 Hello friends and welcome back to another showdown special on the channel, my name is Leigh also known as Osiris and we're going to continue on with this Rikwaza Zernias team that we've been playing all week so far so we haven't changed anything up from our last episode things that we did change originally from the start of the week was the waterfall earthquake we haven't really made much use of that so there's definitely that is up for debate and whether what we put there we could even put dragon claw there it might be a nice option just to have there instead but I don't know I'm not really too keen on dragon claw myself but it's definitely an option to think about there or even break break break break break could be quite good I'm just looking at it just for stack attack or damage because otherwise we're not really being able to do very much in in those last ditch turns it could be quite nice you know let's give it a go for today let's see what break break is like it's probably gonna be terrible but we'll change it up there Serena, Gastrodon, we're keeping there Zernias, Incinero and Tapu Koko so the only other thing I would maybe consider is putting a wiki berry possibly on Gastrodon here but we'll stick with how it is the expert belt does some nice damage and the team has been doing well so far this week so we'll hop into it as always the team is down in the description below and if you do enjoy this little content please drop a like on the video do subscribe to the channel as well for more Pokemon content we'll have guides, metagame analysis and our daily battle series back in the next week so we'll be hitting the Ultra series again pretty hard and the next couple of weeks we'll be back with streams on Twitch as well so lots of Pokemon content coming out to help you guys get back into the Ultra series after the claws of the season just passed the past few weeks so yeah it's gonna be fun and if you've got any preference on teams that you'd like to see played obviously do comment down below and I'll make sure to try and cover as much as possible going forward now we've got our next team up it is gonna be Groudon, Tina, support and cast of Visha, Nyligo, Jumpluff and the Moa so Recoil is going to be really important for us here you know it's annoying that we haven't got the earthquake anymore especially for that Nyligo. Typical isn't it? It really is. But Re is gonna be good here I think Xerneos is actually alright there's two steel types Nyligo though that do give us a lot of problems that's always the way when you drop the earthquake the earthquake would have been magnificent here really would have been especially helping out earthquake but never mind we'll go with Re, Serena I think. Gastrodon gonna be really good here and probably Intimidate gonna be very useful for quite weak to Nyligo though especially without that earthquake that would have been so good and so we are gonna see the Jumpluff come out for my point in one I think the thing to do here would just be Fade, Dragon has said we don't allow it to do anything disrupt and it is a bit of a problem Pokemon. Obviously it does have chlorophyll but as soon as that Delta string goes up it's fine we do see Substitute come out from the Groudon. I mean I don't mind that too much it's better than taking huge damage onto Serena depends what kind of build this this Groudon is as well this is where the brick brick could have come in quite useful and we'll switch into Gastrodon here we'll go for U-turn out into the Bishob hopefully we can get the U-turn off with Serena instead of okay we're gonna see the Bishob straight out Fire Punch and this is why this Serena is just like a boss because it is calked to take that Fire Punch from Primo Groudon which is always very useful and now we could get a Requiser back in or do we keep it for later on maybe bring it back in now get rid of this Giratina I think but in the Dragon Ascent we'll get the Giratina to be honest and we can just go for that nice part into the Groudon get rid of that sub and we're sitting pretty happy at this point in time and Dragon Ascent into Giratina oh it does survive it's gonna get the tailwind it does get the tailwind up as the Earth Power just a little bit open but we'll go for that Earth Power again we'll switch into Incineroar now get Requiser out of Homs way for the time being Christmas Blades coming up not ideal and Draco Meteor so I don't mind that too much the drop there useful and we are able to get rid of this sub on the Groudon and Ray it makes the more sense to come back in here although we've got to worry about that the Draco Meteor to be honest and then the Bishops gonna be a bit awkward to deal with as well we'll go for an Ice Beam into Giratina what's the precipice blades it's gonna get us though that's the problem can we take a Draco Meteor minus 2 from Giratina I want to say yes and go for a Dragon Ascent into Groudon really might be better doing that let's go for it okay we're gonna see Bishop switching as was Blades does miss the Gastrodons we get a little bit fortunate there now we get rid of the Groudon now and get nice tasty Ice Beam into the Bishop still not still not easy for us at all I'll go for the Ice Beam into the Giratina switch I'll ray into Serena we need to get rid of this last turn a tailwind Giratina if we can get the Giratina here with Ice Beam that makes things a lot easier hopefully we see the Bishop maybe go for a Sucker Punch that would be ideal because that means it's not doing anything but it goes for the insurance should a force which it misses there's no point in protecting here we can go for you turn into the Bishop might end up losing this one there's another assurance and Shadow Force will be enough yeah and this is gonna be tricky because what do we lock into here crunch is gonna be no good and I don't expect the Dragon Ascent to get the Bishop in two turns yeah Sucker Punch now another Sucker Punch probably gets us after this drop well definitely two does and we're locked in now so there's not really much we can do unless this takes down the Bishop oh we get it with a critical hit okay excellent good game to my pun and we'll we'll take that we probably would have lost that to be honest and Giratina Bishop a nice combination there could have done a little bit more maybe to to get around that we've got Ray Olga up next and quite a standard kind of Ray Olga looking team we've got a spawncast Katana, Cocoa, Incineroar and Vinny could we go could we go Xerneas here I don't know like Katana, Vinny and put me off a little bit with that but at the same time I think Xerneas yeah I'm gonna just go down this route really gonna bring the Xerneas in here we haven't played it for a little while so we'll go down this route with it see how we can get on if we can get this Geomancy up and play that old trump card of ours with the switch in oh we're not gonna see the Incineroar come out for my opponent so maybe if this Cocoa hasn't got the Cocoa hasn't got taunt then we're sitting all right I think at the moment now we're gonna stay detect and yeah we maybe would be better than that Cocoa and nature's madness okay we do get the Geomancy though which is nice I think what we'll do protect this term we'll go for a U-turn into the Katana though because I think the Katana's probably got the sash leaf blade as well and I want to be able to to get rid of it the next turn we'll bring him Ray now and we've got Dazzle and we'll go Mega Vol and I don't want Dragon Ascent it was Dazzle and we'll go Mega Vol and Extreme Speed into the Cocoa just to kind of cover a sash there as well I would expect unless the Katana it well the Katana's definitely not a salt vest so the Dazzle should pick up the knockout there we go better boom better boom okay Poz and Ray might come in now probably does threaten with Extreme Speed but I mean the other thing we can do at this point is just go for a Dazzle and Gleam and Cineros switch get the Intimidate onto the Poz and Ray we're gonna chunk Kyogre nicely anyway regardless whatever happens here there's the Extreme Speed just making sure with that Intimidate get the Ray chunk the Kyogre and what's about nowhere near enough and we're gonna be able to just close it up and show it's only to do these things so we're getting to my opponent and we'll move straight on so I think with you that using the Xerneas it's about identifying when it's a good time to play and when it's not and I think as the formats went on Xerneas has not really been the most ideal Pokemon to bring because of everyone knowing how much of a threat it is encountering it and bringing all these texts to deal with it but I feel like there's an isn't this maybe an opportunity in the format like now at the minute where Xerneas can be really useful again where players aren't maybe preparing for it as much because it's not seen as much although saying that James Beck obviously is the Xerneas the reindeer master and got third at Worlds with it so it's still showing that it is relevant in very powerful format okay so we've got Dawnwings and Groudon Farrimosa very little intimidated but I think yeah the Lele could be scoffed here would make sense we'll bring in Xerneas do we want Koko here it helps us indicate whether the Lele is scoffed or not I guess I don't know if I want to go Xerneas because I feel like trickery will come out from my opponent more than anything else and we will go we'll go with Xerneas Gastrodon and we'll go with Rey as well okay so you can snarl here 100% snarl and we could geomancy I don't know if I really want to maybe better just getting damage off with Xerneas here just dazzle I'm all coming in okay magic room trying to catch us out I think with a geomancy but I'm not gonna go for it just the threat of trick room there's too much for us and get them all while in we can flare blitz and I think well we could potentially just go for a moon blast into Lele yeah maybe Groudon maybe Groudon come in yeah Groudon does come in yeah so we get the Lele we'll get some decent damage onto this Groudon as well gotta remember that our items on are very useful right now so I think we'll switch in rail protect Xerneas here we haven't got the band of minutes we need to remember that play rough could come out into that incidental slot for sure but now we're gonna see it into the Xerneas slot again the earthquake would be incredibly useful here wouldn't it we don't have the band at the minute which is a little bit of a problem earthquake like I say would be incredibly good right now might be worth switching gasser on pull no double do we pull a double switch though I don't know if I really want to maybe I just go for a dragon ascent into the Groudon and pull Incineroar in on this side just getting intimidate onto both these attackers we'll probably lose weight here I'm gonna get a crit there which is pretty nice but rock to go out okay play rough into the Incineroar just fine now we've kind of got everything covered here with a flare blitz into the mobile cragness end and I think even without Groudon rock to of course not taking that into consideration that's a bit yeah that's not very clever by ourselves we go GM antsy cheeky GM antsy and power here we'll turn across my okay I think we take this with gastrodon yeah it's whether or not we can take an iron head oh it goes play rough okay I mean we should win this one now we can go moon blast into the mobile and then we can get the door wings after this it's gonna go to see me but I mean take this all day long and yeah we're gonna be able to wrap this one up and my opponent yeah good games sir and we'll hop into our next one straight way it's a lot of time for plenty more matches here this week and like I say I think if we get up to 1500 by the end of the week with this series with this team it's it's been pretty successful it's a team I really like it's a call that I'm pretty comfortable with anywhere it's just one that I really do like exploring a bit more but we've got an ex opponent here playing an x-ray team of their own Incinero, Crobat, Coco, and Telesia so not like dissimilar from what we're using and Coco gonna be magnificent in this match and we'll say that so I'm gonna bring Coco I think Serena as well as the lead Incinero in the back and we're bringing Ray or Xerneas here, Ray's probably better isn't it? I'll go Ray I'll go Ray, I'll go Ray, I'll have to decide sometimes I want to bring both three to this match we're gonna see Ray quasi we're gonna see Crobat come out my opponent and same time I want to go for that twinkle tackle again and maybe a help in hand this time rather than faint like does the Ray the Ray is gonna be a salt vest let's go help in hand twinkle tackle don't care what the Crobat's gonna do bye bye Ray quasi yeah let's do that let's forget about the faint into the Ray Xerneas probably comes in now this is the annoying thing it's gonna get its Geomancy off which is a little bit unfortunate let's go for a vault switch and a power whip into that Xerneas just because we want to get damage or onto it to put it into extreme speed range from our Ray quasi when it does hit the field and we'll bring in Incinero initially here because we've got the fake out support there that we can utilize power whip doing some nice damage and that's what we want is what we want here let's go fake out how do we go faint and snarl? I think fake out's probably better and then you turn on the Crobat you see we could have went for it okay but that's that's fine super fine yeah and then we can get Ray in I think Xerneas might be just out of range from an extreme speed now this is where the help in hand would have been really useful hmm yeah I think of a little bit of a misplay from our end I think it would have been better to you turn with Incinero predict the protect there and keep the Serena on the field so we've got that extreme speed help in hand extreme speed this turn and okay let's go for Flair Blitz and Mega Evolve extreme speed into Xerne hopefully we get it anyway but I just feel like I'm gonna miss out just a little bit yeah that's not gonna be enough to clear the field there and although we're still not in the worst position because faint we'll get the Xerneas Thunderbolt will get the Crobat so if we win the speed time here we can still close this one up and then one of they got left come on oh we miss out come on oh okay that's a bit heartbreaking for us very good game to my opponent though ah that's a shame okay yeah I like I say that the problem there was I think predicting the protect and then keeping this arena on the field so we had to help in hand extreme speed that would have locked the game for us there we just a little bit of a misplay about living we learned don't we so we've got an ex opponent up really nice team really nice team I always like the look of these Rayquaza Duskman teams Incinero top Gorka Persian and Nilego and it's hard for us Xerneas to get any kind of traction in this game but if we could get a Geomancy up I think we could do some work the Nilego and you know what you know what I'm gonna do right now I'm gonna change this stupid break break it was such a dumb idea in the first place back to earthquake so you've got that for the rest for the other games that we play and oh my god I am so sorry if there is drilling right now it is my neighbors doing work and this is terrible and so I do apologize for any drilling right now we are gonna have to just put a man come on my opponent's got the timer on so hopefully you can hear me alright it's good it's a bit annoying that they're doing this right now we'll lead with Incinero we'll try Xerneas do I bring Ray do I bring Ray expecting maybe the Nilego lead I'm gonna bring Ray for sure and I think Coco as well so I'm gonna see Nilego it's not the best for us at all like literally couldn't be any worse okay I think we're gonna have to switch into it does open the door for my opponent to go for the trick room here with the the duskman they're gonna switch it out into Incinero so that's fine we'll get a fake out into Nilego and now do you think probably gonna have to we could lock into earthquake for sure I just don't think we're gonna get it off you could snarl may go over an earthquake oh we've not got it have we gonna have to drag in a certain to the Nilego I think trying to get rid of the Nilego yeah it's into Incin so that's all best coming in really useful there for us do you get the snarl off as well which is useful so we can you turn out I think on the opposing Incinero we'll switch back into Xerneas here because I don't imagine the Nilego sticking around it might switch out protect yeah switching out to ray U-turn just fine kind of prefer them to go for the U-turn first anyway in most situations it kind of works out a little bit better and the Nilego is coming back in and then we'll be able to get the coco onto the field and this is all right because we can go twinkle tackle and bring in Incinero for our Xerneas how good would the earthquake earthquake has been one of those things and I do apologize for the drilling once again so it's like the worst timing of this recording so I'm super sorry I'll listen back see how bad it is hopefully it's not as bad on the actual recording as it is with me sitting here right now it might not be as soon as you're striking to Incinero and all right let's see what we can do a volkswitch into Nilego and I think probably better off going for U-turn into maybe switching maybe switching into Rayquaza here with that Incinero there oh I'm gonna see alternate Crosma we do skedaddle here with the coco and we'll bring in Incinero on the coco slot here photon geyser in that slot would be really nice as part even better and pyjama here not too bad at all okay we can fake out through the Crosma and we can go for a Dragon Ascent into do we do well into the Crosma though that's the question or do we just go for the Nilego I feel like Nilego is a good one to go for here just because we can get rid of it and it does help a Xerneas and a coco out in the back immensely Rayquaza is going to be a pain to deal with but now it's alternate Crosma we've got to worry about the Z move 100% we are locked into Dragon Ascent though which is a little bit of a pain and it's not really anything I want to switch in in the back that's the problem hmm could we just snarl it could bring into have a coco for Ray might be better let's snarl and bring a coco for Ray so imagine Z move is going to come out here maybe extreme speed as well Z move into coco okay we get the snarl off which is decent but at the same time you might have to win a speed tie against the opposing Ray get Xerneas in and it's gonna extreme speed us for sure we've got to extreme speed the Ray I think that's the big problem here but if we can pivot in like if we lose our Ray here it's not the worst because we've got fake out GM and see that we can potentially go for this next turn but I don't know if we're gonna be able to do now okay that's not the worst thing in the world we can protect we can bring in our Incineroar and we'll lose our Incineroar but we do get a Ray back in after this and maybe the opposing Ray is in extreme speed range from that initial damage after the Intimidate there we might be able to do this it's gonna be really close to close us up on this one today but we'll see hopefully the Intimidate drilling stops in between turns now so there's a protect from the Xerneas fake out into our Incineroar and dragging a cent into the Xerneas now we do have an opportunity now to go for the GM and see and fake out depends what this Incineroar is if it's got roll that would be really bad for us but at the same time I think the problem is though yeah the flablets from the opposing Incineroar into our Xerneas which is yeah the big big issue here I think yeah and now we're definitely in extreme speed range but what we could possibly do is switch in our Rayquaza for Incineroar see what my opponent goes for yeah the extreme speed makes sense and then we're gonna see then of course we'll come back in can we take an extreme speed from the Ray on neutral 27% probably does that or can we get the Ray with our own Ray from this range it's risky let's go for the Dazzle and let's go for the extreme speed into the Ray okay I'm not gonna get it now this is difficult now because I think we have to double the do we go fake out and then extreme speed the Ray it's probably the best thing to do fake out fake out it's not the best way to do it but I don't know if we've got enough to actually deal with the Incineroar now which is the biggest problem I think for us going forward in this match because I think we can probably handle the Rayquaza pending everything goes okay and the alternate course where it's the Incineroar that I'm worried about now it's got so much health and maybe we would have been better switching in our Incineroar to take the extreme speed with Xerneas rather than going for do we get it we get it we get it oh we just miss out and it's very Rayquaza okay we're getting punished here so very good game to my opponent that is gonna be that I think now very Rayquaza sword stance man that is insane so that is gonna be the end of this one hopefully my opponent just kicks in come on let's do this a very good game to my opponent nice team as well like I said at the start I really like to build a composition of my I don't know why the chat stopped there but good game to my pun and not the greatest result there to end us on but we'll end it there we'll come back tomorrow finish up the week with the team see how we get on and hopefully you can finish on a little bit of a high so I'll see you then thanks for tuning in my friends and I'll see you for the next one