 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we are going into week 10. It is the final week of the schedule matches in the X9 draft league and we are going up against Nekra and her shout cast Sylvian. So if we hop over first, we can take a look at Nekra's team and check out what she be bringing to the party this week. It's a very tough team and obviously with the current standings as well, I'll throw those up on this screen right now so you can take a look at where everyone's rankings are and how we're looking going into this final week. Cause it's this, this is it really. If we win, we've got a good chance of a slim chance, I think of making playoffs if Nekra wins, then she's kind of guaranteed it. So there's a lot on the line for both of us going into this one. Obviously I've done commenting with Rose before, so it's exciting to kind of finish off the whole X9 league like this. If it does end up like this, it's going to be very tough. So like I say, we're 5-4 at the minute. If we can take 6-4 after this week, that would be incredible. But it's going to be very tough, right? It's going to be really tough. So you can see now I'll throw Nekra's team up on the screen and you can see that she's got a, she's had an amazing draft. I think one of the best drafts. I think when she was doing the draft itself, I was like, wow. Yeah, she's got some really, really good Pokemon in here. And it was very tough to kind of build against coming into this week. You've got the Glastria, the X-Gadrill, they're kind of big picks. And they've got the Tel, Volcarona, Bronzon, Aerodactyl, Obstagoon, Milotic, Sylvian, Rotomor, and Hippoudon. So she's got the Sandcore, which isn't the best of things against a kind of a Sun team. It's kind of what you would kind of expect to do very well against a Sun team. But of course, there's no Tyranitar in there, thankfully. But you know, the one thing that I would say that does jump out to me throughout is there's a lot of Pokemon in here that are going to be like heavy hitters like the Glastria, like the Aerodactyl and the X-Gadrill. Have I said X-Gadrill, Aerodactyl, Glastria, X-Gadrill? All susceptible to intimidate. So Scrafty's great in this matchup. But the thing is, she's got competitive Pokemon in got the Tel. So we can't ignore that. That could be something that we see instead of the Shadow Tag. There's the Milotic as well. And then you've got Obstagoon with its Defiant ability that it gets access to as well. So there's a lot of issues around bringing Intimidate and Scrafty, but I do feel like I need to. I need to just to support the rest of the team. What am I expecting there to bring? Honestly, Powder makes a lot of sense to disrupt the weather. Aerodactyl, I think, is a guaranteed. I could see Bronzong Volcarona coming as well. Milotic, I'd say it's kind of difficult because I think it's obvious that I'm bringing Venusaur right. And I think the same for Sylveon. And I think maybe probably X-Gadrill, Glastria, probably rounding off. But I wouldn't be surprised if we saw Gotha Tel anyway. So that's her team. What we'll do now is we'll jump over into our game and I'll give you a rundown of what we're running this week. We've got the Venusaur. Opted for Weatherball here. Can take advantage of the Sandstorm as well. If it's in effect, especially against things like Volcarona that we'll otherwise find a little bit more tricky to deal with. Ideally, we don't really want to be going head-to-head against Volcarona with Venusaur. But against most other things, as long as we've got Intimidate Support, we should be all right with it. We've got the Mimikyu here. We need Trick Room, I think, to support the Tocall or reverse it. Taunt is necessary for things like Gotha Tel shutting it down. Milotic, stop it setting up. Willow is going to be super handy against things like X-Gadrill. And Phantom Force was the move that I kind of opted to pick here. We've got Tocall. No fire type move. I don't feel like we need it. And I think this set will be way more beneficial than anything else because we can put things to sleep with your own. We might see safety goggles all over the shop on Pokemon. Could see stray things like Lum as well. But I honestly feel like the Iron Defense body press were not at any risk of not being able to hit anything on her team with the body press. So I feel a little bit more open to doing that. You know what we're doing? I get caught out like we did against Bryce and then the Charizard. It's coming back this week. We have got the Charley Berry on it. Got to watch out for the Aerodactyl. Obviously, Unnerve stops us using that. But if we can remove the Aerodactyl early on, the Charley Berry could come in handy against things like X-Gadrill had powered on later on in the game. So this, that's the reason why we've got it on there. And then we've got Scrafty, bulk up set. I feel like we're going to have room to utilize the bulk up set. Got Citrus Berry on it because the Leftovers is on Tocall. And then rounding off with our favorite, he's back, Jolteon with the Life Orb. Just because it gives us such a good way to deal with Aerodactyl, it gives us a way to one-shot things like Got to Tell, things like Bronzon even with the Max Fantasms. So that's kind of the team in a nutshell. As I say, I'm really kind of nervous about coming into this one this week. I think because there's a lot on the line. Obviously, we could have done ourselves a lot of favours in previous weeks where we lost and just picked up a little bit of a win. And we didn't perform very well against Colin last week. So got to come back stronger this week. I'm looking forward to it. We'll, we'll get into the battle in a couple of seconds, friends. So sit tight while we hook up with Necrime. We're getting to game one. Okay, we hooked up and we are just getting the rules sorted. I will decide myself and I will select the correct rules this week. Series nine, which I forgot last week. So again, apologies to Colin. Select a team ready to go locking in. Good luck to Necrime. Obviously, for everyone watching this video, please make sure you check out everything over on Necrime's channel. All her socials will be linked down below in the description. It's always great to get this perspective from the other player as well, especially because there's such high stakes on this one, you know? So what have we got? Let's double check what's missing. So we've got the Aerodactyl, the Excadrill, the Glastria, the Rotomor, Bulkrona and the Gothatel. Ah, you know, it would make sense to be Shadow Tag, Gothatel and competitive to take advantage of the, the, the Scrafty Intimidate, you know? Okay, game plan, game plan, game plan. I think what we'll do is we'll go Jolteon because I just worry so much about the Aerodactyl, right? I really do. This could be a total throw off. I think Scrafty up top and Tocall, we leave our trick room and we go Vino. And let's not pull the trigger so quickly on the Jolteon. I think that's what we got to do. I think we just, we don't pull the trigger too quick on going Dynamax with Jolteon, I think because we want to try Max Vino if we can. I think that's the, that's the, that's the goal. Charizard would be very good here. You know, Charizard would be amazing if, if we didn't have, what am I talking about? What am I talking about? Charizard would be amazing if we can get rid of the Aerodactyl, if we can get rid of the Aerodactyl. But we'll see how this first game plays out. We've got to just take our time, okay? We got, we got this game to kind of get our feelers out. Big high stakes. Just got to take it one turn at a time and try and get the result on this first one. Excadrill and Aerodactyl. Okay. Well, it's not so bad because I feel like Aerodactyl Max is to get the sound up, but then Excadrill could just Max itself to get the sound up itself, you know? Um, got to watch out for dual wing beat on the Aerodactyl. And there is the Y-Turb on the Excadrill. So, um, it's dangerous switching anything into Jolteon, right? We could fake out and just Max and go after Aerodactyl. We could totally do that, but then we probably lose, we probably lose Jolteon here. We could detect, we could detect, but then we risk the, I think we do detect. And I think we switch, do we switch veneer? No, I switch to toggle in. I'm going to switch to toggle in for Scrafty and then we can cycle back the Intimidate the next turn. Okay. At least we know the Y-Turbs there. See if anything Max is here. Maybe not. Maybe we just see a tail wing from the Aerodactyl, which would, would not be ideal. But again, it wouldn't be the worst. We are seeing the Max. So, is it going to be Aero or is it going to be Excadrill? I feel like Excadrill is going to be the thing that Max is here. The thing is now we've got our sun up, it's going to be the Aerodactyl. And the problem with switching in something like Tocall here is the fact that they're probably going to overwrite our sun, right? And we might just see an earthquake. At least Jolteon should get away. It's got free this turn, right? Max Airstream. Not ideal in the slightest. We take that pretty well with Tocall. We're going to see an earthquake come out now, I think, from the Excadrill. Yeah. So we're in a bit of trouble. Ooh, High Horsepower. We get away with that. We get away with that. Scott, free. We do, really. We really do. Okay. So, we can get Scrafty back onto the field now in the place of Tocall, I feel. Or we protect Tocall and get Scrafty back on the field in place of Jolteon. And keep Jolteon for later on in this match. Because I feel now we're more likely to see Max Rockfall, High Horsepower. I think that the Scrafty switch is pretty... The thing is, I'm kind of tempted to go for an eye in defense here. Because I think we'll take the double up from... No, I don't think we will. I think we're going to see Max Rockfall. I think we see Max Rockfall. But it could be into... Do I take the leap? The leap of faith? No, I think we just... We play it a bit safe. We just stall at these Max turns. Don't need to make risks right now, right? That's the thing. Don't need to take the risks. We don't need to take the risks. We need to just play this slowly, slowly, slowly does it. We lose Tocall. Then the Glastria matchup gets way, way more difficult. We don't want to lose Scrafty either. Max Airstream. Ah, that's a... We don't want to see that. We don't want to see that. Are they doubling up into that Jolteon slot? Maybe. Maybe. Yeah. Doubling up. And we don't get a Citrus Berry either, which is not ideal. And now I think they double up into Tocall. But I think we've got room to do this. We could go on as well, you know? I think we just eye in defense because... Tocall in a great spot. If it gets an eye in defense up, then we can just start body pressing everything. This is the Aerodactyl's last turn. Excadrill's minus one. I think you go Airstream into Scrafty. And I think you go High Horse Par into Tocall. Although we could see Max Rockfall. High Horse Par. And get rid of Tocall. Try and go for it, you know? Excadrill going to protect on the potential fake out coming out, which is perfect for us. So it means, yeah. Okay, well, we're going to get slammed here, but... We take that pretty well. We take that pretty well. All things considering, right? And now Jolteon in a great spot. Well, it's not in a great spot, you know? The thing is, I think we go after the Excadrill now. With a body press, I think we protect Jolteon. Because the thing is, I think you go High Horse Par into Jolteon. May switch out as well. Let's see the other thing. But the Jolteon, we could Max, right? And we would take a High Horse Par from the Excadrill. I just thought, I think we detect here. And I think we go body press into Excadrill. Because we know it's got the White Herb. And I'm pretty confident now that we'll be able to take High Horse Par and Rock Slide. If that's what they've got. So we need to be mindful as well about Venus all coming in. If we want the Sun up, do we want the Sun up or not? It depends, it depends. The Sun's going to be valuable to us. Especially for Weatherball, if something like the Glastria is in the back. But we do have a Citrus Berry to proc as soon as the Aerodactyl goes down here. Yeah, Aerodactyl is going to switch out. That's fine. Glastria are going to come in. Okay, that's still all right. That's all right. Because if Rose goes for the High Horse Par here... Into the Jolteon, that's perfect for us actually. Now we get the body press. We'll get rid of that Excadrill, which is... Ideal. And we could double up into Glastria this next turn. Because you've got to expect maybe it's got a Solvest. It would make sense in this team. You know, it could have weakness policy, but the thing is... And the speeds are reset now. So like the Aerodactyl coming back in is going to speed tie with the Jolteon. And the Glastria is not really as much of a threat anymore. At all. And we still got Scrafty in the back. So we do have that plus for us. So I really wanted to bring Rhyperia to this match. But I just felt like I couldn't ignore the Aerodactyl threat. I think the Aerodactyl is so much of a threat. Like it's too much to ignore. Now Aerodactyl could protect here. It could protect, right? And the smart thing for us to do would be probably... Get Scrafty onto the field. Get the Intimidate. And then go body press into Aerodactyl. And that will allow us to potentially get a Citrus Berry. But I don't know if that's going to happen. You could see the Aerodactyl just protect here as well, you know? So the Glastria has got a free shot of Jolteon. Okay, there's the Tailwind. Which is fine. The whole spot. Okay, that's perfect. That's literally perfect. Because if we remove the Aerodactyl here, we get our Citrus Berry. Yep, okay. That's excellent. A Nerve Gone. That was the most scary ability as well, you know? Coming into this match, I was like... A Nerve just stops everything. Like Charity Berry, everything. Okay, so... Talk all. Doing the biz for us so far. But whittling away with its health. So I'm not in the best spot. And we'll be able to see what the last Pokemon is now. But we do have Active Fakeout as well, so it's Volcarona. Okay. We don't want to allow it to get... We do not want to allow it to get a Quiver Dance. Because that would be super bad. That would be really, really, really bad. I don't know if I'm a body presser. I mean we could fake out and yawn it. It's kind of tempting. But I don't want to give the Glastria kind of a free ride either. I think we body press Glastria. Fake out Volcarona. I don't want it to get the Quiver Dance up. It does fake out. Even if we get burned here, it's fine. It's super fine. Which we don't. Another High Horse Power coming out. Take that like a champ. We'll be able to see what item this Glastria has got, you know? But it is enough to take it down. So it comes down to just the Volk versus everything else. All right. Well, I wonder how much a body presser is going to do. I think we just crunch body press and just try and catch the Quiver Dance if it comes up. Because the Quiver Dance could still be very dangerous from this position. I mean, could yawn as well? Could yawn. But we give away the yawn. Do we want to give it away? Yeah. I think we yawn. I think we yawn. In case we can't get off. Just to get an attack off Heatwave coming out. Do we take it? No, we don't take it with either. But that's kind of fine. Because now we get Venusaur in. We get Jolteon in. Sansom subsides. Oh, we needed it for the weather ball. We needed it for the weather ball. Okay. Well, it's kind of all right. Venusaur should take, should take. Venusaur should take a Heatwave. I'm just going to max lightning the Volcarona. And that should wrap this one up. Yeah. Very close towards the end. But Tokul, doing all the good things here for us. So let's see how powerful is this Jolteon. Is it going to be able to knock it out? I'm pretty confident it will. Jolteon with a life orb is scarily strong. And we should take at least a Heatwave. Ooh, it's scarfed. Skaft, Skaft Volcarona. It's the burn. Skaft Volcarona. It's a nice shout. Ooh, we don't. We just missed. Just missed the knockout. But the sludge bomb should be enough to take it. So we'll be able to wrap this one up. Which is a little bit relieving. But still doesn't make it any easier. Because we still got to win one more. Which is not going to be easy. Especially against this team. So I think we did well installing out the Aerodactyl. At the time I think. We didn't take any huge risks. That would have put us in an awkward position. We just played it pretty straight down the line. When we didn't really need to do anything else. So we'll play with the same rules again. And we're getting to game 2. I don't know. Do I expect roles to change things up? I don't know if our game plan was too far wrong. I really like the white herb on the X-Gridroll. I kind of hate it. I hate it for myself. This is an option. Because it really makes X-Gridroll a lot more dangerous. Could we see something different in this game? Potentially. I think. Mimikyu could be a shout. I think Scrafty is imperative to us here. Like Scrafty is so important to us. We know that the Aerodactyl is not sashed either. So I think we got the option where we could potentially. We could potentially go. And Scrafty. But then I think it forces the X-Gridroll to maybe max there. Rather than anything else. I mean we could go Venus or Scrafty. Switch straight out into Tocall. And then just go after the X-Gridroll. And start getting that damage onto the field. Kind of the same 4, but a little bit different. You get what I mean? I think yeah. We'll go Scrafty. We'll go Venus. And do we want Mimikyu here? Or do we want actually Jolteon again? Because Jolteon, I think we need Jolteon. Do we need Jolteon? We kind of don't need it. I think maybe like Charizard could be the one. Let's bring Charizard. Let's bring Char. Because like Volcarona Scuffed is not going to really threaten Charizard. Rotomore is not going to want to face Charizard. X-Gridroll in the sun don't want to face Charizard. So, it could work. It could work. Let's see, let's see, let's see. Aerodactyl Volcarona. Okay, that's actually not ideal. Not ideal. Because the Volcarona causes us a few issues. They're like Venus or not in the best of spots here at all. But we can fake out the Volcarona, right? We can fake the Volcarona out and we can go after the Aerodactyl if we want. They're going to go Max Airstream, regardless. But we could start that residual damage, you know? That's the big thing. I think Scraft is really important to us here. But I think in this instance, it's probably quite important to kind of stop the Volcarona attacking. And we could just literally go for G-Max Vynelash into the Aerodactyl. They're minus one. Yeah, let's do it. Let's do it. Let's pull the trigger. Let's go full Venomode here. But in the Volcarona scuffed, watch it Max here. Watch it Max. But I think they're going to... Well, what do they go for? Do they go after the Scrafty here? Because it was so frustrating to deal with in that first game. You kind of want to remove it as soon as you can. We'll take an Airstream for sure. And it does potentially mean that Venus would get a free turn here, technically. Which is exactly what we want. Fake out. And there's a Flame Body. It's a risk we had to take. We had to take it. We didn't have to take it, but I think it was worth it. Dual Wing Beat. Okay, that's fine. But no Tailwinds. So that makes things a little bit easier for us for sure. Because... Okay, can we take the Aerodactyl down though? That's the thing. I don't think we can. Okay. So I think what we'll do now is we'll switch Tollcall in. And we will go for G-Max. Well, no, we'll go for the Weather Ball. We'll go for the Weather Ball. We should outspeed Volcarona in the sun. Just see, clicking into that. Yeah. This should be enough to get the Volcarona. Because we can outspeed like... I specifically sped Venus all. So we get the jump on plus one Volcarona. I can't remember if that was Modest or Timid. I'm pretty sure it would have done Timid. Pretty sure. Soon find out. Ah, we get it. Okay. Yeah, so we did do the right Calx here. That should... Oh, it doesn't. But we will be able to clear the field after this. There's a Tailwind. That's fine. You have to kind of contend with that. That's all right. Heatwave. Yeah. Do we take it? Take it with Venus. So we've got one more turn with Venus. We kind of... Well, there is going to be the issue of sand. And I think Excadrill is the big problem for us now. Of course. Okay. Well, Tailwind up. Not ideal. But... Torco can come in and just get some health back. Because that's what we want. Glass... It's going to be Glastria in Excadrill, I think. In Excadrill. Yeah. In Glastria. Oh, we've got the Tal. We can't switch. We cannot switch. But we should outspeed the Excadrill. With Venus all. No, no, no, no, no, no. No, of course we don't. They've got a Tailwind. They're not plus one. Let's stop talking silly talk here. What we could try and do is get a yawn off into Excadrill. But there's active fake out, which makes things a little bit more tricky here. Way more tricky. Excadrill just targets Venus all. We can't really do anything. I think we need to let Venus all go down here. So we can switch something in. Like Scrafty. And get that Intimidate. Yeah, because Excadrill here is going to go through town. Unless you target the Torkall. But I don't feel like you do. Depends how fast the Gotha Teller is here. Is it competitive as well? Could be. We should have checked to see if we could have switched. Because switching here would have been so good. Even if we were proccing a competitive ability. On the Gotha Tell. Excrock 4. Yeah. Makes sense. Unless you go off to the Torkall. Yeah, you do. Okay. And it's going to be a big fat. No good attack into the Excadrill. And we'll lose Venus all here. Potentially. Yeah. Okay. It's a fast Gotha Tell. Okay. It's competitive. 100% competitive. 100% competitive. We're going to proc it. I think we can potentially do something here. I think. I think we switch in Scrafty now. I think we've got to make a brave switch from Torkall to Charizard. And hope that Rose goes max quick into the Torkall. And then we can switch Scrafty out to our... Let's see. Is it competitive? If not, then we're a bit knackered. We're a bit knackered. But it would make sense if it was super fast. Now there's White Herb. It's Shadow Tag. It's not ideal. Okay. We can try and bulk up, I guess. We can try and bulk up. Can we switch? Let's just see if we can. I don't think we're going to be able to. No, we can't. We can't. We're just making sure. Okay. Well, I think now we just Body Press and I think we bulk up. Or we could fake out into Gotha Tell here just to stop it attacking this turn. Yeah. I mean, let's just do that. They're going to go after Torkall anyway. They go help in hand. We could have bulked up. Okay. Well, the extra damage, I guess, is going to be useful. Depends what the expert goes for here. Max quick. It's going after the Torkall. I doubt we take this. It's neutral. No. Okay. Well, we need to just stall out these Tailwind turns because Charizard can still win this for us. Except the special defense is massive now on that Excadrill. Is that the last turn? I've got one more turn. One more Max turn. I think one more Max turn is what we've got. Okay. The Vine Lash coming in. Super, super useful. There's the Citrus Berry. Okay. Right. Well, we bulk up next turn. We bulk up regardless. Whatever we do. We still got Citrus Berry. We could still do this with Scrafty. We could still do this with Scrafty. Okay. So they've got one more Max turn. I think in one more turn of Tailwind, we have to protect Zard. We're going to take a Max Rockfall for our Troubles. And we've got to hope that the Charty Berry comes to our rescue here. Yeah. Let's bulk up because I think Scrafty could be a wincon in this maybe. Depends what the Gothatels got as well. So we know it's got help in hand, fake out, sidekick. Has it got hypnosis? So there's a help in hand. We're going to go after the Zard. It makes sense to just to get rid of it. It's a big threat. Now they're going after the Scrafty. Okay. That's a really nice play from Ross. I like a super nice play. Yeah. And that pretty much all but locks it up now for us because now the plus two special defense means that we can't really, I mean, can we take a rock slide? Right? Can we? Because that's all it's going to come down to. Can we take a rock slide? Can we take a rock slide? And can two heat waves clear the field? I don't know. It's going to be incredibly close. All we can do is click the heat wave button. Come on, Zard. I haven't brought you very much this season. This is where we need you to do some work and get the win for us right now. Help in hand coming out. If we can take one of these, that would be amazing. Okay. Heat wave coming out. I don't know if another one's going to be enough. Help in hand boosted as well. I don't know if this is going to be it. We take it but the sand, the sand, the sand is going to take us down anyway. So no good. All right. Well, okay. Good game, Rose. Let's go into game three. Let's go into game three. And this is where, I mean, this is good for you guys, right? Terrible for first playing it, but great for expected. All right now. Hmm. What are we going to do? The X scuttle is the big old fat problem for us, isn't it? I think Gotha Tell is a big fat problem for us as well. Also the Volcarona. Do we switch things up with Mimmy here? Go trick room. Because this, like talk all in trick room is phenomenal, right? I'd just go scrafty talk all here. Get an iron defensive. Like we did game one. It worked so well for us, right? It worked really well for us. It's just the problem is keeping the sun up on the field at that point, right? And I got a feeling that Gotha Tell is going to outspeed most things. It's just very passive if we lead scrafty talk all where we could lead potentially char as our talk all. But I mean, it's so likely she's going to lead Aerodactyl, right? She's going to bring it. Has to. No. I think we go, I think we bring Jolteon again, you know? And I think we bring Vinu as well. I think we go with what we went with game one. We'll revert back. Although I do feel like MimmyQ could have been very good here as well. But we'll see. Kind of don't want to see the Volcarona. Although I do think it's probably going to come out as a lead here. Problem with bringing Charizard when Aerodactyl is coming out every time is like, Okay. It's Gotha Tell in Mexico Drow. Okay. Well, we ironed a fence and we bulk up. Ironed a fence and bulk up. 100%. Uh, are we on? Are we on? Are we on? We could protect as well. That would be something. I think you've got to go after talk all here. Could we get away with a yawn? And we could bulk up again. No, I think we ironed a fence because I think the fact that Scrafty hasn't got protect doesn't make it ideal for us. Oof. I'm not feeling super good about this. Being trapped in with the Excadrill. With helping hand support next to it. The wide herb wasn't something I really accounted for. Let's see. I don't know. I can talk or I'll take this. Can it? Can talk or I'll take this? Go after Scrafty. Scrafty can take it. Okay. So we get ironed a fence up. I mean, that's huge, huge for us. That's huge for us. That is so big for us, right? We get a citrus berry. We get a bulk up. We can max if we want with Scrafty. Go after the Gotha Tel. I mean, at some point as well, the Excadrill's got to go max Rockfall, right? I think you probably go. I mean, we could even go for a yawn now. That might even be a good play now into the Excadrill. Yawn, Excadrill. And go crunch into the Gotha Tel. Maybe you go after... Okay, Steel Spike. Go on for that. It's fine. I don't think we take that though. Nope. And then the Psykick from the Gotha Tel, I think, into Tocall. But if you get the yawn off, that's pretty huge for us. Shuts that Excadrill down for the rest of the... Well, not the rest of the game, but... Makes it more difficult for it to do anything, but we're kind of locked in to go in for Venusol now onto the field, you know? That Psykick does so much damage. So much. All right. Special defense boost, not ideal. Use her. But... Let's see. Gotta go after the Gotha Tel, really, haven't we? Gotta go after it. I think if we protect Tocall here... Max and Sludge Bomb. It's just Psykick, Max Quake. It's gonna be quite obnoxious to deal with. But they're gonna Max Rockfall. 100% Max Rockfall. They're going to Max Rockfall. So we could... I think we take a Max Rockfall with Tocall as well. Let's say help and hand it. I don't think they do that. I think we yawn into Gotha Tel. I think we Max. Got Max who's into Gotha Tel as well. I think we double in. Go for the yawn into it. Shut it down. Stop that support line. Excadrill gonna be a sleep next turn. And then we can just kind of just pick whatever we want off after that. As long as Tocall can kind of get through this turn. And if not, then we can get the Excadrill the following turn with Venu. And then we've got to hope that we've got enough in the tank with what we've got left to deal with potentially Aerodactyl Volcaron in the back. But it may not be... may not be those two. Gotta go Maxus because we need the boost. We need the boost to do the damage that we need onto these Pokemon. Because you've got to remember there's two Max Quakes come out from this Excadrill right now. Max Rockfo... Oh, Max Quake again. Okay. That's fine. And a Psyche I can imagine. Now the Excadrill is going to be a sleep. Yep. I think we'll take another one of those though. Okay and Tocall gets Waste got free this turn. Now we can go after the Excadrill. Because we'll take another Psyche. Just whether or not we want to go for a body press here into the Gothatel or if we want to protect. But I think you go after... I think you go after Venus all day long. Whereas we could go for another Iron Defense here. But I think the extra damage onto the Gothatel is kind of nice anyway. So I think we go Yeah. Let's go from Max... G Max Vine Lash into the Excadrill. Yep. That'll be gone in two turns. See where's the Psyche coming. I mean it's more useful probably at this point into Tocall gets away with it and we take it with Venus. So that's good. We're going to get one more turn. Get the body pressed. Should get some nice damage stacked up with the G Max Vine Lash. Oh, it does nothing. Does nothing. Nothing. We'll prop that citrus very now though. Wow. Wow. And the Gothatel asleep. So we get a free turn this last one. Where we can go for... Yeah. I think we probably go Max Oos again. How many turns has this one got though? That's the thing. We want to probably go body pressed Max Oos. Maybe. How many turns has this one got left? One. It's not super useful. We've got Iron Defense again. I think we go Max Vine Lash into Gothatel. Yeah. And Iron Defense. We just need the extra damage onto the Gothatel to be honest. And Gothatel going to stay asleep this turn. 100%. And we can protect the tocall the next turn if we need to. Or we could double protect the next turn if we needed to. Get that second Iron Defense up. So... The Vine Lash will take the extra drill down. No, not this turn. Not this turn. It's kind of better if the sun goes away now honestly. And let's see. Is it going to be enough? It's not going to be enough to get the Gothatel this next turn. I think we've got a sludge bomb it. Sludge bomb the Gothatel here. Or we could leave Storm it. It's just risky because I think we protect tocall. Or do we need to protect tocall? I just don't want to take a psychic right? Yeah, we don't want to take a psychic. So we protect tocall, we sludge bomb into Gothatel. That should clear the field. With the G Max Vine Lash stacked on top of it. And then we got Jolteon. Okay. Do we dodge this? I don't think we do. No. Okay. On that stitch. Attempt to get. An attack off with extra drill. So let's wake up. Gothatel wakes up. He's well gone for that psychic. Okay, well that's fine. Because Jolteon can take down the Gothatel this next turn. Extra drill's gone which makes it a little bit easier for Jolteon to perform. Extra drill's on its last legs. So... It does depend on what comes in obviously. So it makes it a little bit more tricky if you've got something like vocal runner in the back. Because it can come in and just disrupt. But I mean we've got the protection here with Jolteon. If it's Aerodactyl. We've got a free one shot. I mean we can go for the speed tie here. If we get it. If we win the speed tie, then we're in the money, you know? But I don't know if we necessarily want to risk it. Because the thing is, right? If we lose the speed tie, we lose the speed tie. Then they're going to get the tail wind up. Gothatel gets the psychic off, right? So it doesn't really matter. I think we check the Gothatel whatever and we go for body press into Aerodactyl. I think Aerodactyl's got to go for a tail wind. We do win the speed tie there. If it is a speed tie, get the Gothatel. It makes such a big difference for our Tocall right now. Because, yeah, the tail wind, we should be able to get rid of the Aerodactyl and then it comes down to Tocall versus whatever's left. If it's a Glastria, then we are fine. If it's Glastria, if it's Volcarona, it's a little more tricky. Because obviously the body press is not doing as much, but we do have Yorne. So I think we go Yorne into whatever comes in. Could be Lumbury though. But not Volcarona, we know. So we can... What do you go for if you're Volcarona? I think we go Yorne. Do we just go... Yeah, I think we just thunderbolt. I think we just thunderbolt here. It's going to get a heatwave off. It has to go heatwave. Thankfully the sun's not up. Jolteon takes it, so that's good. Get the thunderbolt. Get the Yorne. And now we can double protect. It goes to sleep. And then we can lock it up after that. And not worry about the tailwind. And that will be that, hopefully. So Jolteon was the right call in the end. Charizard would have been a bad call. Because we would have got decimated by a rock slide. So that wouldn't have been ideal. Jolteon is... Well, the MVP of the team is 100% Tocall. Tocall has carried us in this. Every match that we've brought it, it's been incredible. Especially in this last one. We've been clicking these Yorne buttons a little bit more. But Jolteon has definitely done some good work here. So is the thunderbolt going to be enough? Or is Tocall going to get all the glory? Thunderbolt probably is going to be enough, I think, from the previous damage. Yep, okay. I can't believe that was such a crazy, crazy match. That was a nuts match. I can't wait to see it from Rose's side of the field. Make sure, like I said at the start of the match, go and check out it from her side. Because I think how it's come to a game three, it's made for an amazing set. I've had an incredible time playing her. Great game, Rose. And I hope... I think there's a chance that Rose will still make the playoffs. Because I think we're tying on record now. So there is a chance that she will make it. And I will keep my fingers crossed for her. Yeah, check out her side of the match. We finished six and four. So, I mean, we managed to get a win in this last week. It's been super tough. Felt like this is probably being the toughest challenge. And now, friends, we just need to keep our fingers crossed and hope that we've done enough to get into playoffs. I really want to make the playoffs. I've been having such a blast in the X9 League. It's full of amazing players, amazing people. And I really don't want it to end. I want it to continue. Let me know down below. No, send some positive vibes down below. Send some luck down below. Just send some luck, anything, anything. Just send luck down below and we might squeeze in. And if we have, we know it's down to your help. And also let me know what your thoughts are on today's game. Because it would be really great to hear how you've thought the battle went. Thank you so much as always for tuning in. We'll be back on the channel soon with more action. If we do make the playoffs, I'll do a quick update video just to let you know the final standards. Who's through what is next in the X9 League and we'll wrap up there. Really good games to Rose once again. And I will see you all for another episode very soon. Until then, take care. Bye-bye.