 My name is Xiao, so I'm going to present something that we are exploring. Hello, can you hear me? Yes, okay. Yeah, my name is Xiao again. Yeah, so I'm presenting some of my recent explorers regarding like VR plus education. Yes, so I've been working with education for quite some time. And recently, like 2016, I'm working with Jackie and Dong Piao who are coming from the gaming industry. So they want to make some difference, so they want to do some education-related contents. So we work together on VITO and the project attic is one of our earliest trials on how VR and education can combine together. So how a VR education content is developed. So it's actually very similar to like a game or actually also video and movies. So the core thing is really about storytelling as well. So it comes with scripting and directing and then you have conceptual design. Afterwards, if you have already consolidated the designs, you go to the modeling animation and then after effects and then adding on some audios and some music and then polishing again and then it will become a product afterwards. So this is our initial concept that we want to allow people to experience something that they cannot experience. We have some brainstorm like the space thing, but it's already so crowded, so everyone is doing that. So we want to try something that's not having been done by someone else and then we try something about Arctic. So initially we got our game designer who work on the concepts. That's the initial design that we come up with. We want to make something, wow, it's cool. But actually this is a demo that we come up with. So it's developed by Unity and we are optimized for Oculus DK2 and then we also have a more light version for Gear VR. Some people might have already seen this. That's not good. Well, probably I'll show later when the streams are better. Okay, I just move on. So what VR means for education? So it's really about knowledge acquisition channels. So previously in the old time, teachers teach students. So it helps work and then comes with books and comes with PPT or Flash. Now it comes with iPads and these kind of tools to assist the teaching. But actually VR can be a more powerful tool for people to gain more attention to learn something that's not easy to understand. And then in the future actually AR will be a bigger thing because you can have some interactions with objects, with the things that you are actually teaching with. So it becomes more visual and more interactive. And why it makes sense? Because like actually 3D contents, it grabs a lot of attention to people. And students like there are some researchers who do that, okay, the attention rate will become much more better. And also like the scores will become better in some subjects. And like, yes. I had a bit of a can't see your slides. Oh, sure. Thank you. Okay, yeah. So another thing is about like self-exploring retreat learning. There's an old saying called like go to Jewish comes from like Confucius philosophy. Like explore the real, like the exploring of reality is learning. And the exploring present self is a sole reason for true discover of knowledge acquisition. The difficulty part is like when you experience the VR world, it's non-linear. And as a director, you need to actually make storytelling natural with consumers that go and explore it on their own. Yeah. So another thing is like the interaction because right now actually the HTC Vive is the best VR device right now. So it has like controllers. It has like motion trackers and also distance trackers that you can detect a lot. You can actually give a lot of inputs. But indeed like a lot of things you cannot still cannot do like you interact with objects. How can you make people like feel like you are actually living in the real environment. So these things are also some kind of challenging. And for like safe gear VR, you also need to use some tech panels to control the distance. And it's not real. It's not really very intuitive this beginning. But people are actually doing the distance trackers right now. So it's going to be better. Probably like AR will be replacing that. But it's something that's facing the difficulties because for students if they want to learn something, they want to be more interactive. And then if you without interaction, it becomes like less real and becomes like the experience will get affected. So another thing is really like how can you balance the entertainment part and the learning part. Because without entertaining, nobody is going to watch these kind of things. And without education, you are losing our own purpose. So that's also a very difficult part. Right now the good thing for our team is really like we have two stage, like long-term stage thinking and also like short-term stage thinking. So in short term, we are actually partnering with some science centers to provide like VR educational contents. And then we also partner with some headset providers. In the future, we hope that when everyone has like this kind of devices at home, they can try to experience and learn something by themselves and they will tell their kids that okay, this is something that's interesting and will be really worth learning. And the kids will benefit as well. So that's the long-term goal. I hope this video is working. No, alright. Okay, because Jackie is currently in Beijing, so all our device sets are actually not here. So I cannot show you the demo. I can only have the video, but it's on the Meetup link. You can check that out, yes. You can post it on your Meetup and make it on Facebook as well. Sure, sure, sure, sure. Alright, yeah. Any questions? Yes, let's take some questions. Questions for Shell? Yes. Someone come to you with the ideas for what they need to present. Some stuff? Do you have teachers or educators with you or for you? We are actually partnering with a school that they have dedicated teachers to work with us to come with the contents. But in the first stage we are working with the teachers, like with the school itself. But in the future we hope that maybe more teachers can come and use our tool to create some educational contents. If you believe that AR is going to replace VR in terms of education, why are you working with VR now? Because AR is... It's just limited by the tech, basically. Yeah, limited by the tech. So you don't see them as two separate entities. VR can provide one purpose in AR, in other words, you think that AR is just going to replace it. I think probably these two are complementary in some sense. Because the development tools we use, say, or use Unity, or use these kind of things, they can develop something. But in terms of the interaction itself, I would say maybe AR will be very, very different from how we do in VR. So right now I don't have a HoloLens with me, so I cannot tell how it works. From my understanding, it might be something that will really evolutionize some interactions. That's something that's not being added in VR yet. So I think that thing is quite essential in terms of learning or self-exploring, this kind of thing. Yes. Would you consider virtual reality education experiences where you allow the users, the students, to choose the environments by which they learn from? So for example, they could choose between several different kinds of environments. They could choose whether they're in an arctic style, virtual reality environment, or they choose to learn in some kind of neoclassical lecture theater setting, some kind of temple, if you so choose. Our last one, for example, is it possible for virtual reality to allow users to pick the setting, the environment in which they study it? Yeah, I would say it would be a very good idea to go for because it will really bring people to that environment and make them feel like they're learning something that's related to this kind of environment. So this is very useful. But another thought I come up with is really collaboration, no kind of teaching thing. So say you are actually sitting here with all the classmates here. And you actually wear a gear VR. You actually turn around and you see, oh, okay, this is the top here. And then you can see, oh, okay, this is a mice. Then this is something that, okay, you can actually experience very different world like when you're actually learning. And the teacher can set this environment to the students. But what you're mentioning is really like self-learning because one learner can actually set his own environment. And that can be also a very interesting thing. Like in the end, when people have their own device, that would be a very good place to go. Because this is what we are actually doing right now. We are setting up one-on-one environment and black students come and learn. So this is... Actually the real answer to that is 3D modeler is expensive. People that's developing will know that you have that laugh. Okay, yes. One more, one more. Have you actually tried a few VR types of projects in school? Because we do training. One of the biggest issues we really have, or even when we show our clients and all, is the headache we get after watching through the goggles. Yes. It's just their own motion sickness. I mean, it's cool, it's nice, but everyone takes it off and then they all go like, Now, in a normal environment like this, without the goggles, we don't get that. Obviously the more people learn the VR, I'm not sure is it the thing about the parameters or something of that sort. But I've never seen anyone being able to totally resolve that. And especially if you're talking about training or teaching, it's going to be over an extended period of time. What is your thoughts on that? Well, yeah, actually I also compare some of the devices. Right now, HTC Vive is doing the best in terms of adjusting your... The way you feel less dizzy. So the mobile device, the GUVR, and also this kind of device which will be dominating for education purpose, they are still evolving. I would say in terms of the quality of the pictures and the visuals, it's still not going to match. But actually for development wise, we can optimize for that. So instead of you make the movement very fast, you can actually make the movement in a consistent speed, which seems like, oh, okay, you are moving, but it will become less dizzy to you. So that's more related to hardware. So this thing will be resolved in the future. And it's actually being resolved right now, just that it's not good enough yet. But I believe it's going to be resolved soon, yes. Yeah, the GUVR is coming out with a 4D, something that will stop that problem, I guess. Yes. All right, we're going to wrap it up. Again, if you have any further questions, please grab Chao after. Yeah? We're going to give him a hand.