 The next theme we'll highlight is web capabilities. Over the past several years, the web's gained a number of powerful new integrations that enable web apps to do more. We've been heavily involved in this with the Fugu project, collaborating with others in the ecosystem to unlock things like secure file system access and rich integration with operating system launchers. And as the web has gained these new capabilities, developers have embraced them in compelling ways. To tell us more, I'd like to introduce my colleague Anshil. Thanks, Ben. Before we dive in, take a couple of seconds to look around you. No, really. Look closely at your surroundings. Most of you are probably at home right now, a place that in the last couple of years has transformed into a buzzing, tech-driven hub. Our kids have turned the dining room into a virtual classroom. We've turned the kitchen into our office, and we're all connecting with family and friends in living rooms around the world. The pivot to virtual has had a profound impact on how we live and work. In particular, it's the world of video and creation that has seen a powerful shift in norms. From casual creators to professional designers, there's real-time editing, sharing and collaboration, but it's entirely virtual. Hosting and attending videoconference calls from some part of the house is now a regular part of our day. And let's be honest, we've been streaming and binge-watching more content than we ever thought possible. Our team has worked hard to unlock new paths for the web, whether you're taking your existing experience to the next level or building something that's cutting edge and never been done before. We're inspired and grateful to see how our partners around the world are building web experiences that enable creativity, expression, communication, entertainment, and so much more. One example is Kapwing. Kapwing is a collaborative video editor with more than 3 million monthly active users, processing 100,000 videos a day. To tell you more, I'd like to invite a special guest, Josh Crossberg. Hi, I'm Josh, CTO at Kapwing. Kapwing is a web-based collaborative video editor designed mainly for casual creatives like game streamers, musicians, YouTube creators, and memers. We're also a go-to resource for business owners who need an easy way to produce their own social content, like Facebook and Instagram ads. People usually discover us by searching for a specific task, like how to trim a video, add music to my video, or resize a video. Kapwing lets users instantly do what they search for with one click. There's no added friction by making them navigate to download an app. The web makes it so much simpler for people to search for precisely what they need help with and then do it. The fact that we pay $0 in paid acquisition is a testament to how well this strategy has worked. And after that first click, they can do a whole lot more. They can explore free templates, add new layers of free stock videos, insert subtitles and transcribe videos, and upload background music. The web also makes it easy for users to collaborate on Kapwing with friends and colleagues, regardless of their device or operating system. Just click Share, get a share link, and send it to your collaborator. All they have to do is click the link and they are editing with you. And because supporting different devices and OSes takes minimal work on the web, it's the ideal environment to enable this level of collaboration. Editing videos in Kapwing works easily and seamlessly in all modern browsers. High performance editing requires all of our users' content to live on the client, avoiding the network whenever possible. For that, we use index DB. Web sockets enable the real-time collaboration that users expect in modern web apps. To generate waveforms and allow users to splice together audio in exactly the right place, we use the Web Audio API. The Media Recorder API allows users to simultaneously record their webcam and screen, perfect for catching facial expressions when creating screencasts. Web workers allow us to offload computationally-intensive work, removing the background from videos without affecting the performance of the main thread. And of course, we've built Kapwing as a PWA, so once users have found it from search, it's installable, and coming back to it is as easy as launching it from their desktop. In the future, we're excited to use Web codecs to accelerate our frame drawings, use WebGL to enable more sophisticated animations, and use media source extensions to have more seamless transitions from clip to clip. None of these APIs are brand new, but when combined together, they make it a lot easier for our users to collaborate with each other and quickly bring their ideas to life. And for us, the Web gives us a streamlined way to reach and engage more users. Back to you, Anchal. Thanks, Josh. So if you're looking to create a CDS meme, you know where to go. So in the future, it's really easy to use. And now, onto a Web feature we're all more than familiar with. Video conferencing. It'll be hard to find someone who hasn't clicked on a Zoom meeting in the last two years. In 2020, Zoom saw huge influx of people using its Web app to chat and connect online. For virtual happy hours, group workshops, online webinars, you name it. Zoom is a platform where users can share their experience with a PWA and to provide a more comparable experience to their native apps. It was also a chance for Zoom to offer its millions of Chrome OS users a powerful alternative to their Chrome app. They're using the new Web Codex API for video encoding and decoding, which improves the performance and enhances the user experience with fast, clean video. To a Zoom meeting, in their email, it opens in the PWA and not in the browser tab. And for Chrome OS users, manage configurations, allow enterprises to easily install the PWA across the workforce. Just one month after launching the PWA, Zoom saw 16.9 million new users join Web meetings, which amounts to an increase of 7 million euro per year. With developments in WebRTC and APIs, audio and video call experiences that were previously not possible are now available. Apple has brought FaceTime links to the web for Android and Windows users, so people can join a FaceTime call from their web browser. And we have the Google Meet PWA to thank for this keynote. We collaborated and created everything you see today on several Google Meet web calls. And I mean several. Then produced it remotely in a studio and you're most likely watching it on YouTube at home. The Meet team shipped custom backgrounds and light adjustments in their PWA using WASM SIMD and WebGL. This has drastically improved the speed as well as the video and audio quality. And better video and audio aren't all work and no play. The world of entertainment and social media is thriving on the web. YouTube Premium is a paid subscription that enables members to watch YouTube ad-free, play videos in the background and download videos to watch offline. Watching videos offline on laptops and hybrid devices was one of the top requested features from YouTube Premium users. To make this possible, they added everything necessary to turn their site into an installable PWA. For the offline experience they use a combination of service workers, cash storage and index B. Of course, the team focused on more than just the offline experience. For example, they use the web share APIs so users can share links to videos with other installed apps on the device and navigation preload to increase service worker performance. They're running an experiment to enable YouTube Premium users to download videos that can be watched offline on Chrome, Edge or Opera. They're looking forward to delighting Premium users with the new features soon. I can't talk about social and entertainment without mentioning short form videos. That's where TikTok is leading the way. TikTok views the web as a channel to acquire more users, keep them happy and they focused on creating a multi-form factor frictionless experience. They've optimized the performance of their web app using Workbox to pre-fetch videos to reduce any lag as users transition between videos. They've also expanded the PWA to desktop, leaning in on the web superpower of building just once and making TikTok available and accessible on any device. With these improvements across mobile and desktop, TikTok seen the traffic from search has improved by 10x. So as you can see, Web on desktop has seen path-breaking innovation in the last few years. Users now have access to complex creativity and productivity tools that are enabling instant expression and collaboration. There's a powerful web app for every use case, whether you're learning something new, talking to your boss, or simply creating something beautiful. And that brings us to some exciting news that I'm thrilled to share with you. After nearly three years of an ongoing strong partnership with Adobe, many flagship apps in the Adobe Creative Cloud Suite are soon coming to the web. Bringing advanced features and capabilities to the platform would be incomplete without real use by companies like Adobe that are pushing the edge of what's possible. And we believe these collaborations benefit all developers opening up new opportunities to create incredible experiences for their users. And now I'd like to welcome another special guest, Pam Clark, VP of Product Management and Strategy for Adobe Photoshop, to tell us more about these launches. Hello everyone. I'm excited to be here with you at Chrome Dev Summit. At Adobe, we believe creativity and collaboration go hand in hand. And over the past year, we've made lots of advancements to products like Photoshop to support the kinds of mobile and collaborative workflows our customers want. For instance, you can now share your PSDs in the cloud. So you can work on a single document across all of your devices. You can also create and share links to those PSDs in the cloud. You can co-edit them with your collaborators and share them on the web for review and comment. We are committed to helping people create and work together no matter how they want to work. Which is why at Adobe Max last week we shared a vision for the next evolution of Creative Cloud. It was as much about connecting with each other as it is about creative tools. For decades, you could only use Photoshop on a computer, a powerful computer at that. Then Photoshop went mobile on the iPad, and now we're making Photoshop accessible in a web browser via a public beta. Thanks to the close collaboration with the Chrome and web platform team at Google, Adobe is able to bring Photoshop magic to millions more people around the globe. The Photoshop on web beta allows you to access, review, and comment workflows and test out some Photoshop editing features we are piloting. Your collaborators will also be able to open and view your work in the browser, provide feedback, and make basic edits all in one place without having to download or launch the Photoshop application on the desktop or iPad. The collaboration between Adobe, Google, and within the standards bodies helped bring the functionality needed for Photoshop into the browser. WebAssembly allowed us to bring large portions of our code base to the web. Some of that code relies on exceptions for flow control. The addition of zero cost exception handling means there's no performance penalties. For high fidelity work, Canvas 2D is now color managed and supports sRGB and the p3 color space. Reading and writing your files to disk had to feel natural. And the Storage Foundation API ensures that you can work on your PSDs no matter how big or how many layers they have. We are still at the beginning of exploring Photoshop editing features on the web and we are looking forward to the feedback from the Adobe community which will help us grow the capabilities and functionality of the browser experience. In addition to Photoshop on web beta, last week we also announced Creative Cloud Spaces and Creative Cloud Canvas, both in private beta. Spaces are a shared place that allows teams to access and organize all their creative project files. Canvas is a new surface where teams can display, visualize and review creative work together. We are excited by the idea of giving everyone more ways to access our tools by bringing them to the web we are helping to create a more fluid, more connected, more collaborative environment for your projects. This is just the beginning of a broader evolution of Creative Cloud. Thanks so much for your time. And now Ben will pick things back up to talk some more about user experiences. Thanks Pam, Josh and Anchil for walking us through these highlights. You know progress on the web generally comes in iterations, year over year, step by step. And so it's amazing to me when we can take a step back and reflect on what's become possible on the platform over time as these examples have shown.