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Published on Jun 14, 2016
In a real world-scenario, AABB bounding box is usually first calculated from a more complex polygon. But this will be covered later in the tutorial series, when we get to physics engine development. Let's AABB pick up the pieces one by one in this tutorial.
Collision between two rectangles involves writing some of the simplest algorithms you can possibly come across, and shouldn't take more than 5 minutes of your time to construct.