Future Proofing Your Design - Looking at Hearthstone and Planning Ahead - Extra Credits





The interactive transcript could not be loaded.


Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Oct 7, 2015

Most games released today are expected to have at least a 5-year life cycle with patches and expansions. As the original design team moves on to new jobs, they must be careful about what they design and try to lay down a set of best practices to prevent new designers from creating new features that accidentally break the game. Hearthstone's Grand Tournament expansion provides good examples to look at.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)

Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP

Watch more episodes from this season of Extra Credits! http://bit.ly/2wUpNyb

Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator

Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net

♪ Intro Music: "Penguin Cap" by CarboHydroM

♪ Outro Music: "Moguo's Knife Party" by Benjamin Briggs

  • Game

    • Hearthstone
    • 2014
  • Caption author (Chinese (Simplified))

  • Category


When autoplay is enabled, a suggested video will automatically play next.

Up next

to add this to Watch Later

Add to

Loading playlists...