 What is going on guys welcome back to the channel and I appreciate you being here today I am back with another Destiny 2 video and today we're gonna cover all the news from the past few days and damn Those loads to go through including last night's weekly twab from Bungie on Destiny 2 and many many Forsaken changes in terms of what's going to be happening to your current materials you have stacked and so forth But before we get to that guys remember every month I give away a fully customizable controller to be with the chance of winning Simply drop a like on this video and leave a comment down below more details at the end of the video people Okay, so let's get into it and start with the twab and this is about mods Caught in Bungie right here one topic. We've seen a lot of questions about is how we migrate from old weapon mods to new weapon mods Starting on August 28th Your current mods will be Declocated and your inventory will tell you that you can safely discard them for materials and parts on September 4th The gunsmith's inventory will be dedicated to new forsaken mods between now and the preload on August 28th Use your year one mods to lock in the elemental damage type you want for your year one weapons They will retain that damage type after the mod deprecation on August 28th The old mods slot will go away and you will no longer be able to insert any mods into year one gear or change Elemental damage type some weapons will be moving to the kinetic slot and will not retain elemental damage regardless of what mod You had applied the Ikela sniper rifle and shotgun will be locked to solar Here are the legendary weapons that will be moving to kinetic the belly gent the shepherds watch the Hawthorn field for shotgun Alone as a guard perfect paradox the frigid jackal and a silicon neuroma There was plenty about to change right now It's a good time for us to set your expectations about a lot of it now I actually have a preparation guide for the forsaken coming pretty soon. So stay tuned for that I will cover all mods materials and so forth Which I believe you need to keep playing for by going out and farming I do mention within that video that year one weapons with elemental burn types will be locked in place Like these 12 states. So if there's a certain weapon you want more for burn types of i.e. the EP shotgun the manananananananananananana scared We'll have to go out there people and farm multiples of the same weapon and apply those Burmese before the forsaken drops Let's just hope if there's any other weapon you want and you change the burn type on and farm multiple versions of it Let's just hope it doesn't move that kinetic slot because then it will be a waste of your time They then go to talk about how you will become legend in year two Weapon tuning and systems aren't the only things that are changing in forsaken When your next journey begins, you'll also discover new ways to earn rewards and become more powerful The investment team can give you a sense of what's coming Quoting the investment team here are a high level goals for progression and economy in season four We want to bring back the days when you are impressed when you see someone at max power in the tower The experience of leveling and then powering up should be meaningful Players should have a sense of discovery when earning rewards from different activities I 100% agree on that and I missed that from destiny one when players accomplish something difficult The world should be special or unique couldn't agree more not all sources of power in a week Should be apparent on the director That's pretty cool too Acquisition of power in year one and activities such as the raid will have an absolute Range of power that it could generate rewards grant only a small difference in power level Even if you were overcoming the challenge while under leveled in forsaken We are scaling the power production of all content by the difficulty of that content If you manage to beat the raid while for a power on the recommended level You should expect to receive the most potent rewards when players earn powerful rewards These items should never scale down to where they do not give an increase in power Even if your power is a hundred over an activities recommended level It should still grant at least one power a level above your current average This means that players still benefit from grouping with teammates who haven't accomplished As much as they have we've also created multiple new sources of powerful powerful rewards that refresh on a different Cadence than the weekly reset the goal is to provide more to do for the players who want to play a variety of activities That said not every word you find in the world will be a powerful upgrade We don't want to spoil the entire journey to max power So we'll be leaving it in the hands of the players to discover the best ways to reach endgame and beyond when Forsaken is released pretty damn cool and like the changes they mentioned here They then go on to state as a final note on power We've heard a lot of feedback concerning exotics to make these rewards feel more useful whenever you receive an exotic reward in the Forsaken it will always be at or above your guardians power So that's pretty cool too And this is definitely not the case in the current standard moving on to milestones The milestone tree has been revamped in Forsaken and now will specifically show the most important non-reputable quest for every player of destiny 2 the campaign quests are a good example of this Meanwhile our world quest for destinations will now live in the pursuit section of your character inventory Many milestones from year 1 have been converted to activity challenges These will continue to grant powerful rewards, but they will no longer be displayed in the milestone tree When you access the director you'll see activity challenges in the tooltip of the associated activity And we get an example on screen now from quick play within PVP We also see the new director once the Forsaken drops looking super pretty people Moving on to activities the base strike players for destiny 2 Forsaken Players have been updated to feature difficulty selection and mudfires, although strikes are being retired on August 28th With destiny update 2.0 damn they're getting rid of her old strikes Forsaken players the strike playlist has three difficulties to select from power 300 400 and 500 Once you're 40 power over a given playlist it will no longer appear as an option for you to select Wow, this ensures a healthy matchmaking pool when players reach and gain power levels damn the power 500 Playlists will always be available strikes will have modifiers Legacy players the strike playlist matches the legacy playlist that is currently available in year 1 Recommended power is 200 strikes will have money fights between August 28th and September 4th Modifiers will be unavailable for all strike playlists the night for activities also being revisited in season 4 Prestige difficulty is being retired, but the base difficulty for the night for actually will increase Additionally players will have the ability to choose one or three night for strikes each week If there's a specific night for all unique word that a given player is wanting for this reduces the time They have to wait for the strike to be featured again We're having three options players may only select the strikes for which they own their appropriate Expansions legacy players will still be able to enable modifiers via their challenge card Scoring will not be available for legacy players in the 270 power night full Meditations are being retired and replaced with a heroic story playlist new campaign missions will be featured at 500 power while all campaign missions will be set to a power level relative to their release This ensures legacy players can still enjoy story activities at their leisure I co-raise vanguard research Reputation tokens will no longer be used as a currency after August 28th and will be removed from player inventories So if you've gotten stacked people use them while you can the Legendary Pyrrhege will also no longer be available So if you want it get it before August 28th heroic adventures are being added to all destinations when their destination is flashpoint One adventure will be selected to be heroic per day with the exceptions of Mercury and Mars Those two destinations will function as they currently do but they will gain an additional adventure per day when they are the featured flashpoints Players will no longer be able to purchase normal adventure tokens from vendors and destinations over then Mercury and Mars Activity modifiers will be shared across heroic adventures, heroic story missions and strikes This ensures that each day you know what to expect from the PvE content that you play as a ritual and that when we balance in true modifiers It's becoming across the game This will include one weekly singe, one daily buff and one daily debuff The Brawler and Ogunedia modifiers will have their recharge times adjusted to ensure they're noticeable Adjusting your equipment for either also has a rather significant impact We've seen some pretty crazy plays by the new solo hunter in our playtest Some experienced players out there may be reminded of the feelings found when they equipped nothing manacles in the past Oh, I remember those days people Economy updates for the last few weeks We've seen a lot of players asking about items and currencies available in year one and whether they continue to be available in year two or not Expect the following changes on August 28th when destiny update 2.0 becomes available Destination materials will become your main source of reputation and their respective destinations Destination materials will be a part of the cost to infuse different weapons and armor across your arsenal This site was in destiny one people if you remember that a lot of armours and weapons I believe required planetary materials to actually upgrade them Yeah, one challenges that granted reputation tokens are being retired But will be replaced by bounty suffered on each destination that provide destination materials Destination tokens and rare destination materials are no longer awarded But you can still deem them for a reputation if you have them in your inventory Anything that previously granted destination tokens or their materials will reward common destination materials Moving forward moving on to the gunsmith people and the gunsmith will also be updated season four in year one This vendor required 40 gunsmith materials for one reputation package. This will increase to 100 gunsmith Materials damn people actually have almost 7,000 of these stacks So that's 70 packages for me so far upon four seconds release But I will get more by the time it drops I am banner Vanguard and cruise for tokens in season three may be redeemed at their respective vendors in season four I actually have almost 400. I am banner tokens stacked trials of the nine will be on hiatus during season four And its reputation tokens will not be redeemable at this time We have not yet determined whether its currency will be used when it returns Damn, so some major changes there people There seriously is and a lot of things you should be and shouldn't be doing in prep for the forsaken Now moving on and Lord Saladin makes his final appearance in season three next week This will be your last chance to earn season three rewards or actually farm those tokens people in prep for forsaken It begins Tuesday August 14th and ends Tuesday August 21st The game as always is controlled and there are a few changes that I am banner control You know and love iron temple fire pits have replaced the usual control flags There's also a new power rule where capturing all three zones will lock them down for 20 seconds at the end of the power play All the zones are reset to neutral and must be recaptured. That's actually epic power enabled starting in season four I am banner will be updated to enable power level advantages Like in the days of old all players of destiny to regardless of expansion ownership can participate in I am banner events Yet to wars future random rules and compatibility with year two modifications Will also be available to all players players who acquire new power during their adventures in forsaken will have an advantage But we don't want to exclude anyone who wants to compete in I am banner and reap the rewards I am banner rewards will be kept for legacy players at their maximum power available Which I believe is 400 trials and nine will be unavailable for the duration of season four The design team is putting it back on the workbench to make it a fitting challenge for the hardcore warrior When the weekly activity returns it will feature updated rewards power advantages and other gameplay changes The final weekend of season three trials and nine will take place The weekend of August 24th We'll tell you more about our goals and progress during season four Damn people trials of nine will not be available during season four. That's a long time. You won't be able to play trials That's that's actually crazy. It really is moving on to factions and they state faction farewell in season three We introduced some changes notably the renown mechanic to faction rallies The community expanded with a lot of great feedback about how we could continue to improve the experience The feedback ranged in topic from experience to rewards, but many of you expressed a following I don't want to feel forced to participate in every instance of the event each season Make the event progression a bit less hardcore and more engaging We plan to take the feedback and use it to improve activities and events in the future when season four begins Faction rallies will be on hiatus This will give us a good opportunity to focus on some other areas of the game that need attention and Re-evaluate some of the fundamental aspects of the event while the faction rally event season hiatus Faction tokens will not be redeemable. We'll tell you more about their fate in the future for players who were unable to acquire specific Exhaustic weapon catalysts during previous faction rallies. We are working on new ways for you to earn them They will not be available at the beginning of season four But we will provide more information on where to find these rewards when they become available Moving on to eververse a new season begins with the launch of Forsaken ever first also gets a refresh Goals and philosophies provide players with more data Shared write and grab reward probabilities on bungee.net provide players their private purchase history on bungee.net Give players more choices to earn rewards the way they want full season of prismatic matrix Three weekly prismatic face it more bright dust and from new bounties awesome Allowed players new ways to customize their guardians goals projections epic legendary weapon skins new exotic ornaments and emails epic eververse Bounties similar to how other bounties work tests will start offering bounties that reward bright dust to players Here's how they work each brought engram grants one bounty note in season four bounties refresh weekly But players can acquire as many eververse bounties as they have bounty notes These notes can be exchanged for three different tiers of weekly eververse bounties tier one cost one eververse bounty notes Rewards 20 bright dust tier two cost three eververse bounty notes rewards 70 bright dust tier three cost six eververse bounty notes Rewards 150 bright dust. You can carry one of each type at a time bounties will expire seven days after acquisition That seems pretty fair to me. I mean I always run short on bright dust I really do I mean there's so many things she sells with bright dust Which I just can't afford so this will hopefully help me at the prismatic matrix the prismatic matrix returns in season four We've received a lot of feedback that players enjoyed this feature and would have preferred it to have stayed active for all of season three This time we plan to keep their prismatic matrix alive through season four the three weekly Prismatic face it will be obtained from a special tier one eververse bounty This bounty does not require a bounty note and will cost 250 glimmer players will still be able to hold three prismatic faces at one time Bright dust continuing with the theme of giving players more control over their bright dust balance Brightest gain from dismantling eververse items will be granted at a fixed rate Players can now reliably dismantle items for specific gains Collections and eververse items eververse items will be retrieved from the collections interface like all other items An exception is year two eververse armor Which like all other armor with random rules cannot be required from the collections The way in which players acquire and interact with emotes and weapon armor ornaments have not changed All of the items can be retrieved for an expense of bright dust Current season eververse items which have not been acquired will display in the collections interface at the end of the season Past season eververse items which have not been acquired will display in the collections interface This prevents players from having incomplete collections that can not be completed Absolutely epic people because I am missing the six shooter emotes and the selfie emotes I never got them dropped with this feature. I will be able to get them. That's amazing people Bright engram updates new legendary weapon ornaments have been added to bright engrams These are unlocked account wide like all other ornaments in the game and new goals projections category will also be added to bright engrams This account unlockable item permits players to put a holographic projection badge above their ghost This badge is only visible when players have their goals deployed for navigation mode Weapons and unmask will no longer be dropping from bright engrams in their place players will now receive bounty notes Eververse armor and perks with the addition of random perk roles on armor We have made some changes to have perks are applied to eververse armor Eververse armor acquired from bright engrams will have random perks from rewarded eververse armor acquired from sources like the frismatic matrix Or the bright dust storefront will have fixed perks eververse leveling rewards in forsaken Like the red war campaign in destiny 2 in forsaken Bright engrams will not be earned until you hit level cap As players complete pre forsaken campaigns They will be rewarded with an eververse gift package tailored to each experience Which will also include bright engrams once players reach their level cap based on what expansions they own Bright engrams will once again be awarded each time a player levels up And then moving on and lastly, I believe Valor for all if you've been working on your sources armor You may notice a few objectives are tied to the crucible once you reach legendary armor Your final crucible objective is to have your Valor rank reset at some points since crucible ranks were implemented Leading up to the beginning of year two You'll see multiple opportunities to earn Valor points and accelerated rate including a special trip of valor iron banner weekend Mark your calendars appropriately Double Valor Week starts 10 a n p d t on august 10th 2018 and ends 10 a n p d t on august 17th Final double Valor Weekend starts 10 a n p d t on august 24th and ends 10 a n p d t on august 28th So yes people if you need to reset that Valor get in there and farm the pvp when this double and triple events land And guys that is it an absolute massive video full of useful information And I hope you enjoyed it if you did leave me a like Really does help me out And I don't appreciate that support and I'm about to yawn Because I'm knackered but yeah guys every month I give away a fully customizable controller to be in with a chance of winning Simply drop a like on the video leave a comment down below make sure you're subscribed to the channel and follow the gleam link at the top of the video description The controller can be for xbox or playstation and it will be sent anywhere in the world. So good luck to everybody who enters But I know guys I am out Always in the wrong knowing where we stand