always looking this way also with the hearts here I see my little one playing the game but I haven't played it so maybe that's a specific thing of how they get in I'm not sure but maybe what I've been looking this eyes looking this way and then with a bit of a turn that's like the only thing I would say is then you have the other one the cute reaction because it's not repeated it's not this is your position A jumps up to position B and back to A this goes from this to here with a turn down to C like a different position I think there's a lot of great contrast in terms of posing even this with that they go down this way doesn't stay in place there's just a lot of cool stuff there so short and sweet that's all I have if you like this is super cute you got sound there as well it's overall a really nice package alrighty let's play this in full there is sound there you go and there we go and it loops alright we turn off that sound and it's cute I like it I like the portal idea it's actually cute when you go and it starts to go in whoop the head already appears now looking at this again this clamor I don't I don't do stop motion so I'm not going to be able to give you any type of insightful technique it's more like I have questions given that this is like this right unless there's a light through this maybe I don't see the you know any influence here on the light this shadow feels like it's been added wait wait wait that's framed through it maybe faster framed through it there you go so that I'm assuming added in post it looks a bit cut out and these are just added and this is just a comped background in my limited knowledge of this whole setup this is my guess but I like the presentation it's nice and clean this all makes total sense it's very catchy turns with the colors that are somewhat complementary colors there as well like your red and the blue and it's cute got a little slide going backwards I know there's not much else I can say if I will it sits with CG and I would looking at just regular timing stuff and contrast and stuff like that I would probably say when the creature here surprised me with my kid's show that I used to watch back then care about the name when this falls down it might be slower on the up and then go just to have more contrast in a time so it's not up left right left right go so it's these back and forth are not so even and repeated super picky not that they're extremely even if I go it's painful to watch me do this this well let's go over here and then we have onion skinning see it's not completely even there is a change so there is contrast but as a whole I would love for it to be more like I don't drive would say more but it's something where to me even though the distance changes as you can see there I feel like with the timing I see a speed up but it just feels still even I don't know it's a weird comment to give even though it has contrast it does speed up I would love for it to be pushed in terms of the contrast where it's it might be painful it might be disorienting to go the and then maybe even what is he doing here he doesn't overshoot it could be something like that so it will overshoot there and then really slow go back in there that could be something even on the back in maybe you could do something where you hold this for a bit longer and then you go up well then you go down first little squash up for a stretch stretch into it's always a bit of a launch again, technique wise you would have to have this something on the stick back there and then comp this out do not see it I'm saying this because it would be cute to have this in the air so it's like launching itself into the hole there for this that would kind of also give us the sense of speed jumping up and then dropping into this into that super picky again I always feel weird giving some motion knots but it's a cute clip I like it it's critique, short and sweet that's all I have and yeah, I like that submission alrighty let's play this in full this time there is no sound coming in there we go now when I was watching this at first I was going wait, wait, wait, wait, wait is this like a toll booth giving out a coin or something then I'm going wait a minute he grabs this and then he throws it then it goes after like a pet thing bringing back something because it's already in its mouth or whatever you want to call this so I had to watch this a couple times I was like what am I looking at what is going on but it's cute I really like this here the transformation into really nice just that all the shapes totally work they will come, come that's why I was also slightly confused maybe too slow I'm not quite sure if I'm getting what this is supposed to be because then you would always expect if this is a dog maybe they would be instead of that side tilt they would pivot from here and the butt will go left and right like pretending it's a butt wiggle but then this is cute clearly there's something going on and excitement and then that to me is just to me at least they tip off while they throw well now they're excited and I love this here I love that it's even inside the wheels it's not just back there you can see it's in there it goes out and you can almost have a little bit of a like a drag that speed of the car pulls the thing over a little bit and then it comes back it's super cute yeah that's all thing I would say but I like seeing all the detail and again this it's not like that because I do have cars around and you know sculpting and clay something like that would be really fun to do some motion I feel like that would be really cute to do because I like the the lean there but interesting if that could be broken you know this would be obviously a toy we have to break but we're almost that tire could stay flat or flattened here like how far can you push models and tweak things but I like that it has actually all the separation between the top part the chassis here and then when the door closes that's kind of neat maybe again if this was CG I'm always again I'm not a submission animator so I can't really confidently say what you should do and do better whatever if this was CG that's my disclaimer and all of these submission critiques the excitement here it starts here goes up here goes back down here goes back up there I like the contrast of now opening this but maybe it could have been interesting too just for contrast the wheels through my onions getting here the wheels are here crackly drawn go up and be here that's fine but then lands and I was going to say more to the right which it is doing here but more as I think I think as I said in the previous critique more just pushing that idea further because technically it's there like even this here let me go back to the first up see that first up is a bit lower so there is slight contrast this one is a bit lower but it's just somewhat in the same position this one seems fairly similar and then again this one seems fairly similar so to me it feels like well we could push this by we having the royal we we're doing all the work here that if you go there but I do like this it's like change there it'll move but to go from this wheel here land here go here land here just really a big excitement maybe you start small and then as it continues the contrast gets bigger just because of the excitement and maybe this here could have because I like the it starts but why not I could be pushed continue where it actually goes back a bit and maybe even be a tricky to do but down but then the buck goes up a bit and then it goes down into like a and then then this starts into an exit maybe again I feel we're giving those notes but it's cute I like it I like this all of that I like the the wormy quality of it has an ever so slight the abyss feel if this was water but it's cute I like it yeah I mean that's that that's my strange non stop motion critique and I'll leave it at that