 Hi everyone and welcome back to another episode of our Pokemon VGC 2019 battle series I hope you're all well having a great day It is Friday and we are here finishing up the week with this eval tall and groudon team that we've played for the last couple of Weeks on the channel Obviously we had that little bit of a break in between because of things going on outside of the channel But I hope you've enjoyed the run that we've had with eval tall and groudon as you know It's one of my favorite calls and I've really had a nice time with it But I am ready to move on to a new team Which we will be doing on Monday next week and just to remind you guys I did put a poll up on the YouTube channel on Tuesday just to ask you put the feelers out what you wanted to play Next week on the channel There is a few options there and obviously if the options in that the poll aren't something you'd like to see played Leave a comment and I will make sure to feature Exactly and as much as I can from those suggestions over the next couple of weeks now I think the poll at the minute is leading with mega man So there might have been a little bit of confusion there So I do apologize mega man was a coin phrase from like 2016 in that format when we first got mega Minetric even before that obviously, I think probably 2014 and so for the the newer place for the format You probably won't know that and there's a little bit confusion there, but mega man is mega Minetric So there's the clarification and sorry for any confusion But I do think that is leading the way at the minute So there is a lot of room for other options to be added in there And so do keep your votes coming and obviously comments coming on that poll as well if you haven't already And I will make sure to feature like I say as many things as I can over the next couple of weeks from the great comments That we've had and getting back to comments as well I did give all of you an opportunity to ask you what you'd like to see featured with this this call to finish us off today And as you can see on your screen now I've picked one of the comments and thank you so much to each and every one of you all of the comments have Been amazing and suggestions as well, but unfortunately, it's really hard reading through them I love them all but I can only pick so many of them and the one I did pick out for today's episode was from Scott Westwood So thank you so much Scott and we have got the Whimsicott It works a lot like the jump left in the team that we featured yesterday It has got the encore it's got the fake tears which we're gonna utilize alongside this mega Gengar It can work alongside the Veltel and the ground on because they're all special as well with that cocoa as well So it's gonna be a lot of fun. We've got the tailwind there as well on it I've got the mega Gengar is exactly the same We've got that on-call disable combination that we can utilize quite well and see if we can get that playing today Because it was on the jump bluff and the Gengar, but we never really got it going too much in the last episode So if we can get that going today, that'd be amazing kept the him on top the same We've introduced Tabacoco to have something to overwrite the psychic terrain Which could hinder that prankster ability on the Whimsicott the other thing that we need to watch out for us is Fake tears in things that are dark type because obviously they're immune to pranks their ability as well So that's something we need to keep in mind going into these matches We've got the Veltel. We've changed that up for a salt vest You know the emissy C1 drawback with that was as good as it was it give you access to status condition moves and tailwind support and things like that but You were locked to staying on the field and once that seeded activated you kind of really You didn't want it to ick it out. You didn't want to lose the boosts But with the assault vest, you've obviously got the freedom to switch in and out and a lot more flexibility there So it'll be nice to give that a go today It's got dark pulse and oblivion wing now as well being more special Variation and then we've got the ground on which is a full special variation as well So it's a very special base team The only physical tackle that we've got here is the him on top Maybe an option that we could have looked at would have been a cocoa gone Maybe mixed or maybe physical as an option there just to give us a bit more options We have got file player on a belt or so we've got options there But it's gonna be a lot of fun to just send off this call in today's episode And I really do hope you enjoy it as always though the team is down in the description below There is a poker paste and a roll paste for you guys to check out try out take away might inspire some ideas And if you do try it out, obviously as always let me know what your thoughts are and how you get on with it And if you do, I'm sure you will have a lot of fun, but getting into today's episode I think the music is on we're all ready to go So let's find our first opponent. Hopefully it doesn't take too long and as always guys If you do enjoy this sort of content, please remember to drop a like on the video Do subscribe to the channel for more Pokemon content as things do settle down at home here for myself We will be getting around to doing a lot more content We've obviously got a big switch sword and shield Announcement next week So we'll be doing some coverage on that when that does get announced and other content around the Pokemon franchise as well So yeah and leave your comments because I love hearing from you all and one thing I will say is that because of how hectic Things have been at home. I haven't been as good as I normally am catching up and replying to all of your comments But I do appreciate each and every one and I always try to make an effort to reply to each Comment that I do get and I will be working through them and I do read each and every one So thank you so much for those but we've got a first one of the day We've got Josh. So let's hop straight into team preview and check out what we're gonna be going up against in this first match today Right Josh is playing a team of a Veltal Kyogre, Gengar, Landerous, Smeagol and Stack Attacker So a really nice team and kind of the yin and yang to what we're both playing. He's got the Kyogre I've got the Groudon and we've got similar things outside of that He's got the Landerous there. It's gonna be the Intimidate Support of the team It's gonna provide another ground immunity But this is where Hidden Part Ice could come quite useful on our Groudon If we can get it set up and in a nice position. Got the Smeagol there It's gonna be a bit annoying to play around especially with its follow me, Faker, White God All the shenanigans that you normally see on Smeagol and then the Stack Attacker for the speed control there Probably gonna support that Kyogre and one thing we need to watch out for is the Gengar trap with that Kyogre So I think what we'll do is lead the Veltal and Hit on top. I'm gonna bring actually I'm not I'm gonna bring Coco up front hit on top And then I'm gonna bring Groudon in the back And I think We just it's good the Groudons in the top slot So automatically locked in because we were running out of time and I did go over quite a bit in that one And you know what I'm like. I like to chat But I need to keep an eye on this time. I need to But gonna be good. I'm looking forward to playing a new team next week I really am but I think it's because this is this playing this team We started so well with it We have really good momentum and then things happened obviously I'll say I was born and there's a bit of disruption there. So I've made things a little bit more difficult To to keep that momentum going and that's why I feel like it's been a really dragged out long process with this team Which is a little bit unfortunate, but I hope you guys have been joining it. That is the main thing So we are gonna go I'm gonna see Gengar Andy Veltal. I can't imagine the Gengar Attacking this turn to be honest The Veltal, what are you gonna do? Just protect? Hey, I could snarl, I could snarl and I could switch out Coco Or I could just protect Coco. It's just a bit of a tailwind from the Veltal. That could be a little bit problematic Kind of one is he moving to the Veltal as well It's just a few Veltal switches out for like landerists that could be a little bit problematic, but I'm gonna go for it I'm gonna go for it. I'm gonna lock in Here we go straight away landerists Why why are we doing this to ourselves? Okay, I mean the Gengar probably does protect you If it doesn't it's gonna take a hefty amount of damage, but I can't see it attacking I Think he wants to mega evolve trappers in yeah And we're gonna have a Z move animation for no reason how many times I Should make it a clip real of how many times you do this and it's like build up build up build up and deflate Okay, so yeah, I mean we probably saw that coming all day long, but it's fine Snarl does decent amount of damage to that landerists I need to snarl again to be honest the Coco's in a terrible position, but if we can Maybe it would have been better I think foul playing into the landerists here would have been the better option then we put it in dazzling gleam range probably from the Coco The following turn, but I'm just aware that this Gengar It's still pressured, you know, it doesn't want to sit on the field right now and take a snarl for sure Yeah, so it does withdraw we get we're gonna be able to get at least The Coco switch out this next thing which is which is decent and we've got I think him on top in the back Which is a decent switching for that so we get off a little bit there But like I say if the Gengar had stayed in it would have taken a snarl I wouldn't have really appreciated that gonna see a rock slide come out from the landerists gonna be into our Velta Do decent enough damage there And we do get the snarl off and get a bit more damage onto this this landerists here Now the Veltals got to feel very pressured right now, and it probably doesn't thing is I'm gonna go for Do I just foul play into the landerists or do I oblivion wing? I think oblivion wing is probably better at this point Just to get some health back and the fact that I'm bringing Intimidate onto the field now and Lauren landerists is attack power It does weaken the ability of foul play and getting some health back onto our Veltals a little bit more important I would say then Then go on for the knockout here when we don't necessarily really need it right now. So we'll get top in We got the fake out going into this next turn I think my opponent's main prerogative is trying to get rid of the Veltal We're gonna see the landerists just protect and then oblivion wing into that slot there But blocked and then a snarl come out from the opposing Veltal I think one of the things we could potentially do now is just fake out foul play into that landerist slot Although our jack button activates, so we will get Coco back onto the field It does indicate that the The opposing Veltal is a sold vest as well, and they normally only sort of kind of make up a team So the Z move would have been great, but we're not gonna be able to just freely do that The oblivion wing again all foul play this time probably foul play is better into the landerists And then like I say it isn't then will be in dazzling game range and we'll just protect the Coco We could have always switched in Okay, I'm gonna see you turn It's coming in. Is it gonna be the Kylogger or the Gengar like the Gengar's not gonna appreciate foul play Don't think it'll go down to it. I think it's a role unlike your standard Gengar's But it depends what the EV spread is My opponent's playing it smartly though, you know knowing that the Coco's a little bit pressured here The Veltal not protecting though definitely indicates that it is an assault vest variant, so I Think that makes it easier for approaching the rest of this game The Coco's gonna be really quite pivotal to us. I wonder if we're gonna see just the fourth Pokemon Which is likely to be that Kyogre. Yeah, so Yeah, the Kyogre and the the Coco on our end is like so so good for us right now I'm gonna see a snarl. I'm gonna foul play into the Kyogre. They should do a decent amount Yeah, it's definitely gonna be into And Thunderbolt range now Yeah From the opposing Veltal into our Veltal so Yeah, we can just go of living wing into the Veltal and I think Thunderbolt into the Kyogre I Kind of see the Veltal switching out to Landerous here and the Kyogre protecting But we might see a vice versa that Kyogre going back out to the Landerous In a snarl coming out from the Veltal It's such a like a cat and mouse game though this one Oh We're just seeing the Kyogre staying so my opponent maybe like Thinking that like the double bluff there where we're not gonna attack into it But I just this is the thing like why not attack into it there You know if you don't attack into the Kyogre there we get punished and if we do then We're not really threatened too much by what's out on the field at the minute the Coco's not threatened by the Veltal The the Kyogre if it stays in and does attack then you know it's gonna be slower than the Coco So we do manage to get rid of it that way and imagine the Landerous will probably make its way back onto the field now But I think in these eval to match ups It's so useful having a good solid answer for eval to that's I think that's one of the big things here We do have to worry about Rock slide for sure But I am just gonna file play into the Landerous this time as I think we'll take We will take a rock slide minus one It's just whether or not the flinch or not, but then we've got that we got him on top on the field It's got wide guard support If the Landerous has got the Z move then it's gonna have tectonic rage, which doesn't affect our Veltal anyway In the wide guard. Yeah, we need to watch out for oblivion wing from the opposing Veltal for sure There's the rock slide does miss him on top the ninja Just take that We get the file play into this Landerous obviously minus one not helping us out too much now But actually more than enough to take it down on minus one, which is ideal oblivion wing coming out This will probably be into our Veltal That's into him on top. Okay I think the thing now is that the Gengar is still an issue because It can take down our Veltal with a sludge bomb for sure Um, I'm gonna go for a snarl and I have to fake out the opposing Veltal But the Gengar probably just sludge bombs Yeah, that makes a lot of you like you need to do that to get rid of it and if that low health We're not gonna be able to take it at all. Yeah, we do flinch the Veltal here Got no speed control on our team, but we do have a ground on that we can utilize And it does put a lot of pressure on as long as we can get rid of the Gengar then Tabaco can deal with this Now what I would think my point is probably gonna try and angle for here is protect the Gengar Snarl the ground on I'm gonna try gonna try and Just protect ground on here and go for a close combat I think the one thing you worry about in this situation is maybe a substitute from this Gengar That would put a bit of a spanner in the works, but if we can just get close combat on to this Veltal or do some nice damage And we've also got to worry about the oblivion wing as well course The Gengar so pressured here. I think you need to snarl And then the next time we can why God if power the Gengar if that's how it plays out If that's how it plays out, but we'll have to see What my opponent does so Yeah, there's the protect from the Gengar. I think angling for that snarl for sure But we're not revealing. We aren't revealing the wide God just yet I was a far player. Okay, I mean that makes even more sense, but That's not bad, that's not bad damage at all it really isn't I still worry about a potential substitute from the Gengar But I am gonna why God this turn just in case we do see the snarl because I think that's that's a way for my opponent to To neuter the ground on unless they don't expect a special set There it is. You see? Yeah That's it You do outspeed the Veltal though Kind of want to see the snarl now. We want to see the snarl not the far play Because then we don't want it to come down to speed time. Okay, I believe in me. I don't mind that too much We'll take down a top Problem is though the cocoa coming in And the speed tie with the Gengar but Could potentially just under balls Interruption that might be enough to get the Veltal Be certainly enough to get the Gengar if it attacks here. Do we just protect the cocoa here? Because I think if you're the Gengar you've got to chase down the cocoa now That's like the main priority because your Veltal is the one thing that can win this match so we could protect the cocoa and eruption Yeah, I'm gonna do that Because I expect the Gengar to attack this turn and if it does then we can catch it out with the eruption Let's see. It's like such a 50-50 call this right now But I think this could be Yeah, maybe Doesn't look like the Gengar is gonna protect unless it is a speed tie Yeah, there we go And we add speed yet. So this is yeah, this is what we need to get rid of the Gengar and Then the Veltal be in range now unless it does oblivion ring that goes for a snarl. That's fine. I mean at this point It's alright because we still get a fairly powerful eruption and thunderbolt and that will be more than enough to take down the Veltal so yeah, we just didn't want to risk this speed tie there And I think that's the one thing like if we risk it and we lose it then we probably lose the game But very good game to Josh and I think it came right down to the end there really nice game for us to kick off with today And a really exciting game It's again one of those games that I'd love to go into a best of three and just have a look at how what the Adaptations are that he would make going into that next game and see how he can kind of tackle it But he Veltal there was the big difficulty for I think both players to deal with and the edge came down to us having the Tapu Koko That made it a bit easier and you saw how well Josh kind of wore down at and Veltal throughout that match To get to the point where it just went down to Gengar and then from there. We didn't really have too much to To kind of switch out and we had to make certain plays to get to get the win in the end But we we did manage to but very good game And like you see a nice way for us to kick off today We've got an ex opponent straight away from the Dominican Republic. She's a nice change isn't it? So a hop straight into team preview So next opponent today is running a Zerndon team Consisting of Zernius and Groudon which are the restricted combination You've got a supporting cast of Incinero going to be the intimidate support the fake out support pivot support There the Amungus which is going to be kind of an anti-trick room measure I guess for the team it also disrupts has Redirection as well that we need to watch out for tabulele Likely scarfed. I always want to say it's scarfed fun I see it in this format and then the Nilego there does do a lot of work against Yeah, this team, you know, we have to be very careful with the Nilego It's a very threatening Pokemon and we do have our own Groudon to deal with it, but Yeah, we've got to be a little bit careful with how we play things out here, so hmm Like Whimsicott's very good. I do like Whimsicott a lot here Especially from being able to shut down the Zernius does give Nilego a little bit of room to play around with could we go a bit of a passive lead Whimsicott Hit Montau. I do think him on top is going to be quite useful here and in Veltel in the back and Groudon Just then we got no now we do have to be control and Do we need Coco Coco could be good for the the taunt onto the Zernius, but I'd rather Actually, you know Yeah, Whimsicott's I'm just thinking now Just thinking now if the Lele does come we can't utilize Whimsicott at all Because of the psychic tree So we're kind of knackered My phone is brought that and we haven't brought Coco. That's the main reason why we've got Coco on the team Okay. Yeah, there's there's in-synural tapoo Lele Okay, okay, okay I think we might need to go down a different route with this one. I think we might need to Get our Veltel onto the field Hopefully that Lele locks into psychic not moonblast so we can get you Veltel onto the field and start spamming Snarls, and I think that's probably Only thing that we can maybe do here Kapala double switch we could try and get a tail wind up Let's try and get a tail wind up. We can't get Yeah, let's try and if we lose Whimsicott here then fair enough and then we'll pave the way for Groudon to come in Could Groudon coming in? I wonder if we see Just a U-turn into Zernius from that in-synural Or maybe the tapoo Lele coming back in Make it would make sense, but we all gonna get a tail wind up here regardless. So that's that's good for us for sure Get me Veltel onto the field Just flat blitz maybe knock off Okay, I don't really want to lose our assault vest on a Veltel though. That's the thing Um-hmm You can't really do anything with Whimsicott right now I'm gonna bring in him on top and I think what we'll do is go for a Resnarl Or Darkpulse into the Groudon. Like Darkpulse into the Groudon is probably not a bad idea And if hitmontop gets hit then it gives us a free switch into Groudon until when which is maybe gonna be We need to kind of pull us through here if we lose our assault vest in-synural with knockoff We just don't see it anymore still got utility obviously in-synural actually gonna switch out We are gonna see Zernius hit the field now Hopefully we see this Groudon attack No This is not what we want to see. This is not what we want to see at all Hmm Because we're gonna have to snarl Yeah, let's go into Whimmy. Let's get rid of Whimmy and snarl. We have to snarl. We have to snarl There's no way we're not gonna see Giamansi here though 100% Giamansi We're gonna try and just check this Zernius makes things a little bit easier The psychic terrain coming out is really really scoff at our ability to do Very much in-synural coming back in Maybe the Zernius protects here Just one that Whimsicott slot. I just want the free switch in to Groudon. That's all I want. We're not gonna Okay, okay, okay snarl misses the Zernius the one thing we needed to hit I'm just going for a moon blast. I don't want to go for the Giamansi just yet. I mean that That stings even more That stings so much It really does I'm gonna have to try and get Hit my top back on so we can We're just gonna get faked out though. That's the problem. Um, let's try and protect and Get hit my top into this evaltal slot if the Incineroar does fake out. It's gonna fail Probably see a moon blast into this slot But then finally we are gonna be able to get a Groudon onto the field I'm wondering if we'll see you snarl. Uh, Giamansi here though. Of course, of course, of course They'll fake out coming out from the Incineroar The psychic terrain. I think it's got one more turn left. There's the flablets. Yeah, the psychic terrain's got one more turn left The only thing I can do is maybe try Get a tailwind And wide guard And if my opponent makes the play of you turning into Lele Then the psychic turn will end and then we can lock Lock out that Zernius Potentially that's an all miss and then the crit moon blast. Oh I'm gonna see the Incineroar switch out tabulele That's crazy. Okay. So the psychic turn will end this next turn It's not really helping us too much right now though because we need the dazzle to come out not the moon blast Yeah, okay, we get that Yeah We can fit tears the Zernius It's just I don't think Groudon's gonna outspeed it by any means We could protect I could protect whimsy cut and sack him on top So I'm on top going to be doing anything here. Um We could sack you Veltel Well, we'll try and get it Veltel in regardless I just hope my opponent starts panicking now where they're trying to yeah, they're gonna try and protect now with the Zernius And then they're gonna try and fake out the whimsy cut the next turn There's not really too much we can do to get around this because then they've got it They've got the switch into Lele back at any point that they want now, and I just don't think we've got enough To get around like taunt on whimsy cut Probably something that we need rather than like relying on like an encore lock Into geometry because it's so easy. It's so easily played around and they aren't falling for the um Could try double protect. It's not really doing anything now I think we could try a fake tears into the zernius and then a snarl But we're definitely gonna see a fake out here I think this one is is a little bit too far for us to come back from right now boosted zernius is going to be doing too much Moonblast gonna be into the Veltel into okay, so we do get a snarl. Okay Hopefully this one hits Yeah For our last one I'd hit that would have been Ideal because then the zernius would have been just neutral right now Um, well, this is where ground on comes in and can ground on our speed There's only us. I just don't think it's going to be able to The Veltel definitely doesn't Just too much for my opponent to uh, so yeah, I think the problem comes down to is if we're relying on the encore lock 100% here like it's just not the not the way we should have went with this one, but Besides the fact we will try and see if we can do something here We're gonna see if snarl switch out the top of Lele come in and if ground on if ground on does out speed The zernius will be able to get rid of the Lele And then if they moonblast the ground on we'll get another snarl off. It's gonna be good I imagine we'll see it doesn't game now. There's not really too much reason not to So we get the Lele. I think we would have gotten that anyway We could have done with the crit on too. Yeah, there's the dazzle The psychic train obviously back up on the field. So there's no fake out support going on now till when pillars out Helping hand Earth power will that be enough to get zernius? I doubt it Snarl coming out onto the field I think my opponent has to go um Has to go moonblast and I think you go moonblast into Do you moonblast the hitman top? Because you're wary of that you you don't want to dazzle right now Could we try and be cheeky and go for a close combat just to get some damage off and then try a helping hand earth power into it Which might be enough then but then we've got an incineral underground on to contend with but Uh now they picked the right slot they picked the right slot every time Yeah That's where we could have went helping hand earth power there Oh, well, never mind never mind. There's a bit of a whimper coming out in today's one this with this one um I think it comes back to my inexperience really playing with um with uncle wimmy I've never been like super comfortable with it and I've always had this complexion between Uh while playing personally myself. There's some players that play the uncle disabled gengar wins a god thing So well like masterfully like and I'm just like Wish I could play like that and I just I always seem to struggle with it And I can never I always seem to force it more than what I should do It's probably one of those things I need to sit down and actually just be like, okay Let's see how we can utilize this how it works best in games and then and then take it from there Rather than kind of jumping in and just be like this is what we're gonna do Um with it and try and force it to work which never is as a good result But very good game to my opponent there um it's definitely uh A strategy that I need to like definitely show up in myself um Yeah, and like I say forcing it in that last match was never the way to go Coco would have been a way better option. We got the taunt on there and that's for a reason You know it gives us the the fast taunt to shut zhonyas down if we can deny at least the germans It does help us out a lot I think the team does struggle against zhonyas in general anywhere because we're running Pretty much special across the board So we've not really got the physical attackers that we need there to do it, but I will not digress on this team because it was a bit fun to come into today's final episode with eval tol and groudon So that is all we're taking away from it There's a lot of good points to take away, which I think generalize in pokemon anyway So we can take those away and that's always the good thing about it But we are ending up guys now and that is going to be it from eval tol and groudon for Probably the rest of the season. We might bring it back. We might pull it back at some point But for now, we're going to put it away to say thank you so much Hope you've enjoyed it and we'll be moving on to a new team next week Do remember there is a poll up at the minute so get voting for what you'd like to see there And I will see you all on Monday. Have an amazing weekend Whatever you are up to if you're going to regionals this weekend or events have all of the luck in the world I'll be rooting for you all and I'll look forward to hearing how you get on on monday's episode So until then guys take care of yourselves and bye. Bye