 Deadzone and even more. So guys, how excited are you before we start off? Really, really excited. So excited. So excited as he was coming from the marauders. I mean, genuinely overjoyed. Yes, so someone's saying, is that the weight of fire guy? Yes. So Andy and Claudio have both been on weight of fire. So, yeah, so let's, I mean, let's crack on guys. No one wants to see our faces, do they? They just want to hear what we're doing. Get off the goodies. Yeah. So let's go, so you will, sadly, you won't see us this big anymore as we go to the actual presentation. So let's go through. I'm going to disappear now. And here we go. What we're going to do and through is we're going to go through some little bits. So there we are in the bottom corner. And so third edition, what can you expect to see? Streamline rules. So we're incorporating all the changes from outbreak and escalation. I think me and Andy were talking about that earlier on is that there have been a lot of changes to second edition. You know, since the core rule book, you've had escalation, you've had outbreak, you've had FAQs, all that sort of stuff. So we are going to bring all that together into one book of joy. And I think a lot of people have been asking that, would you agree with that, Claudio and Andy? Yeah, I think it's the step forward because we have, we needed that and this new book will be that and even more. And I'm really, really excited to get that all together in the new edition, new shiny art and everything. So I think that's just what the people hope for. So yeah. Yeah, I'd agree. I think it is really easy to forget if you've kept up with the game, it's really easy to forget how many changes there have been since second, the second edition core book came out and this book incorporates those and more and ties up a bunch of things that the FAQ couldn't really tidy up very well because of terminology changes and stuff like that, which led to these dog leg things that happened in the original rule book. So this new edition isn't, don't expect major changes. It will still feel very, very much like Deadzone second edition, but it should be more refined and a lot more options for what you can do with your games. Yeah, and I think so. We've again taken escalation outbreak. We've now crammed 16 scenarios in that core rule book. I think how many there was in the original? Was it four or was it eight? There were four in the second edition rule book. So we're going to put all those in. Now, improved line of sight mechanics. I saw someone earlier saying that sounds scary. Don't be worried. You know, it's still pretty much if you can see it, you can shoot it. It's true line of sight, but there's been a slight adjustment, which I think we'll talk about in a minute and we'll just stop some of those gotcha moments, I'd say. Also, moving on to there, we've got, we're going to have a separate force list book. So it's actually the rules going to spread across two books. So you get the core rule book, which contains scenarios, campaign play, keywords, basically all the core rules. And then we're going to have a separate force list book. And that is where you'll have all your factions or your stats and that sort of thing. And the reason for that is because one thing you this is partly why we're updating this one is obviously, with the core rule book, we then did escalation and outbreak, which meant that a lot of that core rule book was then out of date. So instead with the force list book, having a separate one means that we can, you know, add lots of exciting new stuff, like new factions, new units, and obviously, you know, tweak stats and things without kind of making a huge portion of that book out of date. So I think the force list book is something I'm really excited about. I've been about you and Claudia, you and Andy. Yeah, I think it's the best option. Just if you want to look some rule up some keywords or anything, you just have the rule book for that. And then if you want to look up the enemies faction or your own strike team strike was it just can go through your army list in that other book. And if updates ever happen, new units may come or anything you can just update it. It's just much, much better that way. And if you if you know all the rules and you think you know all the rules, you just do the other book. So you don't have to carry around that much. And I think it's just much better than to incorporate it in a single book and to be outdated. Yeah, I don't think really future proofs those, you know, for developing the game, you know, and I think that's what we want to do. And if, you know, I'm sure judging by the excitement today, you know, we're going to have lots of people getting this one. And that means we can do lots of new stuff in the future. I think that format of two books is a tried and tested format from Kings of War, for instance, as well. And even with Dead Zone that we've had already people still need their needed their rule book. They just never really needed to look in it except for the occasional. Oh, what's the recon chart do or something like that? Because you just used your escalation. Yeah. Or you're or you're printed off list. And then once you know the core rules, you really need the rule book anyway. So he gives us that option to add in those little erasers and FAQs that will be needed over time in any game system. Perfect. It's perfect now. With thousands of people play it. But and then obviously there'll be, you know, there's always going to be new stuff. Hopefully if the game is vibrant, then there'll be new stuff. So they'll need a place to go and they can't go back in the core rule book. They'll need to go in the faction book. Yeah. Okay. So let's let's carry on. And then obviously we've got a new to revised to play start set, which we will have a closer look at in a minute. And so here we go. You can see these are the two books. It's the core rule book is 88 pages. So not a lot really. And that has all the rules, campaign mode and the 16 scenarios, plus a lot of background and law, which is something that was always felt with missing from second edition. You thought about, you know, these factions, but there wasn't a lot of details about what was a dead zone. What was the GCPS, all that sort of stuff. So we're going to be kind of doing some more law in that and we'll have a look at that in a minute. And then the for the force list book is 127 pages and that contains all the stats for all the factions. So there's no, you know, there's no like marauder for this book or anything like that. It is a big book, you know, actually bigger than the rules, which is quite interesting. I think that contains everything. And you'll also get the tokens as well. So they will be bundled together. I feel like we did with our model, which came with the token. And yeah, so that's going to be cool. So that will be out at launch. A few people saying how much will this cost? It's 30 pounds for both of these books. What a bargain. Cheaper half the price. No, twice the price. There we go. But I say would be cheaper half the price. And presumably there'll be a PDF option zero. Yeah. Yeah. So we'll be in digital options as well. If you want to, you know, if you want to be digital and be futuristic, dead zone, I guess, then you can do that as well. So there we go. So that's the, the rule books. We're going to have a look at some of the pages now. So I think it's safe to say the rule books have had a glow up. That's the term the kids use, right? You say so. And like Andy was sort of saying earlier, you know, the rule changes you're going to get in here are evolutions. I think they're small tabletop transformers. There's 30 pounds each note, 30 pounds for both. So 30 pounds for both. So you get the rule book and the force this book for 30 pounds. Anyway, so yes. So the changes are evolutions, small evolutions rather than big revolutions. So for example, the command dice here, there's now a rule, which means you can spend a dice for a re-roll because, you know, it's kind of handy if you're a played player and you've got all shoot ones, then you might need that extra re-roll. And that's a little one that allows you to basically, hopefully, negate some of those bad rolls, which went down has been received pretty well actually, hasn't it guys? Yeah, yeah. It's, it's relatively expensive as a way of getting a re-roll. But it's something that you would do in extremist, you know, you've got your plans falling apart. You don't want to lose your key guy. And oh, geez, okay, right. Fine. It allows you to react to the game, which is one of the uses of dead zone. It's a game that you can plan something and then you end up, your plans going to pop because your opponent has done something different. So just gives you a little bit more freedom without having those dead command dice at the end of a round because you know you can't use them because your splat doesn't work in this situation. Or like you say, you've got shoot dice and you're a fighty army. Yeah. And you'll never get, like I say Andy, you'll never get to the end of that. You'll never get to the end of the turn of things. I've got all these unused dice. I can't do anything with them. Yeah. So we've got a few people saying are these the same command dice? Yep. They're exactly the same icons on the command dice, but we'll see in a minute that we change the color to make them even sexier. I keep looking that way because on my screen, Cloudy and Andy are that way. So if you keep me down to the side of what we use, it's because I'm looking at them. Right. Yeah. Lots of new artwork in the book as well. Also, you can see here, we've got plenty of new diagrams. So we've redone all the different diagrams that were in the second edition to make some of them actually make sense this time. I think these diagrams are probably one of the smartest bits in the book actually and give a huge amount of clarity and probably a good point to mention that they not only do what the second edition rulebook did in diagrams, but they add on a lot of things that were clarified in various FAQs and so on. So I think we've got another slide which will show one example of that. So it should make the game much easier to pick up perhaps than it was for those niche bits. Yeah. I think someone's actually here saying fight renamed to assault. And that was another thing where we tried to clean up the keywords and different terminology so you don't have to repeat lots of things. You know, you have things like fight action and a fight dice and all that. So I think that was one of the big things that we wanted to clear up in this one to say that guys. Yeah. Yeah. There were loads of things like that with repetition of words heavy was another good example which had multiple meanings. So I'm sure I think we've got 99% of them shall we say, but it should be a lot tidier in what it says should only have one meaning now. I think that's really important for not tripping people up even if they're playing the game right, then finding out that they're just sort of misinterpreting things. Yeah. I think that was a big problem with terminology and even the diagrams for newer players who maybe seasoned war gamers, but don't know the cube system and then if you have something up and you have three words for three, one word for three different things, that's really hard to get in there. If you're a veteran and you know how it's played, it's no problem. But I think for ease of getting into the game, it's much better now with all the tidying up and those diagrams are really, really good. Yeah. Now, this is one of the things that was obviously mentioned earlier on, which was line of sight. So this was a real big one and we kind of went back and forth quite a bit on this one. But I think one thing we wanted to avoid really in this one was some of those gotcha moments, I guess, where you might be aiming from the tip of a beam in the tail or you might even be, you know, you might have a little bit of your tail poking out and you get shot off the table. So we wanted to kind of stop those moments where it was almost like game breaking, but it broke the immersion, I guess, would you agree with that one? Yeah, totally. Yeah, so you were like, oh... Those fingers behind doors sort of thing. Yeah, it feels like, oh, I shouldn't be able to be shot off the table because you've just got my tail. I'd just like to point out that all my vehemence carry their guns in their tail. But so what we've done is, so it's still the line of sight is very much pretty much exactly the same as what it is in the current edition. But instead, what you've got now is basically the bits are hanging over the base or they've got arms up in the air. We've actually kind of said, now they don't count. So it will stop those kind of moments where you feel a little bit cheated by the fact that your tail was poking out and obviously, I mean, I always go back to vehemence not that it happens to me all the time, but it does happen to me all the time. So yeah, we've gone through when we've done that, but yeah, this was one of those ones we went back and forth a lot on before we decided that we were going to do it. So guys, would you agree that this is kind of one, probably one of the bigger changes, I'd say. Definitely one of the bigger ones. And it was a hard decision, as you said, because line of sight and all the movement are two key elements in that zone. But I think if you know the rule and use it, you maybe need one or two games to really get it, but then it doesn't really matter that much. And there are a few occasions where you have like plague arms somewhere or a goblin sniper running around. It's not that you have to think about which model do I want to use for a tournament, let's say, or something like that, because now it's much more streamlined and then it's really easy to use. So I'm really glad we did this. And I think it opens up a bit of modelling options and even choosing the model you like and not the one which may be better because something is sticking around. Yeah, and I think also it allows us, you know, Atlantic to make, you know, sort of more dynamic models so we can have them, you know, just leaping around or kind of, you know, their weapons. So I think that's a great kind of option for us to make the game more dynamic looking as well so that when you're actually playing, you know, you've got these models that look by there and leaping around, you know, buildings, because, you know, these are meant to be elite soldiers who are running around and doing that. So yeah, I think... I think it's important to say that although this is a big change, actually I don't think it's that big. It's big in a way that we've spent a lot of time wording it to try and make sure it is easy to understand and reproducible. But, you know, when you play a game, it's not going to change the way you play. The game will be exactly the same game. All it's there is to take away those moments that Rob mentioned earlier on where you feel perhaps a little... that the game is encouraging a degree of sneakiness perhaps or something like that just to make it clearer. So Deadzone is still very much Deadzone. Nothing has changed. You'll still want those clear shots. All those clear shots should be perhaps a little easier to get in some ways because you won't be able to hide your arm behind the building and stuff like that so easily. It's a big change, but it's not a big change, I guess. Yeah, I think it's one of those things. It seems like it's a big one. You're hardly going to notice it once you start playing. And there is a note in there to say, look, for your first few games, just play where you can see it, you can shoot it. So that's fine. Yeah, a little bit here. We've got the keywords. We sort of talked about that earlier on. We've gone through. And also I think one of the things was taking out some of the confusion where some keywords were items as well as keywords. Is that right, Andy? Yeah, so we've... You'll see that when you look through the book, when you get it, guys, you'll notice that maybe one or two keywords have disappeared. There are some additional ones as well. Some have been renamed. There are drop suits. Well, that used to be the hammerfish drop suit. But now it's not hammerfish. No, the wrong name. But now it's drop suits for other people who can have a drop suit instead. So there's these sort of trying to leave opportunities for future development. And again, like you say, with items we've tried to clarify. We might see that when we come onto the lists. We've tried to clarify how items and equipment work to streamline it again for list building and so on. Both in the terminology, which actually some of the way they're written looks quite different. A good example would be how things like grenades work. Or not how they work, sorry, how they're worded. So it's clearer from a rule's writing point of view what a grenade does because each of the keywords means a different bit that makes up the frag grenade or the toxic cloud grenade or whatever it be. So it's written in a way that you should be able to go, oh, yeah, grenade. That's the rule for that toxic cloud. That's the rule for that. So it's clear that perhaps now then it should have been before. Yeah, that's fair enough. Okay, so that's keywords. Just here you can see there is going to be a new mat. So we've kind of gone by and the big things we'll see in a minute is to give the game a bit more of that sort of cyber punky feel. So a bit like a dead zone that's just been locked down rather than kind of a ruined city or a ruined fortress. So we've got a new mat and that does actually tessellate with another kind of a revised second edition mat that we've got coming out as well. So yeah, very nice. All been redone all these diagrams as well. I think this mat looks fantastic. I mean, we've got the previous ones, but we haven't had a new neoprene mat since infestation, which is basically at the time of release of infestation. And this really does strike those vibes to sort of, like I say, a more urban environment that is still got the power running and stuff like that. It really looks great and matches the scenarios really well. Oh, and as I mentioned again, we've got a lot more background and lore. So in this one, so we really wanted to kind of establish what is the galactic co-perspirity sphere. What is a plague? All the sort of the stuff you want to know, actually, I guess to really bring the world alive, we really wanted to kind of include that in this one. So we've gone through, which means lots of lovely new artwork, quite a lot of background which is really cool. And I think hopefully people will enjoy that. One of the big things is we want to move the timeline along. So a bit like we've done with Kings of War where we've said, you know, panathories and living, breathing world that can be influenced by campaigns and that sort of stuff. We'll see that in Dead Zone now and we're already kind of thinking about online campaigns and that sort of stuff which will give you a chance to get involved and change what happens. So I'm sure Andy will try to kill off the Marauders as part of it. Always, every time. Rebellion wins in the end. Everybody knows that. Yes. Okay, so now we go on to the faction lists. So obviously this is the separate force list book. And I think this is probably one of the other one of the bigger changes I guess is the way that now stats are written in the book. You probably can't see here from this big picture. If we zoom in what we've actually done is, so I guess I suppose a little bit like Kings of War again in some ways is obviously some units share certain stats. So a marionette has the same speed, ranged, five values, survive, armor, health points, that sort of thing and size. So that is what they share no matter what the weapon. And instead what we've then done is put the weapon stats below that because that's the sort of stuff that starts to change your model. So if you're looking up on what they're armed with you'll have different range, AP, all that sort of stuff as well. And also the points change and the VPs change. So I think in the core book, the previous book I think it was always a little bit confusing when you had to remove weapons, add new weapons and then you were looking on a different page for the weapon stats. So we've tried to hopefully clear it up. And again this is another one Andy that we back and forth quite a bit now I think to get how it was presented correct. Yeah exactly and I think I think it works really well now. So as you can see the example there of the marionettes you've got, if you take a certain build it tells you that you're a troop. If you take a different build you're a specialist so that factors into your list building of course. But all of the options are on the profile right there in front of you like say you don't have to flip to a different page and we did occasionally get these sort of idiosyncratic things where we had these keywords that said the sort of weapon you could have and then it created weapon options that you couldn't build. So we've tried to sort of streamline that so now you should only be able to build models that are available. There's no ways to. So I'm afraid those with the double chains or things on their striders that's not an option anymore. But all the options that are there are fully incorporated now right there in your stat line. The other thing I just mentioned on the stats as well which I think is a it's not a big change but it just again streamlines the process is that you'll see that the size and hit points are separate. So we didn't used to have hit points as a thing. Health points. That used to be all incorporated into the size. So we've separated them now because what you wanted to have was bigger, harder models but there's a limit to how much size they can be. So we started using words like tough quite a lot before but that then became almost everybody who was big got tough or got loads of armor. So we've tried to give more options and more spread in the range of what units do by giving them more health points perhaps to give them more survivability but not necessarily more armor or more tough. So there's different ways units can be bigger and stronger perhaps than they used to be. Again you can see in the cypher there size one, health point one. Well we used to have a keyword that said um so we've just dropped that keyword. We just dropped that keyword because all it did was say it's got one health point so we've got that now in the profile. So again I hope this is streamlined so that when you look at it as a new or experienced player it's all there in front of you at the time you pick your list. Yeah and a few people have noticed as well we now specify base sizes. Yeah for every model because sometimes that was also a bit unclear as well and some of the models have will have that for the first time like the dog drone would be a good example it's never had a specified base size actually so it does have one going forwards. Not telling you what it is though. Okay and then obviously in the faction list book as well we also have a little gallery like a showcase so you can see all the different miniatures and we've got the return of the much maligned or the much missed sorry rather weapon shots so you can see the different sort of weapons um that you have in there so you know what the difference between a ray gun and a ray pistol all that sort of thing so yeah we've gone through and we've added those as well and again that's um that's important obviously now you've got the weapon options so you need to know what a missile launcher looks like or a grenade launcher so we've actually specified that as well Oh there's some big digs there Rob. No there's nothing to see I don't know about that and it's just some vehemint and then some plague stuff no idea um now this is another big one we are going to finally have easy army integration uh now this is something that people have asked for but forever it seems like almost um so what I'll do is I'll just quickly I've filmed a video of me using this so we can have a quick look here um now obviously this is work in progress but it will be ready for launch and this just allows you to as you'd expect if you've used easy army for kings of war you can go through and start going through all the options add equipment that sort of thing so Greg at easy armies just waiting doing this at the minute I've started knocking around with this and it's really great and I think that's a really important thing to have for the game because we want tournaments to be a big thing so having this as an option is going to be really important as well so there's me just scrolling up and down looking at different things I think what's the beauty of having the easy army one is that it's more likely to be updated as changes happen whereas in the past when we've had fan supported ones which have been excellent things like battle squabbles on it's always been really reliant on the community to update them in time and that's led to these periods of time where it's the builder hasn't kept up with the uh the game yeah yeah so we uh we'll be having that yeah that's a really exciting one I think it's a small one but at the same time it's a really really important one and we'll have details on that as if it's part of your all-in whether you'll get that as well and I think the new profile presentation really helps there because it's not confusing you don't have a drop down menu with like seven options for your weapons you don't know which one to choose and how to play in points and victory points and so on now it's just clear you have all the options you can go for marionettes you see those four options you can choose it for the builder and it looks really really smooth and it works well I've tried it too so I'm really really happy that's also a good part of the new change for the action list also ease of use for the builder yeah I don't think we would well it would have been a lot certainly a lot more difficult to to do it you know with the racing ones so doing this is a lot easier so that's easy on me it's something that people have been asking for for a long time and we've finally got it so here we come to one of the other exciting things which is the new two player starter set the two player starter set is going to be gcps versus vehemint this is coming direct to retail so in october so there's going to be a load of stuff in october it'll also be going on pre-order next week from like the mantic website and stores as well so yeah gcps versus vehemint it's all set around magnetar city and so if you were reading the maize on bulletins the other week you may have picked up on that one and I mean this is absolutely packed with stuff you've obviously got the rule books we've got new resin leader miniatures for the vehemint and gcps which we'll see in a minute and that's really cool hard plastics for the rest of them as well we've also got some new hard plastic terrain accessories which we'll get a closer look again so that is to give it more of this cyber punky sort of city feel I think one thing we wanted to do was yes we've got a lot of ruins scenery and a lot of ruins terrain but we actually wanted to bring it into a city and give it a sort of vibrant look as well which we'll see in a minute when we look at the closer picture new tokens the gaming mat it is paper in the two blur start set but obviously you can buy a neoprene as well and then at the bottom you can see that I mentioned the command dice have changed colour and they are now a sexy black colour and the only reason for that is to annoy martin farewell at mantic who had his own special black ones done so he's felt special and now I did them like this not special anymore no they're not I mean they're just the common ones now it's a bit of a closer look there of the scenery and we've done things like that kind of cyber punky feel you've got a sushi bar, restaurants you've got neon signs all that sort of stuff so I think Andy I've sent you some of these but what do you think of the accessories I think they're absolutely fantastic they really are because like you say they give you that lived in feel and actually the like banners and adverts and awnings and stuff they're actually really important in Deadstone because they give you more things to hide behind so just having that sort of things overhanging there's a good example in the centre of the picture here with the like top hanging down for the above store or whatever well now that model standing above can't shoot straight down onto someone below because you can't see them actually although they look great they actually add in really interesting bits to how the game will play as well because a lot of these aren't full length barriers you know they're just little bits and pieces so I think it's fantastic they look great and they're going to change in a small way they're going to change how the game plays as well really really good yeah it's going up sorry Andy these are all plastic all plastic go on sorry Andy I keep interrupting you I was going to say because it does change we had we've got the industrial terrain and then we've got the battle zone sort of military style terrain and then we've got the sort of generic terrain and this really brings in that liveable element to the terrain as opposed to maybe it being like a science compound or something like this actually makes it like a street scene really I think that's why it's a small thing but it actually makes a terrain look completely different to what you've built before I think there we are back at the immersion part just looks and feels better to not have like unlived walls on your battle zone on your mat but with that new shiny mat and those bits and pieces it's just like you are drawn into the story and with all the new background in the rule book too it's just get more dead zone when playing and not only the awesome rules so I'm really looking forward to it because usually you just place barrels everywhere to get that cover on a few pieces and now it's just like it looks better and it works for the gameplay so I'm hyped for it yeah and so these like I said earlier these are hard plastic ones as well we will be selling them separately so if you've got an existing kind of dead zone setup that you want to give a bit more of a kind of cyber punky city feel then you will be able to buy these and add them on as well so they're all compatible with existing stuff so I can't wait to see what some people do I think Ronnie is already working on his seniority you know Ronnie loves scenery so he's already working on that at the minute and these will be available at launch alongside everything else so also in the two player set so I'll just hide us because you can't see the name as I mentioned you've got two new leaders so for the gcps and for the veerman so for the veerman you've got it's a ranger loot tenant left tenant how do you say it Andy? left tenant in Britain there we go left tenant but she's also a special character called Therese Washington so you can use either one and then you've got the pack leader so this is like a nightmare on steroids or whatever the veerman have I guess but yeah that's on a 40mm base so this is a big nice big junkie those claws look sharp don't they yeah those claws are going to cause some damage so yeah a new leader option for the veerman there along with all the other stuff that's packed in there so it's a really really nice set and that will be on pre-order next week along with everything else let's see what else we've got it's a surprise for me now because I've forgotten what I've put in this presentation I'm always like oh wow this is great yeah I think this is another sort of small incremental change as well just revising sort of for new people getting into the game how you purchase the different models I think before the faction starters and the faction boosters where we're a bit overwhelming I think they gave you a bit too much stuff and sometimes you wouldn't even use it so retail will be going back and basically revising each one so you've got different options themed options as well in each of the strike team sets and making them slightly cheaper as well compared to the current faction starters and faction boosters so what we'll be doing is each of the factions will be getting this sort of will be repackaging them over the next few months so we'll come to the releases in a minute but yeah you can expect some nice new models so yeah small thing there but it's worth pointing out there and also means we can hopefully keep them in stock as many of you will know we've had some stock issues because Dead Tunes proved extremely popular and I'm sure that this will make it even more I think the wait time is really worth it for those who couldn't get a new rule book or the new box set or something now it's time to get in there and get all the new shiny things and the new repackaging I think really to get to escalate your strike force over time and get a few more options yeah that's a good point actually Cloudy you can start small and then it's sort of not quite pocket money prices but yeah you kind of go in and keep adding to a nice every week in that couple of weeks as well also what we will be doing when we kind of we do the factions is we'll have some new models so for example the Veerman they've got the resin brood guard so these are two new resin models and these are nice, I really really like these these are big 40mm bases yeah these are going to be nasty to take down they are genuinely going to be nasty these are one of the units that's got a brand new keyword which makes them even nastier but we won't spill the beans on let's leave some surprises for people yeah of course with the Veerman we're also doing the GCPS and they are going to get this very very nice resin tack drone so a drone is something I've been droning on about guys for quite some time to add some different options for the GCPS so the drone comes with different options Andy can you just remind me if you can remember what the different options are heavy laser gun communications missile launcher I can't remember if there's a fourth I think auto cannon auto cannon so very similar to the current squad ones where they had the team of shooters with like a man-packed gun but obviously these are slightly different, a little bit more armoured a little bit more movable so they're similar but different and so they'll allow you different options in how you play and obviously they have a construct as well so that's interesting and I think from a background perspective I love that choice because the GCPS usually in bigger battles they use more armoured forces like mules or hornets and this also shows that they don't only have like manpower but also the technology to help support them in a good futuristic way which makes sense so I'm really looking forward to get these on the table because they are also something new that maybe was missing for the GCPS and I like that I think these are amazing labs as well I think aren't they? yeah the horror faction of their team GCPS come back a quick one, some of you may have seen if we've been doing our outbreak blogs this week we're going to be launching some new models for that one and these models were almost too cool just to keep in one game so we're also going to be putting them in dead zone so Shadow in overdrive becomes the marionette phantom and Tigrex becomes the Tigrex outrider so yeah I think it would be really cool to see these in both games and they will be coming out later this year separately as well so if you're not getting them up for overdrive you can pick them up separately later in the year very nice I think I was both going to add something very interesting to the Asterians and the Reds factions actually just something that fills a little gap for both of them and does something new I think that's what's really important when you add new models to a faction can it look cool they're really really cool I mean the Tigrex in particular Duncan painted that at work and he's done a really good job of bringing that artwork to life so to give you a bit of an idea about the releases so I mentioned earlier we're going to be repackaging some so Dead Zone 3rd Edition all the stuff will be coming out October 25th like it's the rule book, two place art set new terrain, accessories, the mats or everything that we've kind of talked about along with some revised strike team sets, so you've got the G-C-P-E-S the VMIN and forces Forge Fathers and the Asterians so initially those are just like a couple of boxes so people can get them Ian says why no caps for Asterians it's because I realised Andy told me to change the slide and I forgot I've got the information store there which is fine and then in November we are finally getting the Artifices, it's been a long time coming but they will be getting a new like almost like a starter set for them like a themed starter with the resin artifices along with some brockers as well which is really really cool and then I guess maybe one more tease I think so we finish it off with one more yeah why not we've talked about 2021 it might be too much for them they might not be able to take it I haven't had my lunch yet okay I'll do one more so 2022 we are going to have Plague so Plague are going to have quite a big kind of a relaunch I guess we are going to be taking a lot of the PVC's and making them into resin so here you can see the Plague lord that will be moving into resin which is going to be really nice along with some of the leapers as well things like the plague swarm and finally the murder birds this is the clamour for murder birds I mean I almost feel like resetting the clock every time so it asks when murder birds are coming but yeah we will be doing new resins for those which will be very very good I've just seen actually there's a memo about resin production issues so they've been pushed back only the murder birds only the murder birds and yes and you can also see alongside there are hard plastic marauders finally this has been another thing that people have been asking for since probably Dead Zone first edition but yeah we are going to be doing a new hard plastic sprue for these and it will have lots of different options for commandos and we will be tweaking the marauders list appropriately to incorporate all this new stuff but I've seen the early kind of stuff we're getting through these and they're going to be exceptionally popular I think they're going to be really really good and obviously if you've been following the firefight beta the kind of public play test you'll know that there's currently no marauder faction in there and obviously that's because there's no hard plastics so maybe that would be quite nice to put them in there as well who knows yeah what is that on the marauder sprue so what it will allow is some quite a lot of build options there for the marauders so actually the marauders that you've seen from second edition there will be a few different options available for them in this new edition as well which you'll only really see when the sprue arrives of course good things are coming for the marauders yeah and I think obviously at launch the marauder list is pretty much as it was second but then as we release the new stuff we can do add new units obviously through like I was saying earlier on the new force list book or as well through easy army as well so that would be pretty good so there we go so that is absolutely everything is it everything? I think it's everything that I'm allowed to show today I thought I'd take about 20 minutes for this but we've obviously had quite a lot to show me on yes but obviously we're going to have a load of we probably haven't answered every single question today but we're going to have a lot more blogs over on the mantic website over the next couple of weeks to explain all the ins and outs what's coming up pre-orders will start on the mantic website early this week hopefully tomorrow and we'll also be sending all of the stuff out to your friendly liquid game store as well if you want to do these one question if we're going to be doing STLs no we're not doing STLs these will be retail releases everything is going to retail and we'll have more information about that about the prices and things like that from tomorrow thank you very much for joining us realize it's a Saturday lunchtime for you I hope you've been eating your sandwiches while we've been doing that and yeah we're all done so thank you very much thank you very much Andy and Claudio and remember everyone that's only live you've got to say it Andy hashtag real for friends don't let you play marauders thanks everybody bye