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FFVII - LLNIIENACMO Challenge, Part 8: Motor Ball

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Published on Sep 11, 2012

The last obstacle before leaving Midgar and it's a big one. This battle requires a solid strategy and not a lot of luck, and that's exactly how it should be. You also need to know his attack pattern and it goes like this:

1. Arm Attack (once or twice) on the character with the highest HP
2. Arm Attack (once or twice) on the character with the highest HP
3. Twin Burner
4. Nothing
5. "Deadly Wheel"
6. Nothing
7. Rolling Fire
8. Repeat

Excluding his opening attack. When his HP falls below 325, he will use Twin Burner on the next turn and then continues the pattern from there. Arm Attack is used on the character with the highest HP.

Limited healing means there's a limit to how much you can survive and that limit is reached at the second Rolling Fire. In other words, you need to knock off 2275 HP before his 15th turn. Set the battle speed to the minimum and this is not a problem thanks to Haste, which allows you to get five attacks between his turns. You can pretty much just attack all the time, but it's a good idea to defend in turn for the Arm Attacks. Not much you can do about the first one, though, but Red can afford to take two hits there.

The most important thing about this strategy is Aerith's limit bar, which should be filled up about a millimeter more than it was here. I had to wait until Deadly Wheel before I could heal and that's a problem because Rolling Fire might not deal enough damage to fill it up again. I had an attempt where it dealt 195 and that wasn't enough. Since you can't get into a battle at the ground floor of the Shinra HQ, her limit bar must be filled up in the elevator battle. Either that, or you could have Cloud attack himself in the beginning of the battle and let the second Arm Attack hit her. This strategy is more risky, though.

Once his HP is below 325, he will use Twin Burner and it's a good idea to have one character with a limit break ready after this. Then leave the rest to the flower girl. She'll have enough turns to finish him off before he uses Rolling Fire again.

That concludes Midgar, but there are no easy battles in sight yet. Now I gotta do the flashback, which we used to call "Boredom World 1" back in the days. God bless the fast forward option in pSX.

LL = Low Level (28)
NI = No Items
IE = Initial Equipment
NA = No Accessories
CMO = Command Materia Only

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