 All right, that's made the whole thing here. There's no sound. You got a bar man. We get a guitar and The end Yeah, it's very cool. I think this is a great solution. It looks cool. We definitely understand this and Then we got the end. I think what I would do There's something not that we're you know, everything is clear to me everything works and it's clear. I think the major Mechanics they work pretty well. I'm just looking at the route. I remember the route having some issues Just be careful. You have a pretty fast move through here with that push-off and Then on top of that we have one through with this leg But then the spacing gets Sully a lot slower right through there where I feel like it would still have that momentum and I would just probably just go backwards and then have her more if you want to fix that Go backwards from that and imagine that if she would have wider spacing and go a bit further By going backwards with it She would land maybe through here just globally bring everything back so that she will probably start You know here is instead of here There's just a little bit. It's not huge. I think it works. It would be like a slight polish You think to try out how it feels But at the same time there's also the feeling of you know, there's weight So it accelerates a bit and then the here it's a bit more controlled. It's just to me It's very subtle. It has a slight hint of sure But they're not really like she goes down to really push off and just visually it's there without a straight line But then feeling wise it's just bit of a That's the only thing there and their head that's a technical term for he doesn't go as high and far Through that, but I don't see any major Like hiccups anything crazy Even through there. She's done with this. You might argue that on a turn like this Turning here and a slight through there She wouldn't have that much power to push herself up like that So that could be a frame or two added where she stabilizes that like a bit more and then shoots up It's all pretty fast. Wow So it's not crazy This is to me something that I would tweak and polish and kind of do an AB test to see how it feels and then The only thing out of everything I said that I would still Tweak so out of everything. This is the note that would actually address the rest is really just polish the optional Is that if you look at her? Roots, I'm gonna go through Ish like Sorry that doesn't quite look very appropriate what I'm doing here if I'm tracking like that, but oh, I'm in a bit too high But anyway, let's put this on Both of them there you go so you can see how she shoots up and then it's flat So that I would still tweak to have more of an arc into this it feels like she's doing She feels that and because of this because you're suddenly flattening The couple things at play here You have all that momentum But then this kind of just floats and feels light while those massive legs are shooting up and then that's it They also just suddenly stop spacing wise You know you have this and then it just kind of stays there instead of Overshooting a bit and then coming back that that has to be like a bomb But still a bit looser I think this feels too clean for me where you have this and the next frame is pretty much the same in terms of height You have a bit of a Sticky frame in the head and see how that head spacing goes to the left and then then we suddenly stick into the space So to me having that up and down versus this it's gonna help the head spacing I would kind of loosen up and stiffen that up a bit more as in loosening up where You would have this and maybe the leg will be a bit lower the thigh Then on this it will be here and then one more a bit higher and then you can come back into the stiffness Was at the very end There's a slight feel of this and this in the thighs are the huge difference, but The you know the lower part the shin area just moves a lot more compared to this this feels a bit more With more weight because you got all of this moving even though the leg the upper legs Stops at this point the rest continues and because of that it still pulls the upper leg the thigh area just a bit higher Just a bit more And then careful we're just this to me even there's a good drag and slight rotation still happening It just starts to have a slight feel of a 2d card. There's kind of drops. So to me it would be something where We do this with a slight overshoot just a bit and then through that drop either you Start doing a slight End of this enough time I would again experiment with bringing that leg down a little bit and then maybe up again It's giving some life to it. So it doesn't feel like a cut out. It just feels suddenly Very light and 2d cardboard for that moment. This might just be me But you got an impact you got a compression through there. That's all cool Now if this is where she hits and then boom compresses I would have That already go down the momentum of the legs will continue that frame This is a weird compression in here But this doesn't fall through with with the downwards motion and momentum on that one frame your one frame late And then after that I think it's okay. It's a bit again. We're very twins Hits at the different time which is good But then it goes down at the same time I would again in terms of polish really experiment with what if I really offset those legs and maybe have You know, maybe push that ending a bit more or maybe one leg only one leg goes down And she really tries to be all cool and she tries to keep one leg just kind of Just kind of pushing that style just a bit more because this is cool. Love all this and then suddenly it gets a bit simple through there and then And then it's a bit Then it's almost a bit too simple legs up and down and that's it versus this is her character, right? Oh, yeah, I'm all cool. Look at the guitar is can you put this personality in here with that ending? Not saying that this shot dies at the end completely. You're gonna throw it away I'm just throwing it out there. Is there something fun you can do since this is so cool That would make it into this ending where Not that she brings up the guitar again, but she could do something with her arms or she keeps her Again one leg up, you know one leg only. I don't know something to do to think about there And I think that's kind of that because you have all the extra life in this prop see foring Yeah, that's all cool. It's mainly that So to me it's kind of a policy things to kind of watch out for the main thing I would do is the arc on the route And then kind of switching up something in those legs through there, and then you could technically keep it Even if you want to do like a cliche at the very end the last button is her arm And she gives a thumbs up or the middle finger. Whatever you want to do that could be a personality thing But yeah food for thought and I'll leave it at that. 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