 Okay, as I've mentioned a few times, we've been going over HTML5, specifically the Canvas for the last few months, and in the new year, we're gonna jump into 3D stuff, mainly focusing on WebGL at first, but I'm also gonna show you how you can use the same code you write and easily use the Canvas to render it, or CSS to render it, or the WebGL, depending on your particular instance. And there's also ways, I believe, I haven't actually gotten to this myself, to make it automatically detect what is best for your system, based on browser and hardware, I guess. Again, I haven't learned about that yet, but I'm pretty sure it can be done. So 3D stuff coming, starting the first Friday of the new year, January 2014, and going for months. We're gonna learn a lot of writing. 3D code using 3JS, which is a great library of tools that makes it very easy for you to create 3D games, animations, and interfaces that will run on a browser, on a desktop, laptop, tablet, or phone, of course, with restrictions of hardware being fast enough, but it's gonna be lots of fun. We're gonna learn a lot of cool things, maybe make some simple games and get into physics and stuff towards the end, but we're gonna start very simple, build our way up, and that's what we're going over in the next couple of months. Again, using a 3JS. And here right now, I'm going to go through the 3JS website of examples and show you a bunch of very basic examples that they have on their site in their documentation. I'm just gonna be clicking through them and so you can see some of the cool things that can be done. So here we go with that. Enjoy that. I hope that made you a little bit excited. I wanna say thank you for watching. Please visit my website, filmsbychrist.com. That's Chris at the K. Check out the link in the description to get to my website. And I hope that you have a great day. I delete stuff, I'm back. Okay, so as I was saying,