 So, you don't know how to be normal, not a problem. This amazing slider does absolutely nothing. The more pre-contrast, the more detail shows up on the map. Smooth makes the map blurry, crisp makes the details sharp. And mids is like default, but deeper. If you're not quite happy with any of the presets, feel free to mess with the knobs. You can always click a preset if you mess up. Angular Intensity does nothing until Angular Amount is greater than zero. But if you drag Amount up to one, intensity controls how sharp the angles become. This box tells you that the normal map is generated from the diffuse or the displacement. Shape recognition creates larger, smoother angles around each crack. Rotation changes the directional angle of the normals. The more spread, the larger the dark inline areas become. Bias changes the angles that receive more attention. And final contrast makes the sharp angles sharper and the smooth angles smoother. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe and ring that bell. Hope you have a fantastic day and I'll see you around.