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Published on Jul 5, 2013
We demonstrate a real-time 3D reconstruction method that uses a simple and flat point-based representation. Our method is memory efficient, can reconstruct large scale scene at high resolution (adaptive workspace and resolution) and fully support dynamic environments. Paper accepted for oral presentation at the 3DV 2013 conference (in Proc. of Joint 3DIM/3DPVT Conference). Authors: Maik Keller, Damien Lefloch, Martin Lambers, Shahram Izadi, Tim Weyrich and Andreas Kolb For further information: http://www.cg.informatik.uni-siegen.d...